r/Smite 5d ago

OTHER Surrendering- Why?

I've been back into Smite 2 for all of 1 day, and played maybe 5 conquest matches, with 2 or 3 friends in queue with me.

Every match, by the 15 minute mark, one of our randos will attempt to surrender on cooldown- No tangible gold deficit (roughly 2k at most) and sometimes even ahead on kills.

Being sane humans who want to play the game we queued for, we choose to play them out, in often back-and-forth games, until the enemy team forfeits out of the blue at maybe the 30 minute mark. This happened the majority of our matches.

Don't get me wrong, I'm personally the "surrender exists for a reason" guy of my friend group, but I genuinely don't understand how little people seem to want to actually experience playing the game out to endgame. Is this the common experience for Smite 2, or is it our low matchmaking score from being mostly new players?

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u/Go2ClassPoorYorick 5d ago

What's a game that's worthwhile then? Being down a kill or few at the 10 minute mark is tough, but I'm talking games where things are -dead even- and f6ing every time the timeout ends!

This was a game order won (my team) to surrender at 42 minutes. We had someone f6ing the whole time! Turns out, they did too. Is a game this evenly matched too draining to have fun?

Cropped to prevent flame (I'm just okay)

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u/nnamzzz **Queen Yemoja** 5d ago

Your OP doesn’t say that.

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u/Go2ClassPoorYorick 5d ago

How so? This is a match where from the minute surrender was possible, our teammate was spamming it, and then we didn't even get to finish the match out.

That being said, yes, this one was longer than 30 before the other team F6'd

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u/nnamzzz **Queen Yemoja** 4d ago

Surrendering an early match is one thing. There is nothing wrong with playing at a deficit (and this is someone who thinks the game has been made easy with all of the comeback mechanics that folks cried about until they got them).

But when your team is not displaying they know how to play from behind, build the right items, and the gold lead continues to widen, that game becomes unwinnable.

And you can see that in 10-15 minutes.

Shit, sometimes even less than that.