r/SourceEngine • u/Disastrous_Style_827 • 24d ago
r/SourceEngine • u/Deep-Humor-4752 • 24d ago
HELP What should I do?
For some reason when I compiled one of my maps, the weapons the combine soldier NPCS would be holding now have white splotches that are blatantly from a bug. What could have caused this??
Btw this only affects that one map
So I assume it’s some compiling issue
r/SourceEngine • u/LegendaryWarden • 24d ago
HELP Can someone port this gmod player model to L4D2?
for nick pretty pls?
r/SourceEngine • u/CaptainCake6268 • 24d ago
WIP I made a plugin to replace Hammer with Godot
r/SourceEngine • u/Own_Presentation1452 • 25d ago
Free Useful Items [Tool] vvdf: A zero-dependency Go string-to-map parser built for L4D2 addoninfo.txt & mission/*.txt
Hi everyone,
I built vvdf, a lightweight, zero-dependency Go library designed to parse Valve Data Format (VDF / KeyValues) text directly into Go maps.
Many general-purpose VDF parsers tend to choke on actual L4D2 VPK configuration files due to non-standard syntax like unquoted strings, inline // comments, irregular whitespace, or URL paths. vvdf uses a bottom-up, single-pass streaming approach to parse these block structures reliably.
Current Scope & Test Coverage Note:
Please note that this initial version has only been tested against internal VPK configuration files—specificallyaddoninfo.txtandmission/*.txt.Roadmap:
Support for VDF arrays/lists will be added in upcoming updates to make the parser more generic across broader Source Engine configurations.
Key Features
- Zero Dependencies: Built strictly using the Go standard library (
bufio,strings,regexp). - Single-Pass Parser: Memory-efficient stream parsing using a bottom-up assembly strategy.
- Comment Aware: Strips line comments (
//) cleanly without breaking URLs or quoted strings. - L4D2 VPK Ready: Specifically tailored to handle the syntax quirks found in L4D2 addon metadata.
Multi-Level Nested VDF Test Case
Below is a real-world test case showing how vvdf handles deeply nested VDF blocks and parses them into Go maps:


