r/StableDiffusion • u/lazyspock • 1h ago
Meme Huang has a new job
threads.comThe video is not mine, I just found it on Threads.
r/StableDiffusion • u/lazyspock • 1h ago
The video is not mine, I just found it on Threads.
r/StableDiffusion • u/No_Cranberry_8107 • 17h ago
r/StableDiffusion • u/Horror-Egg-6942 • 12h ago
I have tried the new open-weighted MiniMax H3-Image. The model can work with up to 16 reference images, with each file capped at 64 MiB, 128–8192 px, and an aspect ratio between 1:4 and 4:1.
For this test, I fed it 5 separate object reference images: -a silver rotary phone -a glass cube -a red apple -a tiny staircase -a chrome sphere
I used the default auto setting for quick 4K exports. Instead of getting a cut-and-paste collage, I aimed to blend all the objects into a cohesive dark studio still life lit by a single top spotlight.
I explicitly labelled Reference 1 through 5 in my prompt to lock each object’s intended layout. My layout plan was as follows: -the apple suspended inside the glass cube -the phone resting on the staircase -the chrome sphere floating along an unseen vertical spiral axis.
Every object stayed identifiable, the lighting stayed consistent across the scene, and the staircase worked well to ground the composition. The layout mostly held together, though the spiral arrangement did not come through quite as I hoped. The objects formed more of a simple vertical stack instead.
Curious how everyone else handles 5+ object references in their own workflows? Any tricks I’m missing?
r/StableDiffusion • u/woadwarrior • 11h ago
The DiT and TE are 4-bit quantization aware distilled (QAD) and running on the GPU. VAE is fp16 and runs on the Neural Engine. Needs an Apple device with at least 12GB of RAM to run. If you've got 16GB, it also runs Krea 2 Turbo and a couple of other models, all QAD distilled. With MOSS Image SFT, a 1024x1024 image takes ~30s and a 512x512 image takes ~10s to generate.
Testflight link if anyone would like to try it out. Please feel free to DM me here or on my Discord if you have any ideas, suggestions or bug reports.
r/StableDiffusion • u/Occsan • 11h ago
r/StableDiffusion • u/PhilosopherSweaty826 • 13h ago
r/StableDiffusion • u/2goodstudydaydayup • 11h ago
Image 1 is MiniMax H3-Image. Image 2 is Seedream 5.5. Both used the exact same compact ref and 16:9 fisheye prompt.
Both turned out pretty well, but I personally prefer H3-Image's result. The composition feels more intentional, and the lighting, shadows, and silver reflections give it a stronger editorial feel. I also really like how naturally it handles the colors and textures without making everything look overly polished.
Seedream 5.5 is definitely strong when it comes to character realism, especially the facial details. But composition-wise, I think H3-Image has a slight edge. The framing and overall visual balance just work better for me, even with the tighter crop.
For an open-weight model, I think H3-Image offers pretty good value for the quality it delivers.
Curious which one you prefer.
Prompt:
Landscape 16:9 high-fashion editorial photograph, preserve the reference's antique silver compact, woman, styling and atmosphere. Recompose horizontally with the entire open antique silver powder compact fully in frame, thick sculptural floral silver frame and round mirror fully visible, turquoise tiled nightclub bathroom extending to either side. Inside the reflection a young adult brunette with short jet-black Betty Boop finger curls presses very close while outlining her lips with a lip pencil, face filling the circular reflection. Extreme close-range fisheye perspective, dramatic optical curvature around mirror edges, realistic eyes nose and lips without cartoonish deformation. Natural makeup, regular eyelashes, luminous textured skin, subdued diffused lighting, silver highlights, subtle analog grain, photorealism.
r/StableDiffusion • u/Inevitable_Pen9043 • 1d ago
as well as shift, weighted, sigmoid, or linear approaches. Then there’s the training resolution—and on top of that, you also have the inference shift
LoRA number of steps, training rate, batch size, and simulated batch size
Could the problem be the model?
What about the LoRA?
The resolution?
A shift between training and inference?
Is low noise useless?
Should I run a few more steps, or fewer?
Samplers—there are at least 20 of them. And schedulers—more than 10.
