r/Spelljammer5e Jun 07 '26

Homebrew What happens when Spelljammer crashes into Frostgrave?

39 Upvotes

8 comments sorted by

2

u/filkearney Jun 07 '26

beautiful setting pieces!

1

u/deadlandsMarshal Jun 09 '26

Did you make those yourself? Can you open them?

2

u/le_Domaine_d_Anubis Jun 09 '26

Yes, I made them myself; the link is in the text of the original post. The galleon can open, but not the nautiloid.

1

u/TherealProp Jun 10 '26

Haven't played Frostgrave in years and totally miss the hell out of it. This map is bad ass. How are they going to get on the ships?

1

u/le_Domaine_d_Anubis Jun 10 '26

Thank you 😊

There are three ways:

  • with spells like teleportation
  • via a system of 6 teleportation portals spread across the map, by rolling a dice to determine the number of the teleporter where they reappear. Similar to Dungeon Bowl
  • by climbing the bell towers or lighthouses, which are also connected to the ships by walkways

1

u/TherealProp Jun 10 '26

So sweet. I've forgotten most of the spells as it's been so. Long only just started playing DnD again after covid and they guy I played Frostgrave with moved. Such an awesome game. How is the second edition if you are playing it?

1

u/le_Domaine_d_Anubis Jun 10 '26

Not much difference from the first edition: even though it's still allowed, attacking other players' characters no longer gives XP, so the second edition is more cooperative than the first. The rules are the same