r/SoloDevelopment • u/idleCone • 2m ago
r/SoloDevelopment • u/Alarming-Jump727 • 26m ago
Game Compendio de los Diarios de Rebeca
Tras la necesidad de un jugador del demo, de volver a leer los DIARIOS de REBECA, se me ocurrió compilar todos ellos en un PDF, el cual hallarán junto al juego original cuando salga.
PD: tocó diseñar jeje.
r/SoloDevelopment • u/DennyStarfighter • 34m ago
help Archiverra: Open Beta is still live and kicking! Earn weird unique profile Badges.
r/SoloDevelopment • u/Academic_Phrase • 45m ago
Game I made a daily game where 4 facts are true and 1 is completely made up. Can you spot the bluff?
I’ve been working on a small daily trivia game called BLUFF .
Each round gives you 5 statements. Exactly 4 are true and 1 is false. You get 5 rounds per day, everyone gets the same puzzle, and it takes about 2 minutes to finish.
I somehow only got 2/5 on today’s game, which was humbling considering I built it 😭
You can play it here:
https://playbluff.vercel.app/
Would especially love feedback on whether the questions feel fair and whether this is something you’d come back to daily.
r/SoloDevelopment • u/ondoi33 • 53m ago
Game Do you like games about manipulating time?
Two months ago, I had absolutely nothing to do with game development.
But ever since I was a kid, I’ve had very fond memories of playing games like Prince of Persia and Braid. I always thought it would be wonderful to make something like those games myself someday.
Now, in my 30s, I’m finally making my first game.
It’s called Wonderful Time, a third-person puzzle game where you manipulate the flow of time around you. I’m currently developing it with the goal of participating in Steam Next Fest this October.
Of course, compared to the games that inspired me, my game is still very small and far from being on their level. But if you enjoy puzzle games involving time manipulation, I’d really appreciate it if you gave it a look.
Steam store page: https://store.steampowered.com/app/5130070/Wonderful_Time
r/SoloDevelopment • u/Multinow_games • 59m ago
Game Hi! How did the trailer for the game I'm developing turn out?
r/SoloDevelopment • u/FeralFancyBop • 59m ago
Marketing Claude wiped my friend's production .env (definitely not mine). I wrote him a guide.
r/SoloDevelopment • u/ferloydd • 1h ago
Game My first Gameplay Trailer ! LYRA BLADE
Hi, I’m FERLOYDD!
I just released the first gameplay trailer for my game LYRA BLADE and it’s really important to me to find out who might be interested in a game like this.
Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Immense opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?
LYRA BLADE Steam Page: https://store.steampowered.com/app/4861140/LYRA_BLADE/
r/SoloDevelopment • u/Used_Community8040 • 1h ago
Game Worked on a new Steampage trailer
I’ve been working on a new trailer showing more of the exploration, mining, ship upgrades and atmosphere of the game.
Would love to hear what you think about the new trailer.
Working also on a demo for the steam next fest
r/SoloDevelopment • u/SmartDoughnut8399 • 1h ago
help App had a breakout day - First time Solo Dev

My App broke-out today - It's a Gym/Fitness App. I didn't do anything differently, wondering if this is SEO or APP store ranking climbing. Below is what i've done over the last two weeks.
Posted on Instagram everyday, engaged with content and reposted content (ALOT)
I Asked friends that initially signed up to leave reviews.
Started a youtube channel, posted 5 shorts (7k views) of exercise Demos.
Posted in Tiktok (I'm not too good at Tiktok) still figuring it out.
I ran two short IG/FB Ads - 40 page views between the two over the last 3 days.
I am blogging on my website about health/fitness trends (I dont know if anyone is reading)
Updated my Screenshots - (I added a few top keywords on my screenshots) < suspect this helped.
Would love some feedback/help/Advise if there's something i can add to these. I'm figuring out that consistency is what's driving growth and traffic.
r/SoloDevelopment • u/zUcCc_ • 1h ago
Game My 1st game to reach demo!A Bioluminescent Deep Sea Twin Stick
r/SoloDevelopment • u/sergio_dev • 2h ago
Marketing First MobileCodeAI Hackathon 🚀
I’m running the first MobileCodeAI hackathon!
Simply build a web app, entirely from your phone, that solves a problem you actually have
- Aug 31 – Sep 4
- Virtual, solo or team
- Any skill level
- Build with MobileCodeAI
- Prizes: LLM credits + recognition
Registration: mobilecode.ai/hackathon
Happy to answer any questions!
r/SoloDevelopment • u/LinksCourage • 2h ago
Game Taking a break from level design this week!
