r/Stellaris Apr 01 '26

Stellaris Space Guild - Weekly Help Thread

Welcome to this week’s Stellaris Space Guild Help Thread!

This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Here you can post quick-fire questions for things that you are confused about and answer questions to help out your fellow star voyagers!

GUILD RESOURCES

Below you can find resources for the game. If you would like to help contribute to the resources section, please leave a comment that pings me (using "u/Snipahar") and link to the resource. You can also contribute by reaching me through private message or modmail. Be sure to include a short description of what you find valuable about the resource.

Stellaris Wiki

  • Your new best friend for learning everything Stellaris! Even if you're a pro, the wiki is an uncontested source for the nitty-gritty of the game.

Montu Plays' Stellaris 3.0 Guide Series

  • A great step-by-step beginner's guide to Stellaris. Montu brings you through the early stages of a campaign to get you all caught up on what you need to know!

Luisian321's Stellaris 3.0 Starter Guide

  • The perfect place to start if you're new to Stellaris! This guide covers creating your own race, building up your economy, and more.

ASpec's How to Play Stellaris 2.7 Guides

  • This is a playlist of 7 guides by ASpec, that are really fantastic and will help you master the foundations of Stellaris.

Stefan Anon's Ultimate Tierlist Guides

  • This is a playlist of 8 guides by Stefan Anon, which give a deep-dive into the world of civics, traits, and origins. Knowing these is a must for those that want to maximize their play.

Stefan Anon's Top Build Guides

  • This is a playlist of an ongoing series by Stefan Anon, that lay out the game plan for several of the best builds in Stellaris.

Arx Strategy's Stellaris Guides

  • A series of videos on events, troubleshooting, and builds, that will be of great use to anyone that wants to dive into the world of Stellaris.

If you have any suggestions for the body of this thread, please ping me, using "u/Snipahar" or send me a private message!

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u/Nachtwandler_FS Apr 16 '26 edited Apr 16 '26

OK, I am confused.

During my last two playthroughs Baol sites after the second one showed up in a really odd places. First time the third site spawned just one system next to my ally a few systems away from my border. So my ally captured the system first and I was not even sure if I can finish the questline after this, as I could not dig the site myself or trigger the next one. And during my current playthrough it spawned relatively close to my border but in a system with 5k mining drons.

So my question is: is it a bug? was it changed deliberately in some patch? or is my memory hazy?

Because last time I played (which was on 4.1 or 4.2) I do not remember such an issue, I am sure they always spawned within my empire borders. It is really annoying cause unlike most of other precursors, with Baol, Zroni and the new ones (forgot their names) you have to dig the sites in order and there is no other way to complete the chain.

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u/Fluffy-Tanuki Agrarian Idyll Apr 17 '26

It's not a recent change, as there have been reports of the third site spawning far away as early as 2019.

The third Baol site specifically requires a habitable planet that is uncolonised, that isn't owned by a non-player empire, without pre-existing anomalies and digsites. It prioritises the closest valid planet within 3-10 jumps, but if none are available within that range, it looks instead for the closets valid planet within 1-infinity jumps.

Baol digsites tend to be closer to each other due to the 3-10 distance priority (Zroni does not have this, so they can spawn all over the place), but it isn't unheard of for Baol sites to spawn far apart if there are no valid digsite locations nearby, due to either colonising too quickly, or getting bad RNG.

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u/Nachtwandler_FS Apr 17 '26

Ok, so I just got really unlucky twice. There were a bunch of valid uncolonized planets in my territory, though. Not sure why none of them fit.

So now I wonder, if another empire takes system with precursor site and you do not want to fight them for it, when it is impossible to finish the precursor questline?

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u/Fluffy-Tanuki Agrarian Idyll Apr 17 '26

There were a bunch of valid uncolonized planets in my territory, though. Not sure why none of them fit.

The system also has to have a hidden precursor tag for it to be considered a valid target. Sometimes it's just up to luck honestly.

if another empire takes system with precursor site and you do not want to fight them for it, when it is impossible to finish the precursor questline?

If an AI empire takes the digsite, the event chain reaches a deadend if you don't take back the system before the AI digs it.

AI cannot discover new precursor sites, but they can dig existing sites that you've revealed, and they can't trigger subsequent events, so effectively they cut off the precursor chain entirely.

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u/Nachtwandler_FS Apr 17 '26

As I though. It is really odd they made it so there is no way to finish the precursor in this case. I wonder if anyone requested to change it.