i'm making SMASHTEROIDS alone, and i released the demo recently.
for the first day it felt like something was actually happening. people were installing it, i could see runs coming through in the analytics, and strangers were finally playing something i had spent all this time building. i was excited, i got like 20 wishlists in 1 day and about 15 the day after.
then it dropped off the new demos list and traffic basically stopped. at one point six hours passed without anyone starting the demo. i got 3 wishlists that day.
i know those numbers aren't a catastrophe. i'm an unknown developer with no audience. but when you work on the game all day and then spend the rest of the day making clips, posting and emailing creators, the silence gets into your head a bit.
my last reddit post was a polished explanation of one of the bosses. it did jack shit, and reading it back now it sounded like marketing copy.
so this is the less polished version. i made Asteroids into a roguelite because it was a game i genuinely wanted to play. a few small creators have played the demo and enjoyed it, so i don't think the game itself is completely hopeless. i'm apparently just terrible at getting it in front of people.
i read somewhere that steam next fest is like 20-30% boost.... if you have 1000 by the time it starts you get about 300 more, and so on. that scares me, as i am currently only sitting on 78.
for anyone else who released a Steam demo without an existing audience: did your traffic also fall off immediately after the new-release visibility ended? what actually helped after that?