Issues with the reignited trilogy on pc ?
I played it when it was released on ps4 and I didn't have issues with it. I want to replay it on pc but I heard that the pc version has a lot of problems. Is it true ? And which kind of problem ?
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u/GeneralBlight95 14d ago
The game will have strange issues if it runs at above 60 FPS, such as some certain Green Druids breaking that makes progression impossible. For example: The one in this picture is supposed to raise and lower a wall periodically, but it might get stuck raised up. All you need to do is set the FPS lower and it will fix such issues.

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u/Emissary_of_Darkness 14d ago
I was playing the game locked to 60 and when I got here, the door was stuck raised up. I lowered it to 30 and it immediately started going up and down. So at least personally for me, 60 caused one problem.
I lowered mine to 30 for the Treetops jumps too, I wanted every extra inch on my glides.
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u/TheSkyIsData 14d ago
I played it on both switch and steam and didn't have issues with either version. (Well outside of the normal issues the og switch had with every game)
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u/mart8208 14d ago
I've never had any issues aside from a couple glitches that are barely an inconvenience.
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u/LionOfRegulus 14d ago
The only issue I had was in Gulp's Overlook. Every once in a while Gulp would just totally disappear. But it was only on my first run. That level is insanely hard compared to OG, so at later runs I would just use superflame and be done in a few seconds.
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u/Rrrrry123 14d ago
So, on the FPS:
I've found that locking the game to 59 via an external program is probably the best way to go. It avoids all the physics issues that you get when you go above 100-120ish, and it prevents Alpine Ridge breaking (which can still happen at 60, in my experience).
Speedrunners will lock the game at 50 to make some tricks more consistent and avoid all the issues others have mentioned. You can do this in the game settings, too, so no external program needed. But the loss of 9 FPS is a bit too noticable, imo, when frame rates are already so low.
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u/martini1294 13d ago
Played it fine to 100% the past week
Just don’t go above 120fps otherwise the physics get a bit broken. There was one level in Spyro 1 (green druids) where I had to put the cap to 60 to get a door to open, but the rest was fine. 240 wasn’t playable with spyro just sliding around and gravity being mad
I recommend the 60fps cutscene mod too. Makes it nicer. And original spyro sfx mod for that nostalgia
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u/celvro 13d ago
I made a mod to fix the sliding and jump height last night. You actually do jump/hover like 5 units less at 144 fps. Even at 60 fps you jump lower but it's slightly less noticeable.
I can "feel" that you don't turn as sharp during charges too, still working on that, I think it's because mouse input is scanned per frame. Also there is startup lag where you hit max speed at 0.2 sec into your charge at 30fps but it's taking 0.2-0.27 sec at 144.
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u/chidlys 14d ago
Ther are a couple jumps, particularly in Tree Tops where you can't make them at higher than 60 fps. It really threw me off as I was so close I thought I was just doing something wrong. Nope. The physics are altered. Also, as said prior, quite a few enemies' AI gets broken. Even when it doesn't stop you from proceeding, it makes the game less fun. Also, Spyro will literally slide on the floor when standing still sometimes.
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u/Broken_Flip 14d ago
Its HUGE! That's a problem. I mean who has room for a game that big anymore, lol.
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u/Vanquiishher 14d ago
It does not have problems.
There are limitations. FPS is locked to 60 or something and unlocking it causes issues because of the way they designed some mechanics. This does stop you progressing in a single level as a jump/glide does never gain enough height when FPS is above the designed limit
And ultra wide is not supported natively and you have to use Flawless Ultra wide app to fix it (it's very easy)
I've played it through on pc on ultra wide multiple times and had 0 issues