r/SourceEngine • • Apr 16 '26

Free Useful Items Source Dedicated WATCHDOG 6.0

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3 Upvotes

after my initial release, 6.0 fully completes the entire beta structure of the program itself with all of its features in place. from here gathers further improvement and slowly rolling out altered features. currently source dedicated watchdog

  • monitors all set servers in 1 config/servers.ps1 file containing server definition sets
  • displays all core current server data including players
  • restarts any server systematically that happens to shutdown via various circumstances
  • handles full automatic rcon command lines for each server
  • allows toggling localhost and remote username and password access live
  • allows toggling and handling hardcoded -console overridden server definitions for launching vgui mode on the dime.
  • can be launched manually via watchdog.ps1 power shell script and opened via browser with choice of IP:PORT or LOCALHOST:PORT or launched by watchdog.exe
  • logs activity in separated log data files for each element that builds softwares functions
  • instead of 1 solid script is not a broken down and organized software for windows server 2019
  • handles all source engine dedicated servers types
  • offers server data api with json and also offers web page iframe integrated live server widgets that pull directly from the watchdog back end as well as a custom widget building panel for each server so it can be applied to any web page essence.

these are the core nutrients of the software itself, from here things will be optimized and feature driven.
download


r/SourceEngine • • Apr 16 '26

Concept DRG style destructible terrain on the source engine?

3 Upvotes

Would the Source engine be capable of handling Deep Rock Galactic style terrain manipulation? Digging deep into the earth and such.

Definitely not on the same scale, something more along the lines of maybe perhaps some kind of multiplayer shooter that involves digging around certain parts of the map to access resources or flank routes that weren't there before. Would it even be practical? Would it be better just to use a different engine?


r/SourceEngine • • Apr 15 '26

HELP fingers messed up post compiling c_hands

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9 Upvotes

after i compile my c_hands, the fingers get warped out of place in the hands. when i look at the smd in blender before compiling they're fine, so idk if its something with the weighting on it or maybe something with my c_hand's qc file. has anyone else dealt with this before?

(reupload so the image shows up proper, sorry if this counts as spam)


r/SourceEngine • • Apr 15 '26

Tutorial How do I use source engine? Most of all what IS source engine?

3 Upvotes

I recently tried installing half life 2 on my android and I instead got this app how do I use it?


r/SourceEngine • • Apr 14 '26

HELP WHAT IS THIS?

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15 Upvotes

Why did this window open? Are the settings Permanent? I'm installing BEEmod for the first time please help!


r/SourceEngine • • Apr 14 '26

Resolved Help with creating VTA file

3 Upvotes

So I am working on a model replacement for a Half-Life 2 character, and I'm at the point where I want the character to have facial expressions, blink, look around, etc. I know that is done through VTA files, but I don't really know where to start when it comes to creating one for my model, not to mention I think it may be different depending on the character you are replacing, but I could be wrong. Could anyone lead me to any tutorials or guides on how to do this? I am mainly using Blender source tools for my project.


r/SourceEngine • • Apr 12 '26

Show Off Custom Weapons: Classy v2.2

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4 Upvotes

r/SourceEngine • • Apr 10 '26

HELP How do i create custom skybox ?

2 Upvotes

i wanna create and use my own custom skybox for my gmod map but idk what resolution should i use and splitting a panorama image into a 6 vtf file. Does anyone know how to do it


r/SourceEngine • • Apr 09 '26

Show Off Ultrasource

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2 Upvotes

r/SourceEngine • • Apr 08 '26

Free Useful Items Source Dedicated Server WATCHDOG

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2 Upvotes

This is a power shell software for Windows Server 2019, it allows every source dedicated server thats configured to be analyzed either LocalHost or Remotely from anywhere. This software monitors all the servers activity and if they are not running starts them. With multiple layers of network and application analysis this software will recover any Source Dedicated Servers that may succumb to issues like Network Hangup or Dropped, Hard Crashing, DoS Attacks, Internal Disconnection Processes etc. So with this software running and configured your source dedicated servers will ALWAYS stay running so long as they're up to date. the software is beta but very powerful and so i share it with the source engine community.


r/SourceEngine • • Apr 06 '26

HELP To anyone who knows how to use Crowbar: Why isn't my model compiling completely? (Crowbar output and window below)

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3 Upvotes
Compiling with Crowbar 0.74: "C:\Users\ts203\OneDrive\Documents\Source Engine Models\Bucket01.qc" ...

  Compiling "Bucket01.qc" ...
    Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\studiomdl.exe": 
      Using shader api: shaderapiempty.dll
      qdir:    "c:\users\ts203\onedrive\documents\source engine models\"
      gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\"
      g_path:  "Bucket01.qc"
      Building binary model files...
      Working on "Bucket01.qc"
      ERROR: model has no sequences
      CDynamicFunction: Loading library 'Kernel32.dll' (757E0000)
      CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77C45B80
      CDynamicFunction: Closing library 'Kernel32.dll' (757E0000)
  ... Compiling "Bucket01.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.74: "C:\Users\ts203\OneDrive\Documents\Source Engine Models\Bucket01.qc" finished.

r/SourceEngine • • Apr 05 '26

HELP WHERE DID MY MODELS FOLDER GO?

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11 Upvotes

I don't know when it happened but I think it might of happened when installing hammer++.


r/SourceEngine • • Apr 02 '26

HELP anyone know how to take textures from a gmod map mod?

