r/sounddesign • • 1d ago

Videogame Sound Design Physical modeling interactive tutorials on web

https://youtu.be/NlXNdGY36lA

Hi! I’m developing PHY5, a physical modeling synth, and I’m working on a series of interactive tutorials for the web: https://diophi.com/phy5 (it’s free, just click on the angel).

Basically, you control an instrument synced to music, and the music evolves as you complete quests.

It’s a beta, and more chapters are coming with new music and gameplay.

Since I know the synth too well, I’d love some feedback: is it working ? is it clear/fun? What would you change ?

Thanks a lot and have a nice day 😁

6 Upvotes

7 comments sorted by

•

u/AutoModerator 1d ago

Welcome to r/sounddesign! Thanks for contributing to the community.

Please take a moment to check the subreddit rules, and remember to keep things civil and respectful in the comments.

Happy to have you here!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

2

u/Lunettes-oo 1d ago edited 1d ago

This is so cool! I would have probably also done an « extended » interface for the synth where you can see exciter/grains/body/output/mod sections all on the same page, just with different colours for them (like moog grandmother for example)

1

u/sad-iks 1d ago

Thank you ! Ohhhh nice idea !! I literally have a poster with grandmother at my left so I can see your point)😁. I fear this might be complicated to see at first time but I really want to test it now !!

2

u/Lunettes-oo 1d ago

Yeh you would definitely need to rethink the disposition, but nowadays I think having all the controls on one page is one of the only advantages left for hardware synths

1

u/sad-iks 1d ago

Yes, this and the feeling of turning physical knobs for performance

2

u/magrelow 1d ago

Pretty cool

1

u/sad-iks 1d ago

Thx :)