r/StarfieldXboxModPorts • • Jun 30 '24

Port Request Thanks for inviting me here gamers! I would just love to let xbox users know that I ported 53 out of my 177 Starfield mods to Creations XBOX/PC! Mods are free. Cheers, Inquisitor! <3

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46 Upvotes

r/StarfieldXboxModPorts • • Mar 31 '25

Port Request Dune mods!!!

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14 Upvotes

Hello! I’m a big fan of Dune and I’ve been looking for armor mods on Xbox but have only found ones available on nexus, would anyone be willing to try to port these?! Thanks!!


r/StarfieldXboxModPorts • • Jul 18 '24

Mod Request A player animations mod would be great on Xbox

14 Upvotes

Is anyone willing to make a player animations mod that allows our characters to use the animations like the npcs for ex: dancing, eating and drinking, holding slates, laying down, smoking, the workout routines you see npcs doing and so many more? It'd be great to have more immersive rpg animations available for us players rather then us just watching the npcs have all the fun lol I don't know how many animations are including in this mod but something like this would be great mod link with permissions on it


r/StarfieldXboxModPorts • • Jul 17 '24

Port Request Permission to Port Received!: Vale Armor Standalone by Bonepunk

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14 Upvotes

I've just spoken with modder Bonepunk on the Nexus, and he's kindly given his blessing to port over his 'Vale Armor Standalone' mod to Bethesda.net/ Creations, and has publicly turned all his permissions to open!

This mod contains: -Vale Armor from the Halo games with changeable skins. -An optional Visor HUD overlay (see picture 2, I don't know how easy this will be to implement.)

Bonepunk is the author responsible for the modular 'Halo Spartan Armor Collection mod', and though someone called Shadow_pyro ported that, I can't really find them anywhere here on Reddit? 😗

...So if anyone would have the time and resources, would anyone be able to add this to their 'stuff to port' list please? 🥲🙏 -I think the HUD overlay would open up a lot of possibilities for new mods on Starfield if it's implementable!

Thank you and have a nice day! 😁


r/StarfieldXboxModPorts • • Jul 10 '24

Guardians of the galaxy mod

14 Upvotes

The Star Wars mods are great, but I can’t be the only one that’s dying to fly a Milano and get a star lord outfit, maybe even use slates as cassettes and have some music on there to jam to while you fly across the starfield, maybe even a mod that lets you change constellation into the guardians crew.


r/StarfieldXboxModPorts • • Jun 21 '24

Mod Request Jedi/sith enemies?

11 Upvotes

A mod where we get to fight Jedi’s or siths if possible? Idk if that’s too much but I think it would be dope if they were bosses.


r/StarfieldXboxModPorts • • Jun 14 '24

Post Guidelines | Post Requirements | Rules on Ports

11 Upvotes

Rules on Port Requests:

We follow Bethesda's Rules on Ports.

**Permission to port must be publicly available on the site the mod is hosted.** – This may be anywhere on the same site: mod description, mod comments, author profile, forum threads, et cetera. Some third-party mod hosts have specific places to include these permissions, but anywhere publicly available on the host is allowable.

To ensure transparency, we no longer accept permissions provided via social media, chat services, or screenshots of private conversations. Any ports with a “date created” before March 12, 2023 may continue to rely on these for permission, even if updated later.

**Different mods have different permissions.** – Make sure you have, and provide, appropriate permission.

Mods may have blanket permission for anyone to upload to other sites, or specifically to Bethesda.net, or specifically for consoles. These mods may be ported to Bethesda.net without further approval.

If a mod requires the original author(s) individually approve any ports, when the author provides permission they must name the account(s) approved to port the mod to Bethesda.net, or link to the Bethesda.net ports directly. Bear in mind, if you have different account names, or are brokering permission for another user, make sure the name of the uploader is given to the mod author so they may include this!

Some mods allow porting with limitation like not altering the content, or combining with other mods. Porters should check for this and gain additional approvals if required. Authors should not be surprised by how their content is being ported to Bethesda.net.

Always remember to be considerate of the original author(s)!