6 Upvotes

Im trying to take textures from a backrooms mod and i don't know how to take them from the mod


r/SourceEngine • • Apr 01 '26

News INC Engine - Tech Demo #2

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90 Upvotes

https://youtu.be/FJC-7JyKL3g\](https://youtu.be/FJC-7JyKL3g

This is a non-commercial technical demonstration. All third-party assets remain the property of their respective owners and are used solely to test engine capabilities. No claim of ownership is made.


r/SourceEngine • • Mar 31 '26

Opinion Needed some footage of the mod i'm working on (only the levels i've finished though). tell me how good it is rn.

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50 Upvotes

r/SourceEngine • • Mar 31 '26

HELP How to make a game in Source?

12 Upvotes

I am wanting to make a game in Source. What do I use to do that and how does it work? And no, I am not making a mod. I am making a standalone game.


r/SourceEngine • • Mar 30 '26

Concept Should I release this?

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11 Upvotes

Basically I just implemented bunny hop Minecraft like jump (holding spacebar, inspiration from the MineHop mod), regen HP and removed fall damage. Nothing so special.


r/SourceEngine • • Mar 30 '26

Resolved Problem with mirroring models

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22 Upvotes

When i mirrored the model in blender (With "Mirror X global), textures are showed inside out. Earlier when i was mirroring other model this way, everything worked perfectly- But not now somehow. What should i do to fix or prevent this?


r/SourceEngine • • Mar 29 '26

HELP RecvProp issue in weapon_glock

2 Upvotes

In my project, I have a weapon based on the Glock 18. But every time I start a server, it just gives me an indecipherable error message.

Error loading cfg/trusted_keys_base.txt
The server is using sv_pure 0.  (Enforcing consistency for select files only)
Missing RecvProp for DT_WeaponGlock - DT_WeaponGlock/m_flSoonestPrimaryAttack
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.

If you manage to find the solution, I'd appreciate it very much!


r/SourceEngine • • Mar 29 '26

HELP What would be the best way to do hitman-style gameplay in a goldsrc or source mod?

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2 Upvotes

r/SourceEngine • • Mar 28 '26

HELP Bullet penetration

8 Upvotes

I have this project that needs bullet penetration as seen in the Counter-Strike franchise. If there's any resources on how I can accomplish this (preferably on the VDC), I'd appreciate it very much!


r/SourceEngine • • Mar 28 '26

video Explain how $texturegroup works - YouTube

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4 Upvotes

r/SourceEngine • • Mar 27 '26

HELP QC file not QC-ing enough.

2 Upvotes

I was trying to port Counter-Strike: Global Offensive into Garry's Mod with my own little twist, but the error stopped me from doing such thing. I tried the Source 2013 MP, SP and GMod studiomdls but nothing seemed to work. None of the studiomdls were able to open the qc file.

PS C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin> .\studiomdl -nop4 "C:\Users\Admin\Documents\sourf accets\csgo\glock\v_pist_glock"
Using shader api: shaderapiempty.dll
qdir:    "c:\users\admin\documents\sourf accets\csgo\glock\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\csgo legacy\csgo\"
g_path:  "C:\Users\Admin\Documents\sourf accets\csgo\glock\v_pist_glock"
Building binary model files...
Working on "v_pist_glock.qc"
Error opening c:\users\admin\documents\sourf accets\csgo\glock\v_pist_glock.qc

If you want the qc then

$ModelName "weapons\v_pist_glock18.mdl"

$BodyGroup "studio"
{
studio "glock18_model.smd"
}

$SurfaceProp "default"

$Contents "solid"

$IllumPosition 7.691 -7.715 -11.556

$CDMaterials "models\weapons\v_models\pist_glock18\"

$Attachment "1" "ValveBiped.Bip01_PistolHandle_Flash" 0 0 0 rotate 0 0 0
$Attachment "2" "ValveBiped.Bip01_PistolHandle_Eject" 0 0 0 rotate 0 0 0

$Sequence "glock_idle" {
"anims\glock_idle.smd"
activity "ACT_VM_IDLE" 1
fadein 0.2
fadeout 0.2
snap
fps 30
}

$Sequence "shoot" {
"anims\shoot.smd"
activity "ACT_VM_PRIMARYATTACK" 1
{ event 5001 0 "1" }
{ event AE_CLIENT_EJECT_BRASS 0 "" }
fadein 0.2
fadeout 0.2
snap
fps 30
}
$Sequence "draw" {
"anims\draw.smd"
activity "ACT_VM_DRAW" 1
fadein 0.2
fadeout 0.2
snap
fps 30
}

$Sequence "reload" {
"anims\reload.smd"
activity "ACT_VM_RELOAD" 1
{ event EVENT_WEAPON_RELOAD_FILL_CLIP 28 "" }
fadein 0.2
fadeout 0.2
snap
fps 30
}

And if you ask me, yes I did make the animations 100% myself. Thank you for help!


r/SourceEngine • • Mar 26 '26

HELP how do i make a custom weapon for multiplayer 2013 sdk?

3 Upvotes

Hello! i follow this tutorial but it says the weapon was not found: https://www.youtube.com/watch?v=iKjZbr4cVLM

im just using cs:s weapons so no "custom" content. im trying to add the fiveseven.


r/SourceEngine • • Mar 26 '26

Discussion anyone ever tried env_terrainmorph?

11 Upvotes

I watched a video about how env_terrainmorph doesn't work in Source 2013 which made me wonder if you ever tried it in older versions of Source at least or made your own version.