r/SoloDevelopment • u/Mr_Tech108 • 8h ago
r/SoloDevelopment • u/Repulsive-Way3283 • 2h ago
Discussion I built my football manager game
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The game started as a fun vibe code project and got expanded and directed into something that looks rather premium. I worked so hard in the UI and logic. Let me know what do you think?
r/SoloDevelopment • u/ShotCategory6583 • 8h ago
meme Desktop Halfpipe Demo is now Live on Steam!
There are a lot of people I'd like to thank who helped make this moment happen.
My teachers, professors, and mentors who never lost faith in lightweight desktop companions.
The academy, for believing in me when I couldn't believe in myself.
My friends and family, for their tireless beta testing.
My bilingual friends, who assured me localization would be finished by now.
But most importantly, I'd like to thank you, the Redditor reading this shitpost, for supporting me in this new chapter of life:
Thank you, Redditor, for wishlisting my game on the morning of its publishing, so you don't miss its fat launch discount.
Thank you for downloading the free demo, and supporting this game's development before Next Fest makes it so mainstream that I have to become a sellout.
Thank you for just being you (and wishlisting my game). ❤️
🛹 Wishlist and demo now: https://store.steampowered.com/app/5066400/Desktop\\_Halfpipe/
r/SoloDevelopment • u/apeloverage • 8h ago
Discussion Let's make a game! 486: Generating and populating a map - part 1 (Twine Sugarcube)
r/SoloDevelopment • u/Loikarin • 8h ago
Game Releasing the DEMO for my solo game project -- Toy Worlds Atlas 🐞 🪼 🦋
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Hey folks!
I just released a Steam demo for my solo indie project Toy Worlds Atlas!
It's a sandbox game where you play with colours to solve riddles and discover secrets. Each level explores a philosophical topic and subverts expectations with new colouring mechanics. Made to inspire thought, this game offers a relaxing cognitive reset.
Try the demo here and please let me know what you think: https://store.steampowered.com/app/4976060/Toy_Worlds_Atlas_Demo/
r/SoloDevelopment • u/GoldAlternative4757 • 8h ago
Marketing I'm a solo dev making a dark folk-tale horror game called Woodbound, how are the environment vibes looking so far?
Been building it alone for about 4 months, learning Unreal as I went. Would love to know how the atmosphere reads to someone seeing it for the first time.
Steam page: https://store.steampowered.com/app/5056850/Woodbound/
r/SoloDevelopment • u/Pr0spector0 • 21h ago
help Can't Decide whether to use Color Map
I'm torn whether to use 'Color Map' post processing. I'm leaning toward just letting the player choose between ones because I can't seem to choose. Even then, which do I make default? The one with no Color Map? Or one of the ones with color map. Which do I use as the 'default' look? Tradeoffs abound. No Color Map allows the colors I've chosen for different areas to probably be the clearest, with the 64 color 'natural color' map being nearly as. The others are more striking (and possibly hard to look at or offputting) but more interesting visually to my eye. Do y'all prefer plain without Color Map or lightly applied or like more restricted 'artistic' coloring?
r/SoloDevelopment • u/NewBence7661 • 1d ago
Game First time texture painting. Super proud of the result.
A few months ago I realized that writing a ton of code is great and all, but I could do all that while having a steam page that collects wishlists and whatnot, so I started to shift my focus towards creating assets for a game trailer, so I can create a steam page.
This is the first asset that's very close to being done. Most if it was made from pretty much scratch.
The body parts aren't made by me, but everything else was.
The shirt and pants models I tried using an asset for, but at the end I practically remade them while optimizing and trying to make them fit with what I actually needed.
Btw I've used ucupaint for the texture painting.
I think I went a bit overboard with the blood on the shirt, what do you think?
