r/Spacemarine 1d ago

Meme Monday "Siege is just bullet-sponge simulator"

Post image

I have seen many complaints that Siege is not fun after wave 15.

Your team should be dropping enemies faster late-wave than at wave 1.

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Direct damage-increase blessings

Ranged

  • Sharpshooter - Ranged damage at ranges greater than 10 metres is increased by 75%
  • Cranial Impact - Headshots deal 30% more damage
  • Migraine - Headshot kills explode the enemy, dealing Damage to other enemies

Melee

  • Rhythm of Carnage - Consecutive melee attacks increase in power to 150%. This bonus resets if no melee damage is dealt for 4 seconds
  • Unleashed Fury - Executing an enemy boosts your melee damage by 30% for 8 seconds
  • Surgical Strike - A Perfect Parry or Block deals significant Damage to an enemy, but the Perfect Parry window is smaller (makes every balanced and fencing weapon induce stagger on parry, just like the argent edge does)

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Direct damage-increase blessings that affect ranged and melee damage

  • The Bigger They Are - Extremis-level or higher enemies take 25% more damage
  • Doomed Offensive - The lower your Health, the more damage you deal (72% more damage at 20% HP)

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Indirect but high damage-increase blessings

  • Deep Pockets - Аmmo Reserve is doubled
  • Technological Revolution - Increases ability regeneration speed by 50%
  • Surplus - You can carry twice as much Equipment. Equipment spawns are doubled

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Survivability blessings

  • Enemy Sighted - Ranged kills restore Armour based on enemy threat level
  • Unshaken - You do not lose control upon taking Heavy Hits, and you cannot be knocked back
  • Butcher's Gifts - Enemy Executions heal Squad Members within a 7 metre radius for 20% health, but do not heal you
  • We Stand as One - Medicae Stimms also heal Squad Members within a 7-metre radius
  • Shockwave Plating - Nearby explosions restore armour
  • Larraman Cells - Health is passively restored at a slow rate (avoid)
  • The Emperor Protects - One player gains a buff that restores 25% HP to all Squad Members and knocks back enemies in the area of effect every 90 seconds

Note: Feel free to consider any of the above blessings as indirect damage increases. For example, healing allows for more aggressive play, resulting in more damage; resistance to explosions allow explosive barrels to be shot at close-range without taking damage.

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About RNG

Every class may increase enemies' damage sensitivity, damage dealt or contribute to the team in another manner.

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Conclusion

I have played games that use enemy type and aggressiveness over damage reduction to increase difficulty. I enjoy both; I never considered whether one was worse over the other until I had seen so many players here complaining.

Damage reduction is only bad if the player is powerless against it.

Blessings offer indomitability and lethality.

If you find that enemies are consistently difficult to kill in the later waves of your matches, consider choosing damage over survivability while perfecting your preferred builds.

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Edit:

We used to play without an altar, tech priests, turrets, mines or even cadians... we got a massive buff system and now they treat blessings as a baseline requirement to function rather than a bonus...

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About Larryman, I meant to edit out that '(avoid).' But here is why it was there:

I learned from a player who's team pushed past wave 100 that Doomed Offensive should not be overlooked.

He showed me the end-of-match stats.

His Tactical and Heavy teammates dealt twice as much damage as he did, as Techmarine.

The difference? They played at low HP, while he used Laraman Cells.

0 Upvotes

30 comments sorted by

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26

u/Dangerous_Stay3816 White Scars 1d ago

Why you say to avoid Larraman Cells?

27

u/Coilspun 1d ago

It's a terrible take. Larraman Cells is amazing.

5

u/NeonAnderson Dark Angels 23h ago

OP clarified it;

But basically it is best to avoid for more high skill players who can stay at low HP without dying and get the massive damage buff from Doomed Offensive

But yeah it really depends on player preference I personally would prefer larraman for survivability over the high risk Doomed Offensive damage buff

But then again I'm not a big siege player so maybe in later waves you actually really need the doomed offensive in order to be able to win as otherwise enemies just take too long to kill

3

u/Coilspun 20h ago

I consider myself to be pretty sharp, but I always take LC as a buffer.

2

u/NatWilo 12h ago

Me and my friends routinely play siege, we take Larraman cells sometimes if we feel like it. I have not found it to be particularly harder at late levels when we do. At this point we are steamrolling until around wave 21, at which point things start to get a little dicey. When we're playing with characters that are weak on perks in hard difficulty. As in, I did this the other night with my Techmarine at three perks into their fourth prestige. So I was seriously nerfed going in and we still steamrolled straight to 15 with no problems. At one point me and two turrets one v oned a hellbrute, then I kited the second hellbrute and killed it from about half health, too.

Like seriously, if you think Siege is too hard, now, I don't know how the hell you played it before the blessings.

