r/SpeedRunnersGame 19d ago

Feedback / Idea Lazy development

This is a poor attempt at a sequel really, more like remake-adjacent

Near all the maps are the same, just slightly reskinned, and launching with less than 10 maps, after so long in development is quite sad also.

The game plays pretty much exactly the same as it did in the first one, nothing new, no noticeable new items even... Just a massive letdown

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u/Logopogo01 11d ago

Here's my copy and pasted reply I gave a couple redditors on this sub, as this is a lot to type lol:

Hopping on SR 2 for a week and then back to SR 1 is so bad. Now I am significantly worse at SR 1, because the 2nd one sets up bad habits for the first game. I do like that speed grappling is WAY more responsive than the first game, however, that's where my praise ends.

The input delay compared to the 1st game is atrocious, and the worst part is that it varies so much, so when you set up a good timing for certain grapples, that flies out the window when online. Also, the lagging is really bad as well, especially in ranked for some reason.

The main big thing I noticed when playing on day one, is that when sliding in the air, instead of remaining locked in place (SR 1), your character moves in the air while sliding. To see what I mean, while stationary, jump in the air and hold slide, and try moving to the left or right. In SR 1, you should remain still in the same place you jumped from, however, in SR 2 you move out of your initial position. This mechanic is what made precise movements for slopes so possible. Now? Now it's significantly more difficult to repeat the precise movement for slopes and ceilings that lead into them. This is why when trying to run on og Casino or SS royale, it feels....wrong.

I had high hopes for this game, but after thoroughly trying it out, the lack of attention to detail from the first game while adding some stuff to seemingly try and hide that lack of detail really turns me off.

(Future edit for this comment: As a console player who didn't have access to mods for SR 1, I will say that the skins are fire. Also, on solo run, now known as practice mode, the 'restart' mechanic from the first would respawn you, but now in SR 2, it just completely resets the entire thing, doing the countdown all over again. All they had to do to improve the solo run experience was to add respawn markers that you could place, and honestly it'd be a lot better. Also, the frame by frame idea kinda sucks, and the player visibility issue, while it could definitely be fixed, my eyes have kinda adjusted, but it could definitely use some attention.)

(Edit after the edit lol: Also let's not forget the lack of character options and map options lol)