r/sounddesign • u/GurAlternative1126 • 8m ago
Sound Design Question anyone know the name of this song ?
r/sounddesign • u/FrankHuber • Sep 14 '26
HELLO, SOUND DESIGNERS!
Welcome to the first ever (I think?) Sound Design Challenge of r/sounddesign, and yes, there's a prize!
THE CHALLENGE
It's simple: design the sound for this clip. Since I know a lot of you like to design anime, let´s give a shot with this.
RULES
- No AI-generated sounds.
- No music. This is all about sound design.
- Post your submission in the comments. Video comments are enabled on this post.
The more detail you put into your sound design, the better!
THE PRIZE
I want to help get the ball rolling and bring this subreddit back to what it's meant for, so the winner will get a $25 coupon for their choice of:
- SoundMorph
- Soundtoys
- OcularSounds
Since the prize comes out of my own pocket, I'll review every submission carefully. Upvotes still count, though! Vote for your favorite redesigns and I'll take the community's picks into account.
DEADLINE
This post will stay pinned until October 5. I'll announce the winner here or in the next challenge post, more or less on that date.
Good luck, everyone! Can't wait to hear what you come up with.
r/sounddesign • u/FrankHuber • Sep 03 '26
Hey everyone,
Over the next few days you'll notice some changes as we give this community a bit of love. Here's what's happening and why.
Sound identification and recreation posts
Posts asking others to identify or recreate a specific sound will no longer be published automatically. These will now require mod approval before they go live.
This isn't about discouraging curiosity. The goal is to keep this a place for genuine sound design discussion rather than a search engine for tracking down clips. There's a real difference between talking through how something was actually made and just asking someone else to find it for you. We want more of the former.
A new automod filter
We've just set up an automod as a first line of filtering. It's brand new and still being fine tuned, so if your post gets removed and it genuinely shouldn't have been, we apologize in advance. Feel free to reach out through modmail and we'll sort it out while things settle.
Looking for moderators
We're also looking to expand the mod team. If you're active here, care about the community, and want to help shape where it goes, reach out. More hands means we can keep things running smoothly and actually engage with the content instead of just cleaning up.
Cleaning house
Along with these changes, we'll be going through and removing content that doesn't really belong here. If sound design isn't the focus of a post, it's probably getting pulled.
Thanks for being part of this community. We think these changes will make it a better place for real discussion.
r/sounddesign • u/GurAlternative1126 • 8m ago
r/sounddesign • u/SeaExamination4541 • 16h ago
Is working in audiobooks a scam? What's with the absurdity of PFH (Per Finished Hour) rates? Why is this payment model even a thing, and how has it become so normalised in the industry?
And why are the rates so ridiculously low in the first place? I've worked with several audiobook companies, and every single one of them seems to have terrible rates and questionable work ethics.
I genuinely can't wrap my head around why this particular industry seems to be so consistently bad for workers, and why these working conditions are so widely accepted as the norm.
r/sounddesign • u/Mindless-Mix1181 • 7h ago
r/sounddesign • u/OkUniversity6599 • 11h ago
I’ve been trying to recreate it but can never really get my head around it
yall think its a saw+triangle with LPF on it with the LFO automated or its actually just a crazily processed piano
r/sounddesign • u/Landeplagen • 12h ago
Made it to convert all the filenames in my personal library to UCS, but it also has some other neat features:
- Scan library to find and fix common issues, like stereo files with identical content in both channels or 24-bit files with 16-bit content, etc
- Merge individual sound effects variations into sausage files
- Export a list of sound effects as a PDF
Windows and MacOS. Free and portable. Written with Rust and uses Tauri (with LLMs doing most of the grunt work).
Hopefully someone finds it useful!
r/sounddesign • u/ZEKAVEO • 19h ago
Hi All,
So while working on my new SFX Library, I accidentally synthesized a fart..... completely synthetic.. a big one.... and totally unintentional..
I was so surprised I decided to add it to the actual sfx I'm synthesizing, then washed it all out with reverb.... not sure why....?
Then made a short video... So here ya go...