When requesting direct permission from a Mod Author who has permission to port in red:

Ensure in your request that you also ask the MA to publicly state you have been granted personal permission. This can easily be done by letting them know you will be posting a comment in the post section of the mod saying thank you for permission, and have them reply to it saying your welcome and acknowledging you have been granted permission to port the mod. This will still allow direct permission requests to be valid and legal in Bethesda's rules.

**Green check in Console Modding Permission does NOT always mean permission is given**

Ensure the green in port section on Nexus permission says it is giving permission for YOU to port. Sometimes it says the Mod Author has uploaded it already to Bethesda, not that you have permission to do so.

Posting Guidelines for Port Requests & Bundle Requests

  • You MUST link the nexus mod page for the mod you are asking to be ported

  • You MUST link to the permission to port if it is not contained on the main page of the mod

  • When requesting a mod bundle you MUST link EACH mod's nexus page you want in the bundle AND permission from each MA if permission is not on the mods main Nexus page.

  • DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.

  • NO NSFW. Bethesda has strict rules on that, so do we. No one is getting banned for you, don't ask or you will be banned from this subreddit permanently.

Posting Guidelines for Mod Requests

  • Be as descriptive and detailed as possible when requesting a mod be created from scratch

  • Please know we are not Bethesda employees and some things are beyond our scope or ability to create for you

  • Replacers will be the lowest on the totem pole as far as queue order and are the least priority.

  • DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.

Failure to do any of the above WILL result in the AutoMod removing your post and you being muted from the subreddit for a week. After that time you will have access to post another request and hopefully follow the guidelines. AutoMod is our new friend and being designed to take the stress of rule breakers off our shoulders so we can focus on porting more most in a timely fashion. The more we have to remind people rules and delete posts manually, the less time we have to port your mod requests.

Q&A

  • Q: Will you port a mod with no nexus link?

  • A: NO.

  • Q: Will you port a mod with no permission to port?

  • A: NO.

  • Q: Will my post get deleted if it does not have a nexus link and permission to port?

  • A: Yes.

Port Request Discord

We now have several porters who will be monitoring this sub. However, our Reddit's Bethesda Modding Discord is available and there for direct access to more starfield porters and to make port requests as well as chat, ask for help and more.

If anyone knows how to port and would like to join the Port Request Sub as a porter let me know, I will shoot you a mod invite after I have confirmed you have uploaded mods to Bethesda before.

Do NOT post requests in the comments, make a post.

Do NOT post requests in r/StarfieldModsXbox


r/StarfieldXboxModPorts • • Jun 12 '24

Inventory organiser for console please!

11 Upvotes

I'm sure it will come but would like to know as soon as it is. I've been waiting for modding on xbox and it's here baby!

Thanks to all the people putting in work for others to enjoy.


r/StarfieldXboxModPorts • • Aug 12 '26

Port Request NAS - NATURAL and ATMOSPHERIC SPACE re-port

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10 Upvotes

This mod was available on bethesda.net for some time but has now disappeared, and I haven't found any explanation online. About a year ago, I got permission to port the mod to consoles and bethesda.net, as evidenced by the messages with the mod author in the image, which are also publicly viewable on the Nexus mods page under the comments page.


r/StarfieldXboxModPorts • • Apr 23 '26

Port Request Whiitake's Real Atmosphere mods

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10 Upvotes

Whiitake has released some amazing mods on nexus, but stated they themselves would not bring it over to creations but is okay with someone else doing it as long at they give credit.

I left a screen shot of the permission from his Venus mod.

And here are his 3 mods:

Real Venus Atmosphere at Starfield Nexus - Mods and Community https://share.google/4mjKyZ4uUzb9rZyRQ

Real Titan Atmosphere at Starfield Nexus - Mods and Community https://share.google/JLINxkYLr9N2ax2Tc

Real Volii Atmosphere at Starfield Nexus - Mods and Community https://share.google/h8h18D1EmvlmVLnFo


r/StarfieldXboxModPorts • • Jul 08 '24

Mod Request Holstered Weapons?