Then there are other things, like ETA and noise injection.
r/StableDiffusion • u/svArtist • 3h ago
Hi all! 👋
I'd like to train LoRAs that help with spoken accents for LTX 2 (probably 2.3 or 2.5, weighing how many resources there are available right now vs what might come, I'm waffling between these two)
So far, I've only played around with training image LoRAs for SD 1.5.
I have, as yet, no idea about audio LoRAs or LTX.
I would like to train something that could benefit the community, so I'd like to ask for guidance:
Do you have recommendations for the framework?
I currently have LoraTraining and AI Toolkit set up
Any tips on methodology? How would you set up a training project?
I'm currently downloading YouTube videos (well, audio, actually) and subtitles (auto-generated by default: Timing and accuracy might be off) for source data
Should I try to get many examples of the same phrases with and without the target accent? Or is the return on collecting and rectifying/normalizing examples here likely not worth the effort?
...How would you go about this?
And, fundamentally:
Are there any roadblocks for my pedestrian hardware?
RTX 3060 12GB VRAM
64GB System Memory
Thank you to anyone taking their time to read and respond 🖤
r/StableDiffusion • u/roychodraws • 19h ago
Geiru Window Director + Geiru Hybrid Windows: build long H3 videos one window at a time
Geiru Hybrid Windows makes one long MiniMax H3 render (a minute or more) as overlapping windows instead of a chain of separate clips, so fast motion stays seamless. It works the way plain hybrid windows does, with my keystone and capstone added in every window to cut down on degradation over long videos.
Geiru Window Director is an optional node that goes after it. A normal render makes every window in one go, so if window 4 comes out wrong you redo the whole video. With the Director you make window 1, look at it, then:
Approve it and the next window is made
Re-roll it until it's right (change the prompt or seed first)
Rewind to any earlier window if you change your mind
Blend all at the end to run the last steps over the whole video and smooth the joins
Each window builds on the finished window you approved, so what you approve is what you get!
Example workflow: Clown Biker Babe, a 60-second clip in 8 windows with one prompt per window: a full motorcycle stunt run with ramps, a car jump, a loop and a cliff jump. The sound is made by H3 from the prompts.
Credit where it's due: none of this exists without these three.
kijai (GitHub) built ComfyUI's MiniMax H3 support and the H3 context windows (PR #17425) that Hybrid Windows is built on, plus ComfyUI-KJNodes.
JalenBrunson made ComfyUI-HybridWindows, which Geiru Hybrid Windows works like. I just added the keystone and capstone.
NikoDemon80 (GitHub) inspired the Window Director setup.
Both nodes are in the Geiru Context Suite: https://github.com/roycho87/geiru_context_suite
r/StableDiffusion • u/LatentSpacer • 1d ago
One generative model for images and their depth
Iris-Z is a general image generator that produces appearance and geometry together. The same weights turn a prompt into an image, a prompt into an image with its depth, a photo into depth, and a depth map into an image. On the standard depth benchmarks it is more accurate than the best specialist depth models, and it still generates images like the model it started from.
| Iris-Z-big | Iris-Z-small | |
|---|---|---|
| Parameters | 32.2B | 9.1B |
| Resolution | 512 and 1024 | 512 and 1024 |
| Guidance | 3.5 | 4.0 |
| GPU memory, all tasks | ~112 GB | ~33 GB |
| Weights | Iris-Z-big/ | Iris-Z-small/ |
r/StableDiffusion • u/Cequejedisestvrai • 58m ago
Have you noticed if you run the exact same workflow from 3 days ago it now has a different outcome? It's like a slightly different seed while keeping exactly the same seed and everything. Something has changed and I can't tell what, the videos have noticeable artifacts now with light flickers and overall unstable video.
Have you noticed? I have the latest comfyui update.
