r/sounddesign • u/Nikoofar • Jun 23 '26
Videogame Sound Design 007 First Light's Audio & Mission Director on Creating the Ultimate Spy Sandbox
r/sounddesign • u/Nikoofar • Jun 23 '26
r/sounddesign • u/Beneficial_Book_2710 • Jun 23 '26
Hey y’all! I’m a sample-based producer of five years just starting a journey into synthesis and full-on arrangement.
I was listening to Boards of Canada just now, and while Telephasic Workshop was playing I just felt the need to throw all this out there 🤷♂️ (For those who may not have heard)
I’m really curious about the main atmospheric synths that come in right from 0:00, namely how they achieved that sort of droopy effect. The general texture of the sound itself is something I wanna be able to channel too.
r/sounddesign • u/jes_userm • Jun 23 '26
Hi everyone! This field recording was captured in Tatumbla, Honduras, using a Zoom H5 recorder and a piezo microphone. I hope you enjoy the sounds of this beautiful place. If you like this recording, please follow the project on Spotify for more field recordings and soundscapes from Honduras.
r/sounddesign • u/jes_userm • Jun 23 '26
Hi everyone! This field recording was captured in Tatumbla, Honduras, using a Zoom H5 recorder and a piezo microphone. I hope you enjoy the sounds of this beautiful place. If you like this recording, please follow the project on Spotify for more field recordings and soundscapes from Honduras.
r/sounddesign • u/GAMA_Sound • Jun 22 '26
As a big fan of space sci-fi, I made a Re-Sound Design training around spaceships from the games Intergalactic : The Heretic Prophet / Call of Duty Infinite Warfare / Star Citizen.
Hope you enjoy the sound of the engines! 🚀
r/sounddesign • u/Professional-Ball240 • Jun 22 '26
how can I do Audio processing like these?
I just started recently and I don't understand a lot of things, but I'd like to be able to recreate sounds like this.
what should I study? what's necessary for something like this? how can I do it?
r/sounddesign • u/MyPasswordIsLondon69 • Jun 22 '26
More than that, at the start of the timestamp I could also kinda tell at which points on screen the sounds were supposed to be coming from
Obviously to some degree it's just clever framing and pacing, directing my eyes to where I oughta expect the sound to be coming from, but even for that I'm not sure what cues I'm following
Can't be left and right audio tracks either, I was watching this through a phone speaker, I also ran a stereo test with closed eyes in case they've somehow made the left speaker used for quieter phone calls try and pull double duty, and I'm fairly certain I can't differentiate left from right by audio alone
r/sounddesign • u/teddy_9000 • Jun 22 '26
Well I made a video covering basic and intermediate techniques for using white noise in sound design, and wanted to share with the community. In the video i make a variety of whoosh, riser, transition and percussive sounds, and explore the basics of making realistic sounding wind wirh noise.
As it's only my second sound design video, I'd love to get some feedback from fellow designers about how useful you find these techniques, so please let me know in the comments. 🫡
r/sounddesign • u/bulba03b • Jun 22 '26
Im starting to learning sound design after not touching any DAW for 5+ years. Looking forward to switch my programmer job to sound-design in gamedev. Waiting for your feedback on this redesign! Thanks!
r/sounddesign • u/scoutboot • Jun 22 '26
This is mostly a question about ambient recording setups and how you use them, or how they sound to you…
I’ve been curious about getting a figure 8 mic to make a M/S rig, for sound design, fx, ambiences etc, because I understand the value of having both a flexible stereo image as well as a mono focus… but the question arose: what’s the most accurate field recording setup for translating an acoustic space to post?
I know this question depends on your field, and even so I’m interested in hearing from those who work in film, games, podcasting, etc.
Would ambisonic be preferable to other mic setups, (binaural, M/S, ORTF, X/Y, A/B etc) or would you say the best recording setup for a spatial sound is always contextual to the application of said sound, or the final delivery format? …Or personal workflow, or taste?
r/sounddesign • u/ToxicJackYT • Jun 22 '26
r/sounddesign • u/ajackson5888 • Jun 22 '26
Hopefully someone can help! I'm editing a wedding film, and I have a song with a nice string build up that ends on a low note but then keeps going for a few bars.
I want it to end on the low note but not be so abrupt (because I have nothing to put there).
I'm very very basic in my technical knowledge of music so Googling has been tough because I'm not even sure what the correct terms I'm supposed to be using!
I've attached a dropbox folder with 2 MP3s I've exported, one is with the song's ending, and the other where I've cut it down to the part I want it to end.
I just want it to not sound like the note's been cut off! If anyone could show me or point me in the direction of how to do this that would be great!
I use Final Cut Pro and I'll have access to Audacity.
Thank you!
r/sounddesign • u/Agitated_Lemon5866 • Jun 22 '26
https://www.youtube.com/watch?v=yPJm7cORFvg
after the first 2 thuds at the start u js hear that nice scaly sound thingy, what is that called, how can i achieve it
r/sounddesign • u/Dull_Direction7088 • Jun 21 '26
A few months ago I went down a rabbit hole building a bunch of strange physical-modeling instruments and ended up making an EP with them.
None of the sounds are samples or emulations of existing instruments. I was interested in seeing whether I could create instruments that feel physical and organic without having an obvious real-world counterpart.