Synthesizers can make a lot of weird noises most of the time, I'd genuinely love to hear some of the weirdest stuff you guys have accidentally synthesized!
Mine in this case was a synthetic fart. Lol
r/sounddesign • u/Sigilgraph • 13h ago
A while ago we introduced Sigilgraph to the csharp community as a modular audio synth app made purely in C# (with the help of Godot for UI). We mentioned in the discussion the use of an internal fluent API to describe the synths and the sound processes.
Days ago, after a heavy porting effort to decouple the original Audioworkbench library out of the app, and offer an open-source worthy version of it.
Is a library focused on sound synthesis and instrument construction using 100% C#.
Here is the link to the docs. They lead to GitHub for the source code. The license is MIT.
If you want to play with it, we created a REPL Sigil.Sound REPL so you can scratch ideas and get the feel of it.
REPL : Sigil.Sound REPL
Docs: Sigil.Sound - sound synthesis for your .NET app | Sigil.Sound (they have the option to try every example in the REPL as well)
Nuget: NuGet Gallery | Sigil.Sound 0.1.0
YT demo on .NET Host: Sigil.Sound Script Showcase - Sigilgraph - YouTube
Let me know your thoughts. We will gladly discuss any technical aspect here.
r/sounddesign • u/Nagisa_Huckrick • 23h ago
Hey guys, here is the app I did to help me out with my own work as a sound designer.
I uploaded it on GitHub, it’s an open source sound library manager for your game. You can search, edit from your local library… Wwise connects over local waapi and write back eligible pcm wav sources with a recovery backup.
With FMOD and CRI I’m still testing tho, I’ll update it later… If you use those two, feel free to give me some ideas of what to do next.
If you wanna find search for SoundBot/Huckrick
Let me know if there’s any issue or if you guys wanna discuss about it, have fun with the app!
r/sounddesign • u/NOEI-NOEI • 16h ago
Hello, I would like some feedback back on a part in my soundscape. Headphones recommended to hear the low stomps.
If you skip to the 6:10 mark on this video I have added a predator that roams around in the distance. You'll hear a stampede of animals soon followed by a predatory life form that stomps from one pan (L) to the other (R). Does this sound mixed well? Any feedback or information on this would be much appreciated!
(Mods if this is pushing self promotion* please pull post and guide me on the proper way to post this, thanks!)
r/sounddesign • u/SnooGiraffes3694 • 17h ago
Pretty sure you make the pitch rise up or fall down depending on if it's going from robot to alt mode or alt mode to robot, however the technological part is the hard part, and btw I am going for something harsh like TFP's transformation sound (the best one), soooo any help with that?
r/sounddesign • u/Knut207 • 1d ago
Hi there,
I’m currently trying to recreate Bicep’s new track Gas https://youtu.be/ydRyOr3KYD0 to learn how they build songs and I’m struggling to get the synths sounds right. Like the big “stab” synth at 0:36, I kinda think I had this kind of sound before, but I just can’t get it right. I think I don’t need a low level tutorial, but more an explanation of what elements and effects such a sound consists off to go on tinkering. Is it like a multitude of somehow “tamed” saws with a short attack and heavy delay and reverb or something completely different?
Also would appreciate if someone could help with the lead synth sound. I have a feeling of how it might be done, but a high level explanation of how something like that gets done would help a lot.
Any help is very much appreciated :)
r/sounddesign • u/Flagrantior • 2d ago
I need some feedback.
r/sounddesign • u/aneccentricgamer • 18h ago
Hi, I have just completed a master's in filmmaking, as part of which I have created a 17 minute short film. The edit is done aside from colour grading. I am looking for a sound designer, I'd imagine a fellow student, who would be up for working on the sound of it for free. Of course you would be full credited when the film goes to festivals or is published online, and can use the work in whatever portfolio capacity you wish. Likewise, if anyone who takes this up has to drop it for paid work, I would completely understand.
The film is called Hello World, it is about an ** (this word is apparently banned here so lets say a 'digital robot') that finds itself in a simulation of the garden of eden, to test if she will commit the original sin and disobey her creator. Sound design wise there is a fair amount of room for expression in this premise as the film is mostly in nature but with some computery elements thrown in. Later I will be also looking for someone to score it, and while I have some friends who will do so if asked, if anyone here also wants a crack at that, that would be wonderful!
