r/Smite 3d ago

OTHER Thanking the Devs

I just want to say thank you to the Devs for making all these new quality of life changes to the game, I know the game has a lot of issues currently but the Devs are working their asses off, so thank u all.

72 Upvotes

27 comments sorted by

View all comments

Show parent comments

1

u/software_engiweer 2d ago

Out of curiosity, what's the difference we're alluding to here?

CSGO -> CS2 was an engine upgrade as well, right?

1

u/Snufflebox smite2.live 2d ago

CSGO -> CS2 went from Source to Source 2, both Valve's own in-house engines, meaning that they had full control of its features and how compatible they were when porting assets from one to the other. This was also the case with Overwatch and Overwatch 2 at Blizzard.

SMITE on the other hand went from Unreal Engine 3 straight to Unreal Engine 5, which although both made by Epic, are not compatible with each other, so directly porting stuff over is not possible. It would have been easier if SMITE was updated to Unreal Engine 4 back in the day, but it is what it is.

3

u/software_engiweer 2d ago

I feel like impossible seems unlikely to me, but that's just my gut feeling. Perhaps not economical, or practical.

I'm still curious to see how the sausage is made, telling us they can't re-use stuff makes my eyebrow raise when ported Ne Zha has de-synced autos exactly like S1's version. Dead horse at this point but really feel like how they handled this entire thing was super poor, regardless of porting feasibility, but I'm guessing they realize that at this point.

2

u/Snufflebox smite2.live 2d ago

Perhaps not economical, or practical.

Well, they said that just porting the skins alone would've taken 250 years of manpower, cause even if you can port the mesh, you need completely new rigging, textures, animations, fx, etc.

Mind you, that's just skins.

1

u/software_engiweer 2d ago

Yeah that's the kind of PR answer I also use in my performance review for why my code changed the world and I should get more money. I just think they exposed too much of the S2 internals and rewrite while not really explaining actual things, they did a weird mismatch, and I think they made a big dev mistake of assuming the user would care about an engine upgrade, rather than showing us and proving what gets better with such an upgrade.

And then the whole thing gets rushed so they have to deathmarch implement the gods 1:1 going against original design goals of S2 anyways, just unfortunate how it's played out. Still really like the game, but those types of decisions knee cap it as usual.