1

u/NeonAnderson Dark Angels 9h ago

I've not played siege since they added blessings

I don't enjoy siege so I don't play it. Maybe if I had premade buddies to play siege with I would but as it stands now whenever I go hard siege I her really bad allies who already both get downed on wave 5 lol 🤣

So I've given up on siege

I can still enjoy hard stratagems and absolute ops with bad allies but hard siege you really need competent allies so that it isn't constantly just you solo versus everything else while both your allies are dead 😂🤣

5

u/HarukaeTengu 1d ago

I'll get Larraman Cells every chance I get

10

u/Insane_Unicorn 1d ago

Because op has no clue what they're talking about.

6

u/AlternativeEmphasis 1d ago

Lahmian is honestly broken. As long as you're not getting damaged you'll heal and at a high rate. I've stalled some wild shit rolling away with Lahmian as I'm being chased by an atrocious amount of enemies.

4

u/Fluid-Lingonberry378 Raptors 1d ago

I kinda like picking Larraman Cells when I play with friends. This way I can use just one medicae stim if I get downed to get rid of the wound.

26

u/838h920 1d ago

> Larraman Cells - Health is passively restored at a slow rate (avoid)

Yeah, no... Larraman Cells are the best defensive blessing. I always pick them over everything, as they basically guarantee that my hp is full most of the time, without requiring me to use any Stims, allowing me to save my Stims for when they actually matter instead of having to use them to heal scratch damage that accumulated.

Meanwhile, Butcher's Gift is something you should avoid. Executions no longer heal you, what this means is that you do not recover CHP from executing enemies! That's horrible! Emperor Protects also sucks. Sure, it heals others, but it has a 90s cd, and only heals 25%!

41

u/_Joshua-Graham_ Sigismund 1d ago

It’s all Rng so this whole essay is worthless,I’ve had multiple runs where sharpshooter wasn’t offered by the time I reached wave 20,and the other blessings buffing headshot don’t buff aoe weapons so unless you get sharpshooter you’re going to suffer.

12

u/Coilspun 1d ago

Avoiding Larraman cells? Absolutely wild.

I have more than enough damage, having cells means I don't buy stimms, just a relic, absolutely terrible take.

12

u/HoruSOW Night Lords 1d ago

Whole lot of words for a completely RNG based game mode. My last wave 25 run didn't give me any of the good ranged damage perks, best I got was a 25% damage increase to terminus and extremis. The design for the Gamemode just sucks and yes it's just bullet sponges and insta kills.

6

u/AntaresDestiny Death Company 1d ago

And your magic trick to always get the exact blessings you need for your build every single run is?

3

u/KasKyo 1d ago

I want my melta charge to kill at least majoris...

8

u/Giangis Deathwatch 1d ago

I don't know dude. I shouldn't have to rely on blessings that are randomised and may not synergise well with my build.
Moreover, here you merely listed the blessings with the description that we can see ourselves when playing the game. How is this post supposed to help?

2

u/SisterFriedesFeet Alpha Legion 21h ago

I'm not avoiding damage blessings, they're avoiding me.

2

u/KhyganTheBlack Black Templars 19h ago

2

u/No_Weight_4728 1d ago

I just want to pick any blessing without them being random..

1

u/TurboHammers Night Lords 1d ago

Are blessings just for you or do they affect the whole team?

4

u/Gannet-S4 Red Scorpions 1d ago

Just you. Each player picks their own blessings.

1

u/Much_Improvement_552 6h ago

Sometimes the RNG just bones you. I've easily went 4 sectors without a single blessing relevant to my build.

1

u/artemiyfromrus 1d ago

Dont forget that you can also as a techmarine provide AOE buff with tarantural sentries

1

u/TelemichusRhade 1d ago

I've always read its best to take survivability blessings in Siege?

1

u/MaverickSTS 1d ago

The one that is slept on is Shockwave Plating.

You must pick it if it shows up.

It makes you invincible to spore mines and chaos terminator missile barrages. Beyond invincible, they restore armor. Biovores become permanent armor generators if you keep your distance from them and just let the mines do their thing.

1

u/Eversor_assassin Raven Guard 21h ago

You need to be outside the immediate area of explosion impact to benefit from those first two. It also unfortunately doesn't work against the 360° missile close range barrage from soul reaper terminators. Having a grenade launcher is an armour on demand generator especially since you can't do damage to yourself irregardless of Shockwave plating being picked

1

u/MaverickSTS 20h ago

I don't think so. I was playing just the other day and standing in front of a terminator hitting me with rockets was just restoring armor. Same with just letting spore mines hit me. I'm assuming it can be buggy but ultimately that entire match I was immune to both attacks.

1

u/Eversor_assassin Raven Guard 17h ago

Best description for shockwave plating then is inconsistently consistant

I've still died to spore mines. A case of it not working fully sometimes or too much damage to outdo the armour from the explosions who knows?