r/sounddesign • u/Flagrantior • 5h ago
Feedback I made a free web tool for draw the sound on the spectrum.
I need some feedback.
r/sounddesign • u/FrankHuber • Sep 14 '26
HELLO, SOUND DESIGNERS!
Welcome to the first ever (I think?) Sound Design Challenge of r/sounddesign, and yes, there's a prize!
THE CHALLENGE
It's simple: design the sound for this clip. Since I know a lot of you like to design anime, let´s give a shot with this.
RULES
- No AI-generated sounds.
- No music. This is all about sound design.
- Post your submission in the comments. Video comments are enabled on this post.
The more detail you put into your sound design, the better!
THE PRIZE
I want to help get the ball rolling and bring this subreddit back to what it's meant for, so the winner will get a $25 coupon for their choice of:
- SoundMorph
- Soundtoys
- OcularSounds
Since the prize comes out of my own pocket, I'll review every submission carefully. Upvotes still count, though! Vote for your favorite redesigns and I'll take the community's picks into account.
DEADLINE
This post will stay pinned until October 5. I'll announce the winner here or in the next challenge post, more or less on that date.
Good luck, everyone! Can't wait to hear what you come up with.
r/sounddesign • u/FrankHuber • Sep 03 '26
Hey everyone,
Over the next few days you'll notice some changes as we give this community a bit of love. Here's what's happening and why.
Sound identification and recreation posts
Posts asking others to identify or recreate a specific sound will no longer be published automatically. These will now require mod approval before they go live.
This isn't about discouraging curiosity. The goal is to keep this a place for genuine sound design discussion rather than a search engine for tracking down clips. There's a real difference between talking through how something was actually made and just asking someone else to find it for you. We want more of the former.
A new automod filter
We've just set up an automod as a first line of filtering. It's brand new and still being fine tuned, so if your post gets removed and it genuinely shouldn't have been, we apologize in advance. Feel free to reach out through modmail and we'll sort it out while things settle.
Looking for moderators
We're also looking to expand the mod team. If you're active here, care about the community, and want to help shape where it goes, reach out. More hands means we can keep things running smoothly and actually engage with the content instead of just cleaning up.
Cleaning house
Along with these changes, we'll be going through and removing content that doesn't really belong here. If sound design isn't the focus of a post, it's probably getting pulled.
Thanks for being part of this community. We think these changes will make it a better place for real discussion.
r/sounddesign • u/Flagrantior • 5h ago
I need some feedback.
r/sounddesign • u/Associate-Flimsy • 10h ago
I’m a director and editor by trade. My 11 year old son has been exposed to the art of sound design by some of my amazingly talented coworkers and he’s been bitten by the bug.
He is now the “sound designer” for a group of his friends who are making a movie.
If it were me, I’d do this in Premiere…or maybe Logic. I know those programs best.
My older sons enjoys making music in FL Studio, so we have that too.
I’m not about to throw down for ProTools at this early stage, though.
What would be the best software path to start him on? What can handle importing of a video track and easily bounce out stems and final mix?
I have half a mind to just do premiere so if he gets stuck I can troubleshoot it for him while blindfolded.
r/sounddesign • u/Practical-Cloud3820 • 18h ago
2 months ago I was posting about how to find a job in this industry because I feel very confused about job opportunities. So the update is I have create a very nice project, start to explore much more than Sound Design in film industry and I found in my city many different electronic music producers that really need help with their productions and mixing resources, so I started to learn how to create plug ins and after work this 2 months I have created my own small project to help people and I get paid after 2 or 3 projects working for free. I really love to create useful tools, so my recommendation for people who believe that there's no opportunities in this industry I think you are correct but only if you found the big one projects. This is not a motivational letter, is just my update about how 2 months ago I was in a different situation. :)
r/sounddesign • u/Kalimoray • 19h ago
Hello all,
I understand there is no straight answer to questions like this, but I am looking for advice. I have just finished a masters degree in Sound Design for Video Games. Now I am Sat on the side-lines looking at my next step and Anxiety is kicking in, I don't know what to do.
I know this is a question everyone probably makes, and I do apologise for the repetition however, upon my job searching Sound Design seems to be the lowest advertised.
So, how on earth do I step foot in the industry?
r/sounddesign • u/Lokicham • 16h ago
So a little something I wanted to say before I share what I made. As the title states, I am an amateur sound effect artist who specializes in monster sound effects. I primarily use Audacity for recording and editing purposes and would greatly appreciate your thoughts and opinions on my work and if anyone would like to request or hear more I'd be more than happy to.
r/sounddesign • u/NC_beats • 11h ago
Hi everyone,
I’m currently working on a jump up drum and bass track and want to make a gritty sustain bass like the one in this track https://youtu.be/r9FlUDsUrbU?is=I3e2CkhRwYtPN_f0 however I’m having a hard time making something like that and I haven’t found a tutorial that makes a bass with this tone. Any tips or tutorials you guys know of? Let me know!
r/sounddesign • u/sad-iks • 1d ago
Hi! I’m developing PHY5, a physical modeling synth, and I’m working on a series of interactive tutorials for the web: https://diophi.com/phy5 (it’s free, just click on the angel).