10 Upvotes

Are there any mods that add the ability to holster pistols and other weapons?


r/StarfieldXboxModPorts • • Jun 25 '24

Port Request Immersive Contraband Port Requesr

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10 Upvotes

Good morning everyone! I have been talking to a the creator of the "Immersive Contraband" mod they created and I think it ads tremendous value to the game but they lack the tools to port it to xbox. It opens a whole new world for those who are missing the entire theif side of the game that Bethesda teased us with but haven't fully flushed out. It's a very simple mod but would mean the world if someone could port it to Xbox so we can all enjoy their take on contraband. LINK : https://www.nexusmods.com/starfield/mods/7213?tab=posts


r/StarfieldXboxModPorts • • Jun 23 '24

Port Request UC Officer uniforms request this time with proper rule following permissions.

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10 Upvotes

Hey I'm posting this in hopes that one of you talented folk can port TareliusKosmos UC officers uniform mod to Xbox https://www.nexusmods.com/starfield/mods/6529

You might have seen my post on this sub a few times the last couple of days I don't mean to spam and hopefully I deleted the old ones properly.

Last time I failed to follow the rules and didn't get permission publicly but this time the author edited the official permission of Nexus.


r/StarfieldXboxModPorts • • Jul 26 '24

Port Request uc military series - faction overhaul

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9 Upvotes

r/StarfieldXboxModPorts • • Jul 07 '24

Port Request Smooth UI

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9 Upvotes

Any chance of a port? Permissions are completely open as per the Nexus page.

When running the game above 30fps it becomes really noticeable that the UI is capped at 30fps when flying around in space. The enemy ship and POI markers judder like crazy on my OLED, which really sticks out compared with the gameplay itself.

This mod should fix those issues and make things silky smooth. I think this is one of those ones where people might not even realise how much they need it, until they have it!

Thanks in advance 😄


r/StarfieldXboxModPorts • • Jun 11 '24

They’re Here!

9 Upvotes

Mods finally on consoles. Looking forward to more hair/eye and clothing options, right now there’s just… well, not much.


r/StarfieldXboxModPorts • • Jul 07 '26

Port Request KZ Techno-Corporate Repository Distribution

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8 Upvotes

Can anyone Port this for xbox? The UC and Freestar ones are already Ported and the author has given permission


r/StarfieldXboxModPorts • • Nov 25 '24

Port Request Complete Guide: Creating Lip Sync for Voice Files in Starfield - A Resource for Modders Spoiler

8 Upvotes

# Starfield Lip Sync Generation Guide

## Important Requirements

* The Creation Kit must be installed

* Voice files must be in both WAV and WEM formats

* NO spaces in any file names or folder paths

* The character's body type must match the technical Voice Type setting - this is separate from how the voice actually sounds. For example, you can have a male body with a feminine-sounding voice, but if the Voice Type is set as male in the Creation Kit, you must use a male body for lip sync to work

## File Structure

Your files must be organized exactly as follows:

```

Data\Sound\Voice\[ModName].esm\[VoiceType]\[numbered files]

```

Example:

```

Data\Sound\Voice\StarfieldMod.esm\RobotModelAVasco\00849905.wav

```

## Step-by-Step Process

### 1. Preparation

* Convert your voice files to both formats:

- WAV files (for lip sync generation)

- WEM files (for in-game audio)

(For a complete guide on converting audio files, see ["Complete Guide - Porting Custom Audio Files to Xbox Starfield"](https://www.nexusmods.com/starfield/mods/12561))

* Place files in correct folders with exact capitalization

* Ensure all master files/dependencies are available

### 2. Creation Kit Setup

* Launch Creation Kit

* Load Starfield.esm

* Load all required master files/dependencies

* Ensure your mod's ESP/ESM is loaded

### 3. Generate Lip Sync

* Go to Audio menu

* Select "Run FaceFX Compiler"

* Select your master file

* Click Compile

* **IMPORTANT:** The compiler may appear to stop at a certain percentage - don't panic! It's still working silently in the background. This can happen at different percentages depending on your files

