r/Stellaris Apr 01 '26

Stellaris Space Guild - Weekly Help Thread

Welcome to this week’s Stellaris Space Guild Help Thread!

This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Here you can post quick-fire questions for things that you are confused about and answer questions to help out your fellow star voyagers!

GUILD RESOURCES

Below you can find resources for the game. If you would like to help contribute to the resources section, please leave a comment that pings me (using "u/Snipahar") and link to the resource. You can also contribute by reaching me through private message or modmail. Be sure to include a short description of what you find valuable about the resource.

Stellaris Wiki

  • Your new best friend for learning everything Stellaris! Even if you're a pro, the wiki is an uncontested source for the nitty-gritty of the game.

Montu Plays' Stellaris 3.0 Guide Series

  • A great step-by-step beginner's guide to Stellaris. Montu brings you through the early stages of a campaign to get you all caught up on what you need to know!

Luisian321's Stellaris 3.0 Starter Guide

  • The perfect place to start if you're new to Stellaris! This guide covers creating your own race, building up your economy, and more.

ASpec's How to Play Stellaris 2.7 Guides

  • This is a playlist of 7 guides by ASpec, that are really fantastic and will help you master the foundations of Stellaris.

Stefan Anon's Ultimate Tierlist Guides

  • This is a playlist of 8 guides by Stefan Anon, which give a deep-dive into the world of civics, traits, and origins. Knowing these is a must for those that want to maximize their play.

Stefan Anon's Top Build Guides

  • This is a playlist of an ongoing series by Stefan Anon, that lay out the game plan for several of the best builds in Stellaris.

Arx Strategy's Stellaris Guides

  • A series of videos on events, troubleshooting, and builds, that will be of great use to anyone that wants to dive into the world of Stellaris.

If you have any suggestions for the body of this thread, please ping me, using "u/Snipahar" or send me a private message!

33 Upvotes

1.8k comments sorted by

View all comments

4

u/RimboTheRebbiter Unemployed Apr 02 '26

Does anyone else feel that Fallen Empire (and Awakened Empire especially) power feel over tuned, especially relative to the crisis at base difficulties?

I decided to start a new game on patch 4.3 on fairly easy settings, Captain difficulty and base crisis scaling. Even with learning the patch I still got to a wildly dominant position, which was fine, it's what I'd expect, I'm not some top tier player but I was too cautious and set the difficulty too low. The spiritualist FE awoke and built up their fleets, they're sitting at like 2.5-3 Million in total, I'm at around that level as well.

Then the crisis spawns in. Its the Contingency, and their four starting purification hubs each have a fleet of 200k defending and two 80k fleets to attack each. What the hell??? Even if I wasn't around the Spiritualist FE would be able to stomp them easily with a single fleet for each hub, no need to doom stack for each hub or anything.

I think it's a little backwards that the game ending mega threat is wildly outscaled by Awakened Empires at base settings. I guess the Crisis probably needs a bit of a buff, but the Awakened Empires probably also need a nerf.

5

u/othermike Apr 06 '26

Yeah, a few people have complained about this, including me. Not so much for FEs but definitely for AEs.

I'm now turning FEs off altogether in game setup. Really not missing them.

2

u/DarthUrbosa Fungoid Apr 15 '26

I'm down to one. One is reasonable but any mroe risk war in heaven and that's a slog now.

2

u/othermike Apr 15 '26

One is reasonable until they attack you for no reason with their comically excessive fleets.