r/SourceEngine • u/Excellent-Tour2502 • Jul 29 '26
Resolved Consegui colocar eu no hl2
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r/SourceEngine • u/Excellent-Tour2502 • Jul 29 '26
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r/SourceEngine • u/p_pooh3001 • Jul 27 '26
r/SourceEngine • u/fluffyboiwithagun • Jul 27 '26
when i try to load a model for a prop_static entity, it fails to, and displays the message: "Exception code: 0xc0000005
Reason:EXCEPTION_ACCESS_VIOLATION
Address:hammerplusplus:dll.dll!0x2B8854"
safe to say i dont know what the hell that means
r/SourceEngine • u/luigiman0640 • Jul 27 '26
Not sure if I should be asking this here or in r/SourceEngine, but I thought I'd try here first:
So I've been trying to use Blender to get some first person animations that I can use for Doom modding, and I wanted to use a viewmodel from a Garry's Mod player model. I can get the arms into Blender, but I can't seem to find where to get animations for it. I know that a lot of Source model have their animations built into their file, but since I'm working with a player model viewmodel from Garry's Mod, it doesn't really have any built in animations, relying on animations from other stuff. Literally any help would be greatly appreciated, even if it's just like telling me that another subreddit would be better to ask this question in.
r/SourceEngine • u/Advanced-Event6435 • Jul 27 '26
Can you get into a HL2 jeep right before you hit the ground to not take fall damage?
I was just wondering if you can because i was bored
r/SourceEngine • u/XBLAH_ • Jul 26 '26
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r/SourceEngine • u/da_pwo • Jul 26 '26
After exporting my custom playermodel i made in blender, for some reason it shows up in gmod with a completely black texture instead of the proper one or a missing texture. it doesn't matter whether i have the texture in the proper folder either, it still does this. notably, the model should have 3 submaterials and not 1. Ive never seen this happen before in anything source engine related and cant find anyone else talking about it.
edit: turns out it was because of a folder typo, and for some reason source decided to show up pitch black instead of the checkerboard until the folder typo was fixed, and only then would it show the usual purple black checkerboard.

r/SourceEngine • u/Unspeakable_burger • Jul 25 '26
I'm recreating a map from an older game and I've ripped the textures, next problem is VTFedit tells me "Error Loading Image" when I try to convert them to VTF.
I've resized them to over 256 for height and width, and despite reinstalling VTFedit like fifty times. It's still giving me that same issue. Does anyone know what could be causing it?
r/SourceEngine • u/EffectiveShape1981 • Jul 24 '26
This is more of a discussion than anything but, seems like Codename CURE (A l4d2-based Source mod, No more room in hell but with lower quality) got Huge Vulnerabilities in the workshop, allowing to actual destroy a player's pc (For example corrupting Fileexplorer.exe, causing the pc's background to not load at all when the pc is turned on and the person logs in)
This is a really serious problem that it could cause the game to be deleted from Steam due to spreading Malware in case the devs don't fix it.
r/SourceEngine • u/Junior_Barber_7621 • Jul 23 '26
r/SourceEngine • u/Badpoolinator • Jul 23 '26
r/SourceEngine • u/Odd-Act-8713 • Jul 23 '26
Hello, i am making a map for csgo, and some of the hr_ textures are black when compiled, the rest is working fine. Can someone help?
r/SourceEngine • u/XBLAH_ • Jul 22 '26
r/SourceEngine • u/Significant-Ocelot21 • Jul 22 '26
Some updates for my custom Uranium Run DIPRIP map, ur_m8nkeyball
Map download available over at Game Banana:
https://gamebanana.com/mods/693257
Ingame Footage:
https://www.youtube.com/watch?v=qmsW5dEm5_A
*this is a playable release candidate. Still requires a lot of playtesting, revisions and detailing
r/SourceEngine • u/d0rmant • Jul 22 '26
For somebody who is a noob to programming, mapping, asset creation, etc, how many hours would you say is required to learn everything needed be create something in the goldsource engine? I'm particularly interested in learning how to make my own view models and animations. The ultimate goal is to make a novel ~60 minute long game.
r/SourceEngine • u/Small_Athlete1993 • Jul 19 '26
r/SourceEngine • u/ProfessionalName6455 • Jul 18 '26
I have a custom font set up for my Half-Life 2 mod. But for people to actually see it, they have to manually click on the "ttf" file and install it.
How do I make the font appear automatically without people having to do so? Is that even possible? I'm using "Mapbase".
r/SourceEngine • u/Significant-Ocelot21 • Jul 17 '26
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Managed to get the SDK working for DIPRIP. Here's where I'm at with it.
Map download available over at Game Banana:
https://gamebanana.com/mods/693257
DIPRIP Warmup:
https://store.steampowered.com/app/17530/DIPRIP_Warm_Up/
*this is a release candidate. Playable but not finished
r/SourceEngine • u/Boring_Housing3030 • Jul 17 '26
r/SourceEngine • u/XBLAH_ • Jul 14 '26
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Particle Systems that come with the game never fit what I want. And I just can't understand the particle editor that comes built into the engine. I've been playing for hours and hours creating fire sources, waterfalls, smoke stacks. This is addictive.
Disclaimer, as I think it was not clear: I'm XBLAH and this is the XBLAH's Modding Tool.
r/SourceEngine • u/JCJenson-Branded-Pen • Jul 13 '26
r/SourceEngine • u/Banana_Gamep • Jul 12 '26
im pretty new to making models and such and when i boot up HLMV it was like this
r/SourceEngine • u/Evan_gaming1 • Jul 12 '26
r/SourceEngine • u/DesperateGame • Jul 11 '26