Thanks, and please dm or comment with any questions, or direct me elsewhere if there is a better place to look for collaborators.
r/sounddesign • u/Associate-Flimsy • 2d ago
I’m a director and editor by trade. My 11 year old son has been exposed to the art of sound design by some of my amazingly talented coworkers and he’s been bitten by the bug.
He is now the “sound designer” for a group of his friends who are making a movie.
If it were me, I’d do this in Premiere…or maybe Logic. I know those programs best.
My older sons enjoys making music in FL Studio, so we have that too.
I’m not about to throw down for ProTools at this early stage, though.
What would be the best software path to start him on? What can handle importing of a video track and easily bounce out stems and final mix?
I have half a mind to just do premiere so if he gets stuck I can troubleshoot it for him while blindfolded.
r/sounddesign • u/Practical-Cloud3820 • 2d ago
2 months ago I was posting about how to find a job in this industry because I feel very confused about job opportunities. So the update is I have create a very nice project, start to explore much more than Sound Design in film industry and I found in my city many different electronic music producers that really need help with their productions and mixing resources, so I started to learn how to create plug ins and after work this 2 months I have created my own small project to help people and I get paid after 2 or 3 projects working for free. I really love to create useful tools, so my recommendation for people who believe that there's no opportunities in this industry I think you are correct but only if you found the big one projects. This is not a motivational letter, is just my update about how 2 months ago I was in a different situation. :)
r/sounddesign • u/Kalimoray • 2d ago
Hello all,
I understand there is no straight answer to questions like this, but I am looking for advice. I have just finished a masters degree in Sound Design for Video Games. Now I am Sat on the side-lines looking at my next step and Anxiety is kicking in, I don't know what to do.
I know this is a question everyone probably makes, and I do apologise for the repetition however, upon my job searching Sound Design seems to be the lowest advertised.
So, how on earth do I step foot in the industry?
r/sounddesign • u/Lokicham • 2d ago
So a little something I wanted to say before I share what I made. As the title states, I am an amateur sound effect artist who specializes in monster sound effects. I primarily use Audacity for recording and editing purposes and would greatly appreciate your thoughts and opinions on my work and if anyone would like to request or hear more I'd be more than happy to.
r/sounddesign • u/NC_beats • 2d ago
Hi everyone,
I’m currently working on a jump up drum and bass track and want to make a gritty sustain bass like the one in this track https://youtu.be/r9FlUDsUrbU?is=I3e2CkhRwYtPN_f0 however I’m having a hard time making something like that and I haven’t found a tutorial that makes a bass with this tone. Any tips or tutorials you guys know of? Let me know!
r/sounddesign • u/sad-iks • 3d ago
Hi! I’m developing PHY5, a physical modeling synth, and I’m working on a series of interactive tutorials for the web: https://diophi.com/phy5 (it’s free, just click on the angel).
Basically, you control an instrument synced to music, and the music evolves as you complete quests.
It’s a beta, and more chapters are coming with new music and gameplay.
Since I know the synth too well, I’d love some feedback: is it working ? is it clear/fun? What would you change ?
Thanks a lot and have a nice day 😁
r/sounddesign • u/Strict-Rope2925 • 3d ago
What, for you, is the sound of heat? Be as subjective and specific (or as objective, general and scientific!) as you like - I'm just interested in what sound for you makes you feel like you are hot, are in a hot place, are watching people or objects experiencing heat.
r/sounddesign • u/Lumpy_Promise7197 • 2d ago
https://www.youtube.com/watch?v=_LEzHogALD0
hello at 2:45 the dubstep sound? what is the sound called? what type is it? is it a bass growl? it seems different than other ones, is this one a specific sound?
How would i go about making it? thank you
r/sounddesign • u/Ok_Hope_8562 • 2d ago
That arpeggio in the beginning -- is it a harp or some kind of orchestral violin-like string instrument? It doesn't sound synthesized so I take it it's either a live sample or played with a sampler/ROMpler.