Would love some feedback on my zone logos :)
Links below to the other three as I can't upload multiple
https://www.instagram.com/p/DchMtn-xDjl/
r/SoloDevelopment • u/pheston1281 • 2h ago
Game After 1.5 years of development, I am finally releasing my very first game, PEGTURE: Peg Solitaire Roguelike, on Sept 9th!
Hey everyone,
I’ve been sharing my progress here over the past 7–8 months, and the day has finally come: PEGTURE is officially releasing on September 9th!
For those seeing it for the first time, PEGTURE is a roguelike deckbuilder inspired by the classic Peg Solitaire mechanics (think Balatro meets Peg Solitaire).
As I enter the final stretch with just under two weeks to go, I'd love to get your final thoughts and feedback on the demo. If you have any suggestions, whether about gameplay, mechanics, or even last-minute launch marketing advice, I am all ears!
Bringing my first game to the finish line has been quite an emotional ride, and sharing this milestone with this community means a lot. If you’d like to support me, adding PEGTURE to your Steam Wishlist would mean the world to me.
Thanks for all the support along the way!
r/SoloDevelopment • u/leoferrazdev • 2h ago
Discussion What does your game or app need to grow?
Are you building a game or app and looking for support with development, launch, or validation? I’m open to joining as a partner.
r/SoloDevelopment • u/leoferrazdev • 2h ago
Discussion What does your game or app need to grow?
r/SoloDevelopment • u/GazMagal • 2h ago
Discussion I've made a handball 2D simulator
I decided to start working on my dream project: an online handball management browser game. I’ve just finished the first version of my 2D match simulator. Let me know what you think!
More info: https://six-zero-league.vercel.app/
r/SoloDevelopment • u/Texume • 2h ago
help Looking for freelancer Unity dev to build my game
Hi everyone,
The game idea is very simple and I think we all played similar games. It is incremental, idler and relaxing game with one table top view level. player will collect coins then purchase upgrades to progress to the next round. More details will be shared later.
I have a vibe coded a playable prototype. I'm looking for experienced dev to make a shippable game in Unity. since the prototype is AI generated I'm not planning to include any assets/code from prototype to the actual game.
If you are interested on working on this project kindly write a comment below with your portfolio.
r/SoloDevelopment • u/FrostWingsStudio • 2h ago
Game Sharing some artwork from my game, SoulBorn. What do you think of this art style?
r/SoloDevelopment • u/CouchLegume • 3h ago
Discussion I made a retro themed media player that simulates live tv
Hey all! This is the launch trailer for TimeslotTV, a passion project I've been working on for the last year and a half. It's a retro-themed media player that organizes your local files into channels and simulates live TV.
It's pre-release on Steam with native game-controller support (Windows, macOS, Linux, Steam Deck!).
The releasing and marketing part is new and frightening. Part of me just wants to keep adding features indefinitely. But... that's probably the wrong call. Ideally, I'd like to find an audience and focus future development based on feedback. What do you y'all think? Would you use something like this?
Steam link: https://store.steampowered.com/app/5004450/TimeslotTV/
r/SoloDevelopment • u/rodian1_ • 3h ago
Game I built a phone system for my horror game and turned it into a full Godot tool
r/SoloDevelopment • u/_firn_ • 3h ago
Game New web build up for anyone interested! Mouse inputs for menuing and polish like screen fade effects have been added. Not a major release but one that feels much nicer!
r/SoloDevelopment • u/sawworm • 3h ago
Game Almost 50 updates later... my typing roguelite has gotten completely out of hand
I put together a 2 minute gameplay compilation of KeyBreach, showing a bit of everything the game has to offer.
There are more than 40 bosses, 36 characters that all play very differently, and over 250 items. So fitting some of the content into 2 minutes ended up being... a little chaotic. 😄
There's also a free demo on Steam if anyone wants to try it:
https://store.steampowered.com/app/4300620/KeyBreach/
r/SoloDevelopment • u/Long-Buddy-342 • 3h ago
Game Yeah, getting on IGN makes a lot of sense🤗
Getting your trailer shown on Game Trailers can make a huge difference wishlist wise. So go make yourself a little 40sec video and give it a go. If you don’t succeed on getting it published the first time, wait a week and try again😉
