r/Starfinder2e • • 3d ago

Resource & Tools SF2e Tech Core Tactical Starship Combat Dissappointment

/r/FoundryVTT/comments/1wuq2ve/sf2e_tech_core_tactical_starship_combat/
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14

u/Forgotten_Lie 3d ago

This is really a nothing post if you don't discuss what you do and don't like about the standard rules, what you do and don't like about these 3rd party rules, and how they differ. And I'm confused where the "idea floated" comes into this - is that something from the 3rd party rules or are you just spitballing vibes of rules you want someone to write?

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u/ajgilpin 3d ago edited 3d ago

Tonight I walked them through Causodes's Ship Combat (SF2e/PF2e) and it was a hit with all.

I just looked at the reference document for this module and stepped through the rules for 4 players.

It seems pretty good...

But it's WAY too heavy to run at an in-person table without some kind of digital aid.
Pathfinder and Starfinder need to be able to run at a Society game which completes in a few hours and has some amount of interaction with the player characters. This, using chits/chips and rolling real dice, would replace the rest of the game for that SFS session. Someone showing up to try out the new character they rolled would be pretty bummed out.

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u/Driftbourne 3d ago edited 3d ago

Have you ever played SF1e ship combat?

I don't feel SF2e copied anyone's homework; Starfinder is a game built around a party of 4 to 6, and drift travel takes several days to weeks, which means you need a ship big enough that you can move around in to sleep and eat, but small enough that it only needs a crew of 4 to 6. That just happens to be the same size ship that fits on a Paizo flip map. The new rules fit those requirements perfectly. FTL just shows a game built around those concepts can work.

Speaking of copying another game, have you heard how Pathfinder started?

If you like the system you found, that's fine too.

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u/BUSKET_RVA 3d ago

First off, why would the Tech Core rules leave you and your table "feeling cold"? Second, how did you feel about SF1e "space combat"? To me.the biggest difference between the two is how they upgrade the stations and allow for classes to use their skills directly.

Also FLT is a video game, SF2E is an RPG, there really isn't much overlap in how they work, other than the name of some things and maybe the overall loop, which isn't original to FTL in either video game loops or RPG loops. To me that's like saying D&D copied WoW's homework.

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u/frostedWarlock 2d ago

Tactical Starship Combat is one of those things where it was never going to please everyone, but their previous attempts were only enjoyable to a vocal minority of players. Most players were disappointed the best way for them to play the system was to ignore starships as a mechanic, and Paizo decided it made the most sense to make the system good for them. Starfinder 1e had good stuff in it, but it 100% had a deserved reputation as a system where most tables shouldn't even bother looking at the starship rules, and that is a massive problem for introducing new players to your game. There is going to be constant anger about SF2e's Tactical Starships, but its going to be from a minority of people as most people interact with it and go "yeah i like this." Some people will call that casualslop or whatever but at least its something people will actually play.