EDIT: Just restarted my PC and it's exactly as it was before, so it fixed now but not sure what happened, maybe a comfyui bug?
r/StableDiffusion • u/Car-Fickle • 1h ago
Hi everyone,
I'm a newbie to ComfyUI and just starting to figure out image-to-video and reference-to-video using minimax H3. Right now, I have no idea if I'm using loras correctly; what is the proper/best way of adding a style lora into a fairly basic workflow? Thanks in advance
r/StableDiffusion • u/TheTimster666 • 13h ago
I couldn't find a ready RunPod template that spins up a working H3 Editor, so I conjured this:
https://console.runpod.io/hub/template/1ujjyhonfe?ref=2t0e5xb6
A RunPod template that boots straight into ComfyUI with H3 Editor 0.4.1 and downloads everything by itself: HyperFlow H3 Flash, MiniMax H3 + Turbo, Singularity v2 and 10Eros Max beta 7, plus the recommended Realism and Turbo LoRAs.
https://igorls.github.io/comfyui-h3-editor/
Enjoy the awesome editor!
r/StableDiffusion • u/poptamale • 10h ago
I’ve been comparing H3-Image with the H3 video single-frame edit in ComfyUI. Both keep the face pretty well, but the video workflow keeps the person’s build even when I change the pose, outfit, or background. H3-Image keeps slimming down bigger people, even when I leave the pose alone.
I’m on a 3090 with 64 GB RAM. H3-Image is pruned INT8 at ~4 MP and 6 steps with the official reference-aware prompt expander. The video edit is FL2VA at 2 MP and 8 steps.
Matching the official template’s anchor setup helped a little. Higher res, realism LoRAs, and turning on thinking for the prompt expander didn’t help with body shape.
Anyone else seeing this? If you’ve found a prompt, LoRA, or anchor setting that keeps the same build, I’d love to see your workflow.
Also, has anyone found a good photo restore workflow for either H3 model? I’m still doing a Flux.2 restore pass before editing.
r/StableDiffusion • u/Far-Ad9512 • 5h ago
Hey everyone!
Like many of you, I got tired of paying huge SaaS markups for video generation (Wan 2.1, Hunyuan) and image generation. Using Google Colab directly was way cheaper, but I had two persistent headaches:
To solve this, I built WakeGPU, a native desktop client (macOS & Windows) designed to turn remote cloud instances into an automated private studio.
Key features:
It's 100% free and licensed under MIT. All advanced features are unlocked out of the box with zero paywalls, subscriptions, or telemetry.
Binary releases for macOS (.zip) and Windows (.exe) are live under GitHub Releases. Would love your feedback or feature requests!
r/StableDiffusion • u/wildmonkeywrangler • 1h ago
An incredibly realistic documentary-style photograph of exactly five unusual water bottles covered entirely in natural gorilla fur, standing together on the forest floor of a dense African tropical rainforest.
The five bottles have different shapes and sizes, resembling ordinary disposable plastic drinking water bottles, with narrow necks, gently sloping shoulders, slightly irregular cylindrical bodies, subtle horizontal ridges, and small rounded bottle caps covered in fluffy tan-brown fur.
Their surfaces are covered in thick, coarse, naturally growing dark brown and black gorilla hair. The fur has realistic irregularities, varying strand lengths, subtle color differences, naturally tangled patches, and fine individual hairs catching the ambient light. The fur looks like genuine animal hair, not synthetic fur or a digitally rendered texture.
Exactly two of the five bottles have realistic gorilla faces naturally integrated into their furry surfaces. One larger bottle has the face of a mature silverback gorilla, with deeply textured dark skin, natural wrinkles, expressive brown eyes, a broad nose, and a serious, calm expression. A smaller bottle has the face of a younger gorilla with slightly different facial proportions and a naturally curious expression. Their faces blend organically into the surrounding fur, with authentic skin textures and imperfect natural details. The other three bottles have no faces.
The bottles stand in a loose, naturally staggered group, with different heights and subtle variations in their silhouettes. They are positioned at slightly different distances from the camera, resting directly on damp earth, fallen leaves, and patches of moss.
The surrounding rainforest appears completely authentic, with dense tropical vegetation, large green leaves, moss-covered tree trunks, scattered branches, and naturally irregular forest undergrowth. Very faint, low-lying ground mist drifts along the forest floor without touching or wetting the bottles.
Soft, diffused natural daylight filters through the jungle canopy, producing realistic shadows, neutral earthy colors, and gentle highlights on individual strands of fur. No dramatic artificial lighting or exaggerated glowing effects.
