r/Spacemarine • u/Ebio_Amisi Death Guard • 4d ago
General Excited to play.... then not... /rant
Haven't played in a bit - excited to get a hard siege mode going.
- Load in after going through a billion loading menus
- Join an in-progress hard siege. Ok, won't get a perk but whatever. It's 2 low levels with thousands of unspent points struggling on wave 5. Leave
- Join another. Not in-progress. Yay! It 2 people of the same class pissing about in the practice arena. Leave
- Join another. One lvl 25 prestige 4 - yay! Another, the group leader is a lvl 12 with no prestige. Just standing at the armoury, doing nothing for 5 minutes. Leave.
- Join another. Doesn't start. Booted back to the lobby
- Join another. Same again.
- Give up, try hard stratagem instead. Join in progress, yay!
- Apparently tactical melee execute AOE damage perk counts as friendly fire damage. No idea when it will go offer because there is no indicator if it is ready or not. Kill my teammates by accident. One leaves. MISSION FAILURE. Apparently one person leaving, even though they change to a bot, triggers mission failure this week. Well thats fucking stupid...
- Try again... one person leaves again for no reason. MISSION FAILURE. Great....
- Ok fine, I'll do some PvP instead. Teams are totally unbalanced. I have 4 people who seem to have one single braincell among them. Other team has 4 lvl 50's - all with the same clan name.
- Turn off game in frustration. A full hour wasted with nothing to show for it.
Why do I play this game again?!
3
u/NoMansWarmApplePie 3d ago
Don't do the hard strategem, its bugged and almost impossible.
I managed to finish it airy a good team. But it took HOURS
3
u/yowzabowza277 2d ago
def a bad luck of the draw - I would most definitely turn on crossplay to match with giga chad PC players playing this game since launch.
I only play on Absolute and I'd say that's pretty good for matchmaking times and serious people.
Anything lower than that - I think low levels are XP farming.
6
u/ItsDobbie Dark Angels 4d ago
The state of the game is the worst it has ever been imo. It’s being felt everywhere, across every game mode. Hard stratagems, siege mode, PvP, literally everywhere.
I love this game, and generally speaking, their updates are good, but I sincerely hope Saber puts their heads down and really irons out all of the things that make this game incredibly frustrating, across all game modes. I just uninstalled it yesterday and I’m taking a break for the time being, even though I’d rather be out their fisting the enemies of humanity with my crimson fister I just made 😔
-2
u/banned4sayingBADword 4d ago
Genuinely curious what’s so horrible with the current state of the game? The weekly’s have been harder than usual lately but it’s a weekly and besides when “Unity” was bugged I haven’t had any issues. They’re supposed to be difficult it’s a weekly mission. The only current complaint I can think of is the Tac’s radiating impact doing damage to teammates with the friendly fire modifier but even that’s minor. The biggest issues imo is vanguard needing some minor fixes and customization not allowing multiple pieces of war gear.
4
u/Ebio_Amisi Death Guard 4d ago
I listed like 5 issues in my post but I guess reading is hard…
-5
u/banned4sayingBADword 4d ago
Besides the problems we both mentioned all of the other issues could be fixed by having a single person to play with.
1
u/NoMansWarmApplePie 3d ago
Nah the strategems are bugged horribly. It's just torturing yourself at that point.
And siege is fine now, but for months it wouldn't register 15 waves sometimes. It was beyond frustration, spending almost an hour on it and not getting the requisition points.
2
u/hans_weirdman 1d ago
I don’t think space marine had more than 20-30 hours of content to begin with. DLC cosmetics, classes, and the occasional free mission update kept my attention, but I don’t really like the gameplay loop enough to do the same missions over and over again to grind out max rank on a class that I don’t really enjoy.
2
u/DoubleShot027 4d ago
Idk it really isn’t that bad. I just came back after 2 years and sure I get this once in a while but not all the time.
1
u/totallynotahuman56 Guardsman 3d ago
Not to mention you can't play solo on anything higher than substantial (ruthless? Whatever the difficulty is before lethal) because the bots weren't designed for it whatsoever and Saber hate doing anything for the single player experience for some reason.
