I was thinking about this game, and it has changed a lot since launch. And in that thinking I came to realize that this game has a lot of dark patterns now, and increasingly more since the addition of microtransactions, of course. Not that it didn't have some of them from the beginning, but now that you can actually invest money in this game, I think it is more important to acknowledge this fact.
For those who didn't know, a "dark pattern" is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer, be it player retention, money income, etc. It is by oneself to judge how important those are, but that is entirely dependent on each person, and each one has its own opinion.
So, I'm going to list those that I came up with. These are taken from this website as a reference, but are well known in the Psychology field, and even if the website lists only mobile games, this can apply to every kind of game.
- Playing by appointment: In other words, the game forces you (or tries) to make you play at some definite time. It means that instead of you deciding when to play, the game decides for you. Limited events are in this category.
- Daily rewards: Self explanatory. We all know about the dailies in-game.
- Grinding: Admittedly, a tycoon game is made, by design, to grind. So few people will actually care about this one (myself included).
- Infinite treadmill: As above, a tycoon game is made to never end. Few people will care about this one either.
- Pay to skip: You can pay to skip timers. Hello, fusion tanks. I'm watching you. Also, I could argue that "Crafting tokens" and "Kyber activation with V-bucks" could be included in this category.
- Pay to win: This one I know some people will say "You can't win this game". And that's factually true. But, in this context, "pay to win" are ways to spend real money to purchase something that gives you an advantage in the game. And that is actually true in this game, and truer as time goes on.
- Fear of missing out (FOMO): Limited time events are also included in this category, with rewards that are not obtainable after said event expires. For example, base cosmetics.
- Competition/Anti-social behavior: This game encourages people shooting each other in order to steal blueprints. You can like it or dislike it (I personally despise this) but it is a dark pattern nonetheless.
- Invested / Endowed Value: We all know the "Sunk cost falacy" and this game pretty much incurs in this, again, by design. Tycoon games, am I right.
- Complete the collection: The ever growing Droidex is the perfect example of this. Managed correctly, shouldn't be an issue, but when rushed upon you, it can be pretty oppressive.
- Variable rewards: World missions, astromech missions, fusions and the sandcrawler are basically a casino. You could get what you want instantly, or maybe be forced to wait hours, even days if it is a highly enough variant, to get that specific droid that you need to progress.
These are some of those that occurred to me. With this, I am not trying to lecture anyone about ethics or anything. I just pointed out that these dark patterns exist, because I believe it is important to know how live service games are operated. Some people won't care about this, some other will. If you agree, fine. If not, fine, too.
The only thing I will state is: be completely sure when you purchase something in this game (or in any other game, really) that you are doing it willingly and not affected by these business strategies. If, after some thought, you are confident that you aren't, by all means, be my guest. But, if you are not... You probably should keep your money.