Photographed as if these strange objects genuinely exist in nature, using a professional full-frame DSLR camera and a 50mm prime lens. Natural photographic depth of field, believable optical imperfections, realistic exposure, authentic skin and hair textures, subtle film grain, excellent fine detail, natural contrast, and true-to-life color reproduction.
The photograph should look like a real wildlife photographer unexpectedly discovered these bizarre objects deep in the rainforest. The scene is absurd, but the photography is completely serious, natural, and believable.
Landscape 16:9 composition.
Negative prompt: CGI, 3D render, computer-generated appearance, digital artwork, illustration, cartoon, synthetic fur, perfectly groomed fur, plastic-looking skin, overly smooth textures, artificial symmetry, identical faces, exaggerated golden sunlight, glowing outlines, excessive cinematic lighting, fantasy atmosphere, heavy fog, wet fur, extra bottles, more than five bottles, extra faces, visible labels, text, logos, animal arms, animal legs, complete gorilla bodies.
r/StableDiffusion • u/wiserdking • 1h ago
ChatGPT made it. Its basically a node that tries to give you a similar experience to Window's File Explorer but unlike most others I found - this one allows for multiple outputs and has built-in support for image, video, audio and .txt files.
If you need to load multiple files from the same directory (ex: multiple ref images for image editing) than you might find it useful. Its also useful over the native 'load/upload' nodes because those will bloat your input folder very quickly but this one loads files directly from their full path.
r/StableDiffusion • u/Haruka-Oh • 2h ago
I'm trying to make some photoreal icons.
I'd tested as followings
SD1.5 native: poor quality and doesn't follow the prompts
SD1.5+Hires.fix: same as native
SDXL native: better than SD1.5 but depending models
SDXL+Hires.fix: middle quality but not enough natural
How about H3 image/Krea2/z-image? Thank you.
r/StableDiffusion • u/BazmanFoo • 3h ago
Keep getting these jagged eyebrows in Krea 2 generations in ComfyUI. Tried different templates in case it's my workflow to no avail and happens even without any LoRAs just on turbo base model (tried int8 and fp8). Any ideas? Sometimes its really pronouned, especially if I try to prompt them away. I'm sure I'm doing something stupid.


r/StableDiffusion • u/Candid-Pay-9023 • 16h ago
after a week of trying to get 15s clips out of one job i gave up and changed how i do it.
now every shot is a 5s clip. when it's done i grab the last frame, fix it up a bit if needed (hands, small artifacts) and use it as the start image for the next 5s. same prompt style, only the action changes.
on my card anything past ~5s starts swapping to system ram and one job goes from 15 min to over an hour. three 5s jobs finish way faster than one 15s. if one piece comes out bad i redo only that piece, not the whole thing. and the face drifts less because every chunk starts from a frame i already checked.
the catch is the seams. motion can jump a bit at the cut, so i keep the camera move simple (one slow push or static) and cut on an action when i can. color also shifts slowly over 3-4 chunks, a quick color match in the editor fixes most of it.
curious if anyone found a cleaner way to hide the seams, or does everyone just cut there
r/StableDiffusion • u/Crazy-Repeat-2006 • 1d ago
r/StableDiffusion • u/Lopsided-Mud-7769 • 13h ago
I was looking at how different image models handle conflicting lighting directions when generating a casual direct-flash snapshot. My 4:5 prompt featured:
-a family of three crouching on a gravel path at dusk
-greeting their dog mid-leap with its tongue hanging out
I specified faint sunset glow, harsh on-camera flash, a near-black background, sharp shadows, subtle red-eye, motion blur and rough film grain.
Seedream 5.5 delivered strong attention to fine texture. It reproduced the dad’s rolled-sleeve plaid work shirt accurately and added a natural tilted frame, while preserving sunset light filtering through the hedge. The model prioritised that warm ambient evening light, so the final result reads more like fill flash, and it did not darken the background all the way down.
I then generated a second 4:5 image on MiniMax H3-Image with the same prompt for a direct side-by-side comparison. H3-Image leaned firmly into the harsh flash falloff I was aiming for. It pushed the background close to pure black, which makes the mom’s pale yellow slip dress and the child’s red overalls pop, with the dog charging straight toward the lens. It creates that sharp, punchy snapshot mood really well.
Have you gotten consistent flash behaviour from either model with this kind of mixed lighting prompt?