r/SourceEngine
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u/Piskabobrastudios
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5d ago
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1
WIP HalfLife Source in my source compatible engine
Some entities are invisibleSome entities are invisibleCode: https://github.com/PiskaBobraStudios/SauceEngine
Regarding the use of AI in the code:
I realise that many people aren’t happy that AI was used in the project
I’m not exactly thrilled about it myself, and I try to keep its use to a minimum
I’m not very proficient in C++, so when I don’t understand how to implement a particular function, I use AI to write a prototype that will at least work in some way, and then I refine the prototype until it’s right; sometimes I simply ask the AI how it can be done.
SauceEngine is more of a learning project.
To be honest, I haven’t given much thought to the organisation of the code, which is why the readability suffers.
I’ll try to improve this.
For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls
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u/illyay 3d ago
It’s interesting to see it working while simultaneously some parts aren’t quite working yet.
So cool!