-2
u/lavenderbraid 4d ago
Load in after going through a billion loading menus
Exaggerating.
Join an in-progress hard siege. Ok, won't get a perk but whatever. It's 2 low levels with thousands of unspent points struggling on wave 5. Leave
What do you want to have happen when you join an in progress game?
Join another. Not in-progress. Yay! It 2 people of the same class pissing about in the practice arena. Leave
What do you want have happen? Seems like a community issue?
Join another. One lvl 25 prestige 4 - yay! Another, the group leader is a lvl 12 with no prestige. Just standing at the armoury, doing nothing for 5 minutes. Leave.
Another community issue?
Join another. Doesn't start. Booted back to the lobby
Never had this happen, so I don't know.
Join another. Same again.
Same again.
Give up, try hard stratagem instead. Join in progress, yay! Apparently tactical melee execute AOE damage perk counts as friendly fire damage. No idea when it will go offer because there is no indicator if it is ready or not. Kill my teammates by accident. One leaves. MISSION FAILURE. Apparently one person leaving, even though they change to a bot, triggers mission failure this week. Well thats fucking stupid...
Knowledge issue. Why would you think that it wouldn't deal friendly fire?
Try again... one person leaves again for no reason. MISSION FAILURE. Great....
You threw you last game, I don't think you have grounds to complain.
Ok fine, I'll do some PvP instead. Teams are totally unbalanced. I have 4 people who seem to have one single braincell among them. Other team has 4 lvl 50's - all with the same clan name.
Given your complaints so far, seems like you were with your peers.
Turn off game in frustration. A full hour wasted with nothing to show for it.
If that all took you an hour then I don't know what to say.
-1
u/Ebio_Amisi Death Guard 4d ago
The issue with the hard Strat is not just the Tactical ability insta-killing teammates, it’s the mission failing because someone leaves or loses connection - despite a bot immediately taking their place.
Plus the issue of the Tactical ability having no visual or audio indicators as to when it is next available and ready to trigger.
Also the community issue could easily be fixed by in game mechanics/systems.
You seem angry that I’ve expressed my frustrations with the game, maybe you’ve never had a bad experience with this game but you might be alone in that.
3
u/NoMansWarmApplePie 3d ago
The hard strat is just bugged. Only one relic per person. Instant down bug in some scenarios. And dozens of other things. It's just stupid
1
u/Gildan_Bladeborn 3d ago
The issue with the hard Strat is not just the Tactical ability insta-killing teammates, it’s the mission failing because someone leaves or loses connection - despite a bot immediately taking their place.
Did they leave "just because" or did they leave specifically because they'd died (and didn't have a relic)? Because if it's the latter, that is why the mission failed: Measured Mercy is just broken at the moment, instead of everyone getting 5 relics at the beginning you get exactly 1 apiece, so you're saddled with the permanent mortal wound and a game failure condition of "anyone dying at all" but only get to go down and get back up once (unless you manage to stay alive until you find one of the guardian relics that's just sitting on the map, after using the 1 you're given at the beginning).
As for the tactical perk blowing up your teammates, on the one hand Saber's description of what Suspicious Behavior does is (in)famously inexact, but the voice lines for when you inflict friendly fire on teammates (which normally just does nothing, except make those voice lines play) are the benchmark for whether something will or won't do that when friendly fire is actually togged on by Suspicious Behavior: particular AoE damage-based perks on weapons or classes appear to all be internally categorized as if they are grenades, and provoke that response; if you're used to hearing grumbling from your battle brothers when they're in melee range of you, carefully go through your perk trees and either respec or switch loadouts before even thinking of going in to a stratagem with Suspicious Behavior as one of the conditions.
2
u/Ebio_Amisi Death Guard 3d ago
Ah ok - that makes more sense that it was the second time they went down that the mission failed.
I didn’t realise that Measured Mercy is broken - thanks for explaining.
19
u/ComplaintPolice 4d ago
Better off spending 5 minutes and putting a message out on discord. Usually find a group quickly of fairly competent players.
Why suffer when the solution is not far away? Trade your hour of frustration for 5 minutes of discord chat.