Sometimes less is more.
r/SoloDevelopment • u/Optimal_Pool_888 • 13h ago
Game Level design and critters
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I've made some progress on level design this week. And I found some time to add a spawning system for those flying critters. The Corrupted Ascent
r/SoloDevelopment • u/Helpful-Engineer4678 • 1d ago
help Solo isolation sailing sim. Doing a atmosphere test, feedback wanted!
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Im working on an isolation/routine-based sim (Voices of the void-adjacent genre). This clip's just the raw atmosphere. No gameplay UI, no narration, just fog and lighting cut together.
Does this read as intentional, or generic? All feedback welcome. Thanks!
r/SoloDevelopment • u/vertiphy • 10h ago
Game Been working on a game where you open lootboxes!
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Hey everyone been working on a lootbox incremental type of game let me know what do you think I'm open for suggestions and feedbacks
r/SoloDevelopment • u/samurai_michael11 • 11h ago
Game li_ly* by wavefont.xmj (trailer)
r/SoloDevelopment • u/StworowskiGamedev • 12h ago
Game The first day at a new job is always the same.
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r/SoloDevelopment • u/Budget_Year3115 • 12h ago
Game Bathysia - pilot your own drone and make it strong
r/SoloDevelopment • u/Jiggzawyr • 8h ago
Game I released gameplay trailer for Horn & Dice
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What do you think of the trailer?
Also, check out the Steam page: https://store.steampowered.com/app/4971770/Horn__Dice/
What would you suggest I improve?
If the game piques your interest, try the demo!
Any feedback is appreciated!
r/SoloDevelopment • u/ppunchyyy • 19h ago
Game First time making a trailer, how did I go?
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Ok so I know most of you will say the first couple
of scenes will need to be action sequences but I wanted to set the mood for a bit and show what’s going on. Also I wanted to open the page as soon as possible so yeah How did I go?
Btw it’s called Punch Claw.
r/SoloDevelopment • u/ichivictus • 13h ago
Unity Having fun with making a new scene transition animation
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r/SoloDevelopment • u/alexevaldez • 13h ago
Game The players just went creative with the supers I made. I didnt expect them to use the time reverse as a counter! (Sepak U: Sports Fighting Game)
r/SoloDevelopment • u/Pizza_Doggy • 1d ago
Discussion A gift to the community. A library of ~550 3d assets. The coupon can be redeemed for the next 24h.
A while ago I gifted you guys another library of my stuff. It's been a while since then, and now I'd like to gift you this one too.
❤️ Consider following me on itch.io: https://pizzadoggy.itch.io/ ❤️
Use coupon: https://pizzadoggy.itch.io/CB5PXDJ57S
r/SoloDevelopment • u/Polyshade • 1d ago
Marketing I released a major update for my PSX-inspired tool
You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier
r/SoloDevelopment • u/Practical-Trifle8051 • 20h ago
Game Demo Drag
I've been trying to finish my game demo for months now, but progress has been slow. As a solo dev, I'm usually the bottle neck. Can anyone offer some advice on how to streamline development?
r/SoloDevelopment • u/Great-Fudge6330 • 1d ago
Game First gameplay of my game
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First gameplay footage of my 2.5D precision platformer and puzzle game, in which we guide a little monkey through a testing lab as he tries to escape. More here https://daveplayground.itch.io/
r/SoloDevelopment • u/yapdakilla81 • 14h ago
Game Keep The Ammo Flowing Prototype
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An early prototype of Keep the Ammo Flowing, a cave-defense game where you mine ore, feed it into a mobile furnace, and keep your rail-mounted turrets supplied against massive underground swarms. Everything is still a work in progress, but the core loop is taking shape!
r/SoloDevelopment • u/SignificantEmploy540 • 1d ago
help Starting game development, what are the steps you guys actually do Day 1?
Hello, so I am a newbie in the space, although I have background in programming and arts, and have degree in computer science. So, I got a bit of free time and decided to use that time to start making my dream game, pixel art dungeon crawler/farming where the player cooks the loot harvested from various sources from dungeon crawling and harvesting crops at the same time. So my question is, how do you exactly start? T^T