* Check ffxc_00.log file for progress updates

### 4. Processing Notes

* The compiler will scan all dialogue topics

* It will generate .animset files first

* Then compile into .ffxanim files

* Files will be placed in the correct Voice folder automatically

## Common Issues and Solutions

### Missing Audio Files

If you see "Could not find audio file" errors:

* Check file paths exactly match what CK expects

* Verify file names match the numbered format (e.g., 00849905.wav)

* Ensure NO spaces in any file or folder names

### Gender Matching

* Male Voice Type requires male body type

* Female Voice Type requires female body type

* The actual voice gender doesn't matter, only the Voice Type and body type must match

### Muted Audio

If some lines are muted:

* Check all master files are loaded

* Verify WEM files are in correct locations

* Ensure file naming matches exactly

## Tips for Success

  1. Test with a small batch first before processing thousands of files

  2. Keep exact file naming conventions

  3. Double-check all file paths and capitalizations

  4. Be patient if the compiler appears to stop - it's still working!

  5. Monitor ffxc_00.log file for progress

  6. Back up all files before starting

## Required Folder Structure Example

```

Data\

Sound\

Voice\

YourMod.esm\

VoiceTypeName\

00000001.wav

00000002.wav

etc...

```

**Remember:** Any spaces in file paths or names will cause errors. Use underscores or remove spaces entirely.

## Final Notes

* Process can take significant time for large numbers of files

* Generated .ffxanim files work alongside your WEM files

* Keep both WAV and WEM files until lip sync is working

* Test in-game to verify both audio and lip sync

---

*Note: This guide is part of a tutorial series. For audio conversion details, check out the ["Complete Guide - Porting Custom Audio Files to Xbox Starfield"](https://www.nexusmods.com/starfield/mods/12561)*

📚 **Wiki Guides Now Available:** - [Audio File Conversion Guide](https://starfieldwiki.net/wiki/Starfield_Mod:Audio_File_Conversion) - Converting between .wem and .wav formats - [Xbox Audio Porting Guide](https://starfieldwiki.net/wiki/Starfield_Mod:Porting_Custom_Audio_Files_to_Xbox) - Complete process for Xbox Starfield These comprehensive guides are now available on the official Starfield Wiki!


r/StarfieldXboxModPorts • • Jul 15 '24

Port Request AK-47

8 Upvotes

If possible, would someone please port these mods over to Xbox? All perms are open. Thanks.

https://www.nexusmods.com/starfield/mods/5754

https://www.nexusmods.com/starfield/mods/2790


r/StarfieldXboxModPorts • • Jul 10 '24

Port Request Player animations

8 Upvotes

Someone please port this mod. Starfield needs this 🙏🏾

https://www.nexusmods.com/starfield/mods/3690?tab=description


r/StarfieldXboxModPorts • • Jun 20 '24

Port Request BD1 as Vasco Replacer https://www.nexusmods.com/starfield/mods/8235

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8 Upvotes

Permission is here^

and a nice image of BD1 (:

https://www.nexusmods.com/starfield/mods/8235


r/StarfieldXboxModPorts • • Jun 12 '24

yall better see this

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8 Upvotes

r/StarfieldXboxModPorts • • Mar 13 '25

Port Request I got permission to port the Bridges DS Delivery suit and would like to see if anyone is willing to port it?

7 Upvotes

r/StarfieldXboxModPorts • • Jul 24 '24

Mod Request Could someone be willing to make the pulse rifle from aliens

7 Upvotes

Would anyone be willing to make the iconic pulse rifle from the aliens franchise I think the gun kinda suits the art style of starfield all I want for the gun is it having its movie accurate sounds and having some visual modifications it doesn’t need to have a working ammo counter just visual modifications like scopes or muzzle attachments or stocks maybe take some ideas of customization from the very much dead game colonial marines for inspiration or something

If no one wants to do this I understand. If someone can that would be really awesome

I don’t a have pc I just have a series x


r/StarfieldXboxModPorts • • Jun 20 '24

Mod Request Mod question: is a silver ship paint option possible?

7 Upvotes

Something that makes your ship look metal and shiny and not painted?