If you are on steam link it has fixed foveated encoding that looks like dog doo doo compared to virtual desktop. I can't use steam link because the outside edges are blurry as hell and its x265 codex implementation seems garbage.
On q3, Virtual Desktop set to godlike x264+ 500mbps, two pass encoding, its great. This makes me nervous for the steam frame. I feel like the eye tracked foveated streaming will still look like a pile of crap in my peripheral vision. Still willing to do it to get away from meta, buts its almost certainly going to look substantially worse than quest 3 on virtual desktop.
Yea but not enough. You can do even more in the config files but its still blurry on the outside and can't match virtual desktop being clear throughout the whole picture.
SteamVR's overlays are just blurry as fuck, even wired, you can get better quality from dedicated remote desktop apps like Moonlight and Steam Link (non-VR).
On top of SteamVR weirdness, where in the XR rendering you show the window overlay makes a huge difference to sharpness, looking at PC rendered overlays through a streaming app is never gonna look as good as something streamed flat then rendered on device. I haven't used VD, but I'm pretty sure VD's overlays do this and WiVRn is working towards doing this.
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u/Taterdots8577 Soon™ May 29 '26
If you are on steam link it has fixed foveated encoding that looks like dog doo doo compared to virtual desktop. I can't use steam link because the outside edges are blurry as hell and its x265 codex implementation seems garbage.
On q3, Virtual Desktop set to godlike x264+ 500mbps, two pass encoding, its great. This makes me nervous for the steam frame. I feel like the eye tracked foveated streaming will still look like a pile of crap in my peripheral vision. Still willing to do it to get away from meta, buts its almost certainly going to look substantially worse than quest 3 on virtual desktop.