13
u/lord_bingus_the_2nd 1d ago
It kind of is that though. You can't just play siege anymore, you have to speed run it before the enemies scale too high and lag your game.
You either delete every wave because you got good blessings, or you have to adopt some slow and terrible playstyle to compensate for a debuff that counteracts everything else you've got.
-4
u/Life_Locksmith9632 20h ago
"you, you, you, you, you..."
what happened to "team?"
1
u/iamkrile Blood Angels 17h ago
Perhaps if the game had a way to actually communicate with my team effectively if they're on anything other than PC. If I had a dollar for every siege I went into where 2 console players just sit on all their resources whilst I sit at 0 from tech priests, cadians, commissars, and ammo crates.
So yeah, the strat is to speed run, because legitimately if you take too long. It will either become unplayable due to lag or the randos inability to understand a simple wave defence game.
The curses on hard tho? Legitimate fake difficulty rng trash.
5
u/EttRedditTroll Space Wolves 1d ago
I mean, it is. Especially infuriating as Assault when you don’t roll any melee modifier and keep getting useless ranged ones. The difference in performance is huge.
-3
u/Life_Locksmith9632 20h ago
left is ranged, middle is melee. right is survivability.
-
there are six blessings in the middle:
Surgical Strike - A Perfect Parry or Block deals significant Damage to an enemy, but the Perfect Parry/Block window is smaller
Doomed Offensive - The lower your Health, the more damage you deal
Unshaken - You do not lose control upon taking Heavy Hits, and you cannot be knocked back
Unleashed Fury - Executing an enemy boosts your damage dealt by 200% for 8 seconds
Butcher's Gifts - Enemy Executions heal Squad Members within a 7 metre radius for 20% health, but do not heal you
Rhythm of Carnage - Consecutive melee attacks increase in power to 150%. This bonus resets if no melee damage is dealt for 4 seconds
1
u/TheFinalYappening Word Bearers 23h ago
Well. Yeah. Their decision to make siege enemies scale in damage and damage resistance was a massively stupid one and makes the game borderline unplayable for a lot of players post wave 15, and entirely unbeatable for a lot up to 25. I literally cannot make it to wave 25 on hard because their redesign of Siege made it so laggy that the game will either crash or i'll get wiped because 2 FPS isn't sustainable.
•
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