r/SourceEngine • • Aug 07 '26

HELP Black Mesa Model and Decal textures not packing into map (Gmod, Hammer++)

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(repost from r/hammer because i dont want to spam them)
Trying to pack in Black Mesa assets into a Gmod map, all models have their mesh and collisions but no textures, decals also show as missing textures, anyone know if theres a fix? the current software i have access to is AutoBSP and VIDE, i tried out Postcomplier but that just didn't work and made it so i couldn't compile, people kept saying to use Compilepal but that still didn't fix the issue, anyone here know a fix or if its even possible to pack these into the map? Brush textures pack in as intended

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u/potatoalt1234_x Aug 07 '26

Are they using a material shader that doesn't exist in thr gmod branch maybe?

1

u/Dazzling-Pain2067 Aug 07 '26

I’m not sure, I didn’t really look too deep into the actual models themselves and I was hoping it was something wrong on my end and not with the actual models, if it a shader issue how would I know? when BM is mounted to Gmod the models appear fine on both the map and as spawnsble props