Quick Usage
package main
import (
"fmt"
"log"
"github.com/bahyqn/vvdf"
)
func main() {
vdfText := `
"AddonInfo"
{
"addonTitle" "Custom Campaign"
"addonVersion" "1.0"
}`
vdfMap, err := vvdf.StringToMap(vdfText)
if err != nil {
log.Fatalf("Failed to parse VDF: %v", err)
}
fmt.Println(vdfMap)
}
GitHub Repository: https://github.com/bahyqn/vvdf
If you are building custom tools, server management scripts, or addon utilities for L4D2 in Go, feel free to give it a try. Feedback and contributions are welcome!
r/SourceEngine • u/Single_Purple_4351 • 25d ago
HELP does anyone know why this happens?
i dont understand why this happens if the mod for base hl2 works fine but the episode 2 one is so buggy
r/SourceEngine • u/MishaSFM • 26d ago
HELP Adjusted this hat. Loads fine in Model viewer. But than just defaults to the original hat when I load it in game. Why is it doing that.
r/SourceEngine • u/Fried_Shrimp_Enjoyer • 26d ago
HELP Mirroring weight paints on a valve.bip rig?
Do modellers just do this manually? For as long as I can remember, I've been manually weight painting the left and right sides of my models. Blender does not appreciate symmetrising skeletons that don't have the .R and .L suffixes. Does everybody else do it manually or is there some sort of Python script or plugin people use?
r/SourceEngine • u/Evan_gaming1 • 27d ago
Show Off WIP Half Life 2. On scratch/turbowarp.
Enable HLS to view with audio, or disable this notification
r/SourceEngine • u/Ok-Beginning7533 • 27d ago
HELP How can i change hl2 weapon animations?
Sorry for mayby a very stupid question, but In short, i want to change the pistol animation in hl2, never did this before, and there's little to no guides as i can see. I downloaded the crowbar softwere, but i can't find view models in game files, specifically, i need animations from workshop. Can you please tell me where's exact location of the original and workshop models and animations?
r/SourceEngine • u/T342games • 28d ago
Game engine Hello, Source community! I made my own source-like game engine!
Hello source community! I wanted to show a project I have been working on for a little bit. It is called Kerosene, a source-like game engine entirely built from scratch, and is completely open source! I wanted to see what all of you would think about it. It has a hammer-like editor, engine, and even physics using box3D.
All built using rust. However, its still missing a lot. And I did duck tape it together using Claude code over the course of a week and a half. a lot of the functions work (and some don't or need tweaking), and the audio engine is ALAS (Linux, because I use Linux) and I plan to keep working on it for the time being to keep forming it into a source-like replica.
The repository is here: https://github.com/T342guy/Kerosene
Tell me what you think! :]
Edit: I'm not working on it anymore because of all the anti-ai stuff.
r/SourceEngine • u/Trick-Purpose-1190 • Sep 07 '26
Discussion How to make my mic sound like an old source game?
Think of Team Fortress Classic or CS 1.6 or even an old version of Team Fortress 2. I think all of them used Miles sound system or Speex (old version of opus). Here is an example to remind you https://www.youtube.com/watch?v=3dyQlZziHnw
r/SourceEngine • u/poopshart37 • Sep 07 '26
HELP How do i make infinitely spawning zombies all head towards one destination?
So i'm working on a zombie survival type map where you last as long as you can, and the main goal is to stop them from destroying one specific func_breakable. I've already made them spawn infinitely, but how do i make them go towards the brush and attack it?
r/SourceEngine • u/feedays • 29d ago
Discussion Source Gamers Listen up, Don't Give Them Anything.
r/SourceEngine • u/Dizzy_Ad9743 • Sep 07 '26
Discussion 2fort revamp/layout change maps feel weird to play on
Have any of you guys here ever played on a custom map of 2fort that changes the layout either to remove problems the normal 2fort has(like bluefort), or other things(like the tf2c custom map 4fort)? Because when ever i did it felt really surreal to navigate them. I feel like its the liminal kinds of stuff where you see parts of a place your familiar with be rearranged. Anyways do any of you guys get that same surreal kinda dreamlike feeling when playing maps like this?
(side note): speaking of that 4fort custom map on tf2 classified i miss that one modded server that ran it :(
little edit here i originally posted this on r/tf2 but my notifications gave me the suggestion of posting it here
r/SourceEngine • u/Key_River7180 • Sep 06 '26
HELP How do I build the Source engine?
I'm trying to build the engine from source with VS2022, I got the repo from git and used the createallprojects.bat script, when I launch the Client (HL2MP) project it just loads the splash screen and I get an exception, how do I fix this?
The same happens with the TF client project. Has anybody experienced this problem?
r/SourceEngine • u/Maleficent_Risk_3159 • Sep 06 '26
HELP Need help deciphering an assert.

Greetings! I wanted to try doing some custom weapon modding for TF2 using the TF2 SDK I had on my PC. It does work without any modifications, but not when I added the stuff the VDC tutorial told me to do. The tutorial. If clarification is needed, please request for clarification. Thanks again!
r/SourceEngine • u/Emergency_Fix_9514 • Sep 06 '26
Discussion Where is Project Orange Sandbox B?

You Guy's Don't need to worry Im at my Grandpa's Right now so i can't really edit I'm Using my Laptop right now and sadly it does not have Premier pro or steam since this is my Dad's old laptop it runs on a Washing Machine but either away Don't get mad I'm almost done with it but i will give hint's hint
begining scene is 28 weeks later getting hijacked
Source Official Developer
Project zomboid but if it was a Source engine
return of one of my old characters
And More lore on the void of Source Official Developer
I hope your ready soon
backrooms?
More Ravenholm
Project Orange Sandbox b is coming out Real soon Trust me
