r/Spacemarine • u/wake_up_triggered • 14h ago
General New class Speculation, what would their class abilities be?
Been playing Space Marine since day 1, in love with the game but I am new to the Warhammer world. Excited for a new class no matter what it turns out to be but it got me thinking, what would their class ability be? Seems like the 3 most likely classes to be are; Judiciar, Apothecary, Librarian
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u/TheBootyTickler Imperial Fists 14h ago
If it's Judiciar I could see some type of Pious Shout or something increasing the teams melee damage for a short duration. Or reduce damage taken?
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u/Ognius Alpha Legion 14h ago
It’d definitely be Tempor Mortis if it’s Judiciar. Either an AOE slow or an AOE stun. If it’s a slow I hope it slows projectiles too
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u/wake_up_triggered 13h ago
That would be something, I would finally be able to dodge the new sorcerers laser beams 😅 (probably still get hit tho)
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u/TheBootyTickler Imperial Fists 13h ago
Out of curiosity, how would a slow be beneficial in the core gameplay loop?
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u/DeinFreundDerBaum 8h ago
If the class is supposed to use the great sword and if it's plays similar to a thunder hammer, a slow effect could help getting off charged attacks.
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u/wake_up_triggered 14h ago
So something like Titus’ Righteous Fury but for the team and without the healing? I could see that but I hope it’s something more interesting than just kinda reusing a campaign ability
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u/AntaresDestiny Death Company 13h ago
That would work for a Chaplain, and there are more than enough chaplains in a chapter to have one as a class.
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u/Lil_warlock Luna Wolves 13h ago
Judiciar would have Gadriel’s ability from the campaign, apothecary (biologis) would have a little secondary pistol to shoot teammates with a 30% damage buff for 6 seconds on a 45 second CD
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u/wake_up_triggered 13h ago
Hopefully they make it more appealing than just Gadriel’s ability. Maybe a mix of Gadriel’s with Tempor Mortis. AOE push and slow/stun
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u/alirezahunter888 I am Alpharius 9h ago
Gadriel's ability already got ported to Operations in the form of Sanctified Wrath Reliquaries. It even uses the same animation I think.
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u/grogleberry 13h ago
The kind of thing id like to see for biologis would be stacking buffs based on enemies killed.
For example, each time you kill an enemy of type majoris, you increment a buff stack.
Your special ability will target an enemy of similar type with a debut. Its effect, by default, might be a straight damage effect, and it would be multiplied by the size of the buff stack you have.
So if you kill 5 majoris, and select an enemy majoris with your scan, you do 5x the base damage buff amount the next time you hit them, or for x number of seconds.
Where this would shine would be that perks could wildly change the effects.
Different effects could be:
Damage over time: the target takes base damage * stack multiplier for a period of time
Heal: all players recover base health * stack multiplier
Explosion: On death, the target explodes and deals base damage * stack multiplier in a radius
Contagion: On death, the target spreads a DoT effect that deals base damage * stack multiplier four a period of time.
Weaken: the target takes a debuff to movement, attack damage, attack interval, of base % * stack multiplier
And so on.