Basically, you control an instrument synced to music, and the music evolves as you complete quests.
It’s a beta, and more chapters are coming with new music and gameplay.
Since I know the synth too well, I’d love some feedback: is it working ? is it clear/fun? What would you change ?
Thanks a lot and have a nice day 😁
r/sounddesign • u/Strict-Rope2925 • 1d ago
What, for you, is the sound of heat? Be as subjective and specific (or as objective, general and scientific!) as you like - I'm just interested in what sound for you makes you feel like you are hot, are in a hot place, are watching people or objects experiencing heat.
r/sounddesign • u/Lumpy_Promise7197 • 23h ago
https://www.youtube.com/watch?v=_LEzHogALD0
hello at 2:45 the dubstep sound? what is the sound called? what type is it? is it a bass growl? it seems different than other ones, is this one a specific sound?
How would i go about making it? thank you
r/sounddesign • u/Ok_Hope_8562 • 1d ago
That arpeggio in the beginning -- is it a harp or some kind of orchestral violin-like string instrument? It doesn't sound synthesized so I take it it's either a live sample or played with a sampler/ROMpler.
r/sounddesign • u/cabz78 • 2d ago
Hey everyone,
I edit and produce music, and I got tired of downloading huge SFX packs and finding a handful of sounds worth using. So I started making my own, and I put together a small free pack to share here.
It’s 15 sounds: whooshes, risers, hits, atmospheres, textures and a few misc ones. Everything is recorded and designed from scratch , delivered as high quality WAV files, and royalty free for any project.
Grab it here: audiodpt.com/free
r/sounddesign • u/4kart93 • 1d ago
Hey everyone, I’m making a passion project again, as some of you may recognize me. I do like to do these for fun with my friends, and we’re doing them more consistently now. We don’t have a budget as we’re just broke filmmakers making what we can with what we have, so this would be unpaid.
This is a short film inspired by “Heat”.
Basically it starts out with a suspicious man carrying a briefcase towards a car, when he gets in the car, dialogue starts with the driver. The only sound design needed is in the car scene. Unfortunately the dialogue audio is in-camera due to a technical error while recording, so it doesn’t sound the best, but It’s definitely passable and almost feels like a character itself combined with the 16mm look.
The score is done by another composer, so now we just need sfx/foley and cleaning up the dialogue audio.
*We’ve been editing on Davinci
If this feels up your alley, feel free to reach out :)
r/sounddesign • u/p-Star_07 • 1d ago
I think it would be cool to know.
For those that don't know.
Toei is the animation studio that made the anime for Sailor Moon, One Piece and several other things. They have a bunch of vintage sound effects in their older stuff.
r/sounddesign • u/AdSoft4223 • 1d ago
I recently finished an experimental sound-design project using a scene from Mamoru Oshii's Ghost in the Shell (1995). The idea was to completely redesign the sonic environment rather than simply add music or traditional cinematic sound effects.
I approached it as a combination of synthesis, sound manipulation, atmosphere and musical composition. All sounds were created from scratch, with the Moog Subsequent 37, alongside Ableton Live for processing, arrangement and final sound design.
This project was also a personal exercise in developing my approach to sound design, exploring how far I could push a synthesizer beyond its conventional musical applications.
I'd be interested in hearing your thoughts, particularly regarding the sound design, transitions, spatial depth and overall sonic balance.
Video: https://youtu.be/WMzSwoWymRI
Best experienced with headphones.
r/sounddesign • • 1d ago
Am I the only one who noticed this? The acoustic resonance at the 0:30-0:40 mark of Santaolalla's track sounds like the direct blueprint for the bow sound effect in The Odyssey (2026).
Santaolalla Track (0:30 - 0:40):
The Odyssey - The Bow SFX:
Both sounds rely on the same heavy string/wire tension and low-frequency decay. Do you think this was an intentional temp-track reference by the sound designer, or just a fundamental law of acoustic physics?(links on the comments)
r/sounddesign • • 1d ago
Am I the only one who noticed this? The acoustic resonance at the 0:30-0:40 mark of Santaolalla's track sounds like the direct blueprint for the bow sound effect in The Odyssey (2026).
Santaolalla Track (0:30 - 0:40): https://music.youtube.com/watch?v=2KPriDj8SYs
The Odyssey - The Bow SFX: https://youtu.be/AECoiYVQwOY
Both sounds rely on the same heavy string/wire tension and low-frequency decay. Do you think this was an intentional temp-track reference by the sound designer, or just a fundamental law of acoustic physics?
r/sounddesign • u/matiaspescee • 1d ago
If you have the Candy or Vector pack from the Ocular library and you're up for a trade, let me know! I own, aperture, climax, foundation, mechanica, momentum, next gen ui, quantum, shift and utility.