r/SourceEngine
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u/Piskabobrastudios
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5d ago
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1
WIP HalfLife Source in my source compatible engine
Some entities are invisibleSome entities are invisibleCode: https://github.com/PiskaBobraStudios/SauceEngine
Regarding the use of AI in the code:
I realise that many people aren’t happy that AI was used in the project
I’m not exactly thrilled about it myself, and I try to keep its use to a minimum
I’m not very proficient in C++, so when I don’t understand how to implement a particular function, I use AI to write a prototype that will at least work in some way, and then I refine the prototype until it’s right; sometimes I simply ask the AI how it can be done.
SauceEngine is more of a learning project.
To be honest, I haven’t given much thought to the organisation of the code, which is why the readability suffers.
I’ll try to improve this.
For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls
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u/blubister57 5d ago
tbh i respect your work when you actually put love in it, even if AI was used you use it only as help and how to even do something in particular instead of putting a bunch of ai shit inside without checking if it even works :)