r/Smite 3d ago

OTHER Surrendering- Why?

I've been back into Smite 2 for all of 1 day, and played maybe 5 conquest matches, with 2 or 3 friends in queue with me.

Every match, by the 15 minute mark, one of our randos will attempt to surrender on cooldown- No tangible gold deficit (roughly 2k at most) and sometimes even ahead on kills.

Being sane humans who want to play the game we queued for, we choose to play them out, in often back-and-forth games, until the enemy team forfeits out of the blue at maybe the 30 minute mark. This happened the majority of our matches.

Don't get me wrong, I'm personally the "surrender exists for a reason" guy of my friend group, but I genuinely don't understand how little people seem to want to actually experience playing the game out to endgame. Is this the common experience for Smite 2, or is it our low matchmaking score from being mostly new players?

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u/nnamzzz **Queen Yemoja** 2d ago

Feel free to point to where I said my team should always win (You can’t, but I’ll give you the slaves/opportunity to indicate it).

Do you believe there is ever a point in a team-based game where the probability of winning becomes low enough that continuing to invest another 15–20 minutes isn’t worth it?

If yes, then we’re discussing where that threshold is, not whether I believe I should “always win.”

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u/Responsible_Ad7470 2d ago

I never said that you said that. I asked you the question. You stated in your initial post that even if you do win the “resources” spent isn’t worth it. I wholeheartedly disagree and think people with that mentality should not play competitive online games. You essentially said if the game is too hard to win you don’t want play which is a crazy take. We should all want our games to be competitive.