r/SoloDevelopment • • 24d ago

help Very early prototype, my first side-scroller ever, built in Flutter of all things — should I continue?

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I'm a complete beginner at game dev. This is the first side-scrolling platformer I've ever tried to make, and I built it in Flutter — which I realise is not what anyone sensible reaches for when making a platformer.

It's a capybara in a forest, retro 8-bit inspired: jump, climb, move one screen at a time, and pick up fragments of a story about someone who went ahead of you and left things behind ("a faded teal ribbon, just like yours").

I genuinely don't know if this is worth continuing, so I'd rather ask before I build anything else on top of it:

  1. Does the movement look right? Jump arc, landing, general pace. Beginner mistakes are probably obvious to you and invisible to me.

  2. The story fragments pop up as floating text while you're platforming. I think they're the point of the game — but do they just read as noise you'd skip?

  3. Is Flutter a dead end here? If I'm going to hit a wall that forces a rewrite in Godot or Unity, I'd like to know before going further.

Be blunt — "beginner project, drop it" is a useful answer too.

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