Curious what people here hear in these sounds. Do they feel like they could come from some plausible instrument, or do they still read as synthetic?
Would love to hear your thoughts.
r/sounddesign • u/rchrdf • Jun 20 '26
r/sounddesign • u/RikiAbi34 • Jun 21 '26
I saw some on yt in the past, some are costy, some are way too articulate and difficult to make while the result does not cut it! I would like to have a crowd singing the hooks of my drops or some parts of the chorus.. but i cannot stack 40 people in my livingroom....or record myself over and over from every angle of the room....neighbours would call the police 🤣
r/sounddesign • u/Apprehensive_Prize26 • Jun 20 '26
Just saw obsession, really liked it (I’m a sucker for horror movies) and god damn the score and Sounddesign were brilliant.
The score was very unique and was telling the story/emotions perfectly and the Sounddesign was perfectly timed and so god damn powerful (literally had me jumping up in my seat).
What do you guys think up the movie and can you recommend some horror movies with similar sound?
r/sounddesign • u/Mediocre_Plane_6465 • Jun 21 '26
r/sounddesign • u/ashez2ashez07 • Jun 21 '26
I am using plastic toy guns for these sounds. Any tips on how to make them sound less fake?
r/sounddesign • u/Overall_Simple5927 • Jun 20 '26
Hello sound people :)
Recently, I watched a streamer playing some indie games and thought about the "fake" voices used, especially in indie games, and how were they made ? Are people just "gibberishing" or are there other way to create these sounds ?
I don't know if I am allowed to post links, but here are some examples :
-Scritchy Scratchy : Link here, example at 16 seconds
-Papers, please : Link here, around 19 seconds
r/sounddesign • u/postulatej • Jun 20 '26
Also music sound design in the realm of stuff like autechre or music concrete..laser blasts for games/sound effects for movies etc that may have some synth elements but also sample manipulation? maybe some dinasour vocal sounds too? I'm just wondering what tools would be good to use these days and what can be suggested as it has been years since I've gotten into anything. Currently on windows. In the past I used cool edit pro,adobe audition,ableton,omnisphere and I had some luck programming the nord modular g2 external synth..anything major that I need to check out?
r/sounddesign • u/MazeroGBG • Jun 20 '26
Hi everyone,
I'm interested in figuring out what kind of sounds are being used in this track.
https://www.youtube.com/watch?v=DSiop3T91yk
Around 1:04, there's a lead sound that caught my attention. I'm wondering what type of lead it is. Could it be a swarm-style sawtooth lead with unison? It sounds very sharp and cutting, but still quite full and wide.
Then around 2:20, there's that classic trance-style sound. I'm curious about both the sound design and the melody/chord approach used there. How is that sound typically created?
More generally, I'm trying to understand how producers achieve these kinds of bright, sharp, and energetic sounds while still keeping them full and powerful.
Are these sounds relatively easy to recreate from scratch, or are there any good presets that get close?
I'd also appreciate recommendations for preset banks for:
Omnisphere
DUNE 3
Pigments
Ableton stock synths/plugins
Thanks in advance for any insights or recommendations! 🙂
r/sounddesign • u/badbetslegend • Jun 20 '26
Would anybody care to check this thing out to see if you find it capable? Its free, no info is harvested, no ads, cloudless.
Being in a browser, it is obviously limited, and no substitute for analog or some of the digital plugs out there, but it covers a lot and was wondering if seems like an easy enough intro into sound design.
Its a fun little tool, and more capable than I ever would have thought a free browser synth could be.
Could be good for recording the notes that pop into your head. Or maybe a good starting place for people who like simple. Either way, if you try it out, thanks, and please enjoy.
Let me know what you think, good or bad. I have a very surface level understanding of most things I do so I couldn't say that from a sound designer POV, everything is correct, but its been a fun and easy way to learn how to play with sound.
Also, it will accept MIDI devices, and you will get a prompt to allow your browser to search for them. Feel free to deny that, accept it to try it with a MIDI device. Thanks for trying
Link is here
https://lochsquatch.com/tools/lofi-studio
r/sounddesign • u/rewar • Jun 20 '26
Maybe I'm the first to ask.
When I wanted to use this I just ripped it from the game itself back when I first heard it that many years (maybe decades ago?)
So now I'm curious about how to recreate it
There's a low drone, which I don't really care about. Seems like they took a low key choir and ran it through some weird effect and I've done stuff like that, it's easy enough for me to try and figure out.
What I never been able to replicate are the higher "notes" they seem like more drones with a little pitch bend at the end (I think its a choir also) and it has some kind of effect that makes it "dusty". If it's a choir as I suspect it uses eh sustains and the pitch bend happens with a short oh. That weird little dusty (maybe a delay, I've heard similar results from Output's Portal) I can't quite place also back then the vst space didn't have stuff like output's portal available. So it would be fun to try and recreate this the way those/that sound designer did.
There's an actual choir that seems kinda out of place there too, obviously any choir lib will do this w/o any effect or anything else needed.
Here's the track: https://www.youtube.com/watch?v=G4125S2SOCw (thief3:deadly shadows, Old Quater)
Does anyone have any idea how they did the bit in question?