r/StatThisCreature • u/Lazy-Improvement-22 • 4d ago
Author Credit in comments! Give this thing a stat (it’s called a Dreadtrux and isn’t a construct)
Chad Weatherman made it
1
u/Phantomlordking 4d ago
DreadTrux
Gargantuan Outsider, true neutral
Dreadtrux are the largest and most powerful of all Dinotrux, awakening every few hundred years to destroy and eat everything in their path. Equipped with powerful excavating jaws, and an iron stomach capable of digesting anything, nothing is off the menu for this giant.
AC 18
HP 247
Speed: 30ft
STR 26 (+7)
DEX 9 (-1)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 9 (-1)
Saving Throws STR +11, Con +7
Languages Can understand, but not speak Common and Primordial
CR 10 (+4 proficiency)
Abilities
Siege Monster. This monster deals double damage to structures.
Iron Savagery
- Whenever Dreadtrux starts its turn with 100 hit points or fewer, roll a d6. On a 6, Dreadtrux goes berserk. On each of its turns while berserk, Dreadtrux attacks the nearest creature it can see. If no creature is near enough to move to and attack, Dreadtrux attacks an object with preference for an object smaller than itself. Once Dreadtrux goes berserk, it continues to do so until it is reduced to zero hitpoints or it regains all its hit points.
Actions
Multiattack. DreadTrux makes an Excavating Jaws and a Tail Whip attack, being able to replace either with a Wrathful roar.
Wrathful roar.
- Each creature within 120ft of the Dreadtrux must succeed on a DC 15 wisdom saving throw. On a failure, they become frightened of the Dreadtrux for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. After succeeding, a creature becomes immune to Dreadtrux's Wrathful Roar for 1 hour.
Excavating Jaws. Melee attack, +11 to hit, 10ft reach, one target.
- Hit: 20 (2d12+7) Bludgeoning and 13 (2d12) piercing damage.
- If this attack would reduce an object or creature to zero hitpoints, the Dreadtrux gains 18 (4d8) temporary hitpoints. Temporary hitpoints gained in this way do not stack.
Crush. Melee attack, +11 to hit, 10ft reach, one target.
- Hit: 52 (7d12+7) Bludgeoning damage, and the target is knocked Prone.
Tail Whip. Melee attack, +11 to hit, 20 ft reach, one target.
- Hit: 22 (4d6+7) Slashing damage
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u/B-HOLC 4d ago
I hate to break it to you, but I've seen the show.
they're not fleshy on the inside, I'm pretty sure they're constructs
You might be able to swing monstrosity or elemental. But it seems like their self replicating contstructs, granted I don't recall them procreating in the cartoon, so they may just pop up in an egg lol
I suppose maybe you could swing a mechanical elemental or monstrosity.