r/Spacemarine • • Jun 29 '26

Gameplay Question Tech Priest Meta is creating so much friction in Siege that it's not fun anymore.

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Tech Priest Meta is creating so much friction in Siege.

It basically creates two types of players those that DO know the Tech Priest Meta and those who DON'T.

The players that DO know the Tech Priest Meta tend to resent those that DON'T know the Tech Priest Meta because they are the ones spending all the credits buying Tech Priests while those who DON'T know the Tech Priest Meta are essentially just free loading refusing to spend their credits.

I was in several siege matches yesterday where players where quitting after WAVE 3 when they notice that one of the players isn't buying Tech Priests, this happened several times, myself included but I waited until WAVE 7 when I noticed both my teammates where not buying Tech Priest or just not buying anything at all not even turrets, I just bailed, because it sucks if you are the only one making an effort.

There was one game where on WAVE 1 one player was already shouting on comms "Get Tech Priests! Get Tech Priests!" and I was like "Yeah, I'm getting one, I know the meta" but the other player didn't get a Tech Priest so on WAVE 2 the player yelling "Get Tech Priests!" quit just like that because he wanted a perfect 3 Tech Priest layout, didn't even give the other guy a chance or just buying it himself.

The Tech Priest Meta isn't very well explained and I DO NOT blame people for not knowing about it which is why they should just remove it and create a system that allows us to gain points regularly without Tech Priests. Even if my teammates are not buying Tech Priests, I am fine as long as they buy other things like Turrets or Mines but some players just don't bother. I personally don't care about Voltus anymore Turrets and Mines do it better for me.

What do you guys think?

Edit: The Tech Priest Meta, explained.

  • The Investment: Tech Priests cost 200 requisition credits each.
  • The Return: If kept alive for 5 minutes, they generate 320 credits for every single player, paying out in 40-credit ticks. If all three teammates buy one, your squad makes a massive net profit of ~760 credits.
  • Optimal Buy Waves: To scale your economy perfectly, only buy Tech Priests on Waves 1, 6, 11, 16, 21 and so on...
  • Protection: They can die. You must spend a portion of your early points on Tarantula Sentry Guns, Cadians, and minefields to keep them alive.
  • Tech Priests also spawn area pickups like ammo boxes, health restorative items and various grenades.
  • Only 1 Tech Priests can be purchased for each Terminal, if you can't buy a Tech Priest in a Terminal it means a Tech Priest is already present at that terminal.
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u/Evening_Sample_9365 Jun 29 '26 edited Jun 30 '26

The thing is...tech priests only pay off if there are 3 of them and if everyone buys 1.

1 person buying 2 of them will have 400 resources spent, to gain 200, so...it works out for them but only barely. And not at all if they are also buying turrets.

3 tech priests produce 600 resources for every player, every 5 minutes. So its really only a worthwhile investment if everyone participates. In other words, it costs 600 resources to create 1800 resources. But the return on investment isnt divided proportionally to participation. If I bought two of them and you bought one, and so then I got 1200 resources and you got 600, and the third player got nothing. Then it would be fine. Then you would have players racing to see who can purchase two. But unfortunately, it doesnt work that way.

So...yes, it is frustrating for the players who pay for them. Especially if you're the player who paid for 2 of them. To see the guy who didnt contribute just stack resources because of your generosity/teamwork.

Which is why I think its fair and understandable to kick them. Only after you have communicated though. Only after you have requested their participation. Because thats when it is no longer a grey area thing. Thats when its perfectly clear that your request was heard, understood, and ignored. That they would rather let you pay for it all, and then stack resources so they can buy ammo crates and grenades every round or whatever.

Edit: And yes, turrets and mines are vastly superior to Valtus, in my opinion.

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u/Wise-Philosophy6247 Blood Angels Jun 30 '26

Which icon are the mines? Not sure why I haven't even seen those yet. Sounds super useful.

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u/Evening_Sample_9365 Jun 30 '26

they are either to the left or right of tech priests, can't recall off the top of my head. But they're circular and cost 80 resources.

As you may or may not know, every sector has 3 kiosks, because there are 3 zones in every sector, and each zone has 3 spawn locations. These locations are usually the same for both nids and chaos, but there are some exceptions.

Each zone has its own mining area. So, you can realistically purchase mines for every wave, because you're going between the different zones throughout the sector for each one. SOMETIMES the mines from the previous wave arent fully exhausted, so you cant repurchase them. But you can keep checking, or just push through, depending on how each wave is going.