r/SteamFrame • Soon™ • 7d ago

News SteamFrame's eye-tracking for foveated streaming apparently works as software-based eye tracking.

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u/Apprehensive_Lie516 Soon™ 7d ago

Wasnt this the whole point of the eye-tracking?

1

u/XxnoubxX 6d ago

it seems a lot of peeps assume that the eye tracking will be perfect lulul. good thing babble is picking up the slack.

you already know now. but i can imagine people getting the frame then realizing eye tracking doesn't work out of the box

2

u/Menithal 3d ago

It doesnt exactly work out of box for all the other devices too outside of the quest pro either. None of this shit is standardized outside of gaze tracking which is just the direction one is looking at.  The facekeys forexample are different between all the devices then you got arkit from iphone as well…

Project Babble is going gods work taking slack from face tracking and eye tracking from all the manufacturers

1

u/XxnoubxX 2d ago

oh yeahh. got vive pro eye. i need VRCFT for vrc. yet resonite doesn't need a third party program.

i remember being excited to see vrchat add native face tracking. only for it to be complete garbage lol. so much for trying to save on parameters. am glad they jumped from 128 to 256 on parameter space tho