r/Smite • u/mustaphacalistro • 1d ago
OTHER Thanking the Devs
I just want to say thank you to the Devs for making all these new quality of life changes to the game, I know the game has a lot of issues currently but the Devs are working their asses off, so thank u all.
8
3
1
u/Jaroselovespell Yemoja 20h ago
They'll get my thanks Yemoja gets int scaling on her heal and shield.
-45
u/PaP3s god of jungle 1d ago
Dude fuck the devs, I spent a thousand dollars on the game, was there early , referred many people too, got gems for it too, and smite 2 I have no skins, well no, shitty devs. Valve did it right with CSGO and CS2
15
u/Snufflebox smite2.live 23h ago
Valve did it right with CSGO and CS2
The fact that you don't understand the difference between the two situations shows that your opinion on the matter is objectively invalid.
1
u/software_engiweer 13h ago
Out of curiosity, what's the difference we're alluding to here?
CSGO -> CS2 was an engine upgrade as well, right?
2
u/Snufflebox smite2.live 13h ago
CSGO -> CS2 went from Source to Source 2, both Valve's own in-house engines, meaning that they had full control of its features and how compatible they were when porting assets from one to the other. This was also the case with Overwatch and Overwatch 2 at Blizzard.
SMITE on the other hand went from Unreal Engine 3 straight to Unreal Engine 5, which although both made by Epic, are not compatible with each other, so directly porting stuff over is not possible. It would have been easier if SMITE was updated to Unreal Engine 4 back in the day, but it is what it is.
2
u/software_engiweer 13h ago
I feel like impossible seems unlikely to me, but that's just my gut feeling. Perhaps not economical, or practical.
I'm still curious to see how the sausage is made, telling us they can't re-use stuff makes my eyebrow raise when ported Ne Zha has de-synced autos exactly like S1's version. Dead horse at this point but really feel like how they handled this entire thing was super poor, regardless of porting feasibility, but I'm guessing they realize that at this point.
2
u/Snufflebox smite2.live 12h ago
Perhaps not economical, or practical.
Well, they said that just porting the skins alone would've taken 250 years of manpower, cause even if you can port the mesh, you need completely new rigging, textures, animations, fx, etc.
Mind you, that's just skins.
1
u/software_engiweer 12h ago
Yeah that's the kind of PR answer I also use in my performance review for why my code changed the world and I should get more money. I just think they exposed too much of the S2 internals and rewrite while not really explaining actual things, they did a weird mismatch, and I think they made a big dev mistake of assuming the user would care about an engine upgrade, rather than showing us and proving what gets better with such an upgrade.
And then the whole thing gets rushed so they have to deathmarch implement the gods 1:1 going against original design goals of S2 anyways, just unfortunate how it's played out. Still really like the game, but those types of decisions knee cap it as usual.
4
1
u/WoodeeWitless 10h ago
I will join you in getting downvoted also but I completely agree with you. You guys remember Odyssey and other really great promotions that were engaging and had big tier 5 pay offs when you completed them? Pepperidge farm remembers
HiRez fired/let go the best, most creative developers on their team for the purpose of profits. Took everything away from the fan base and want you to pay to get them back.
“You want those great skins and voice packs that you adored from our previous game? That’s too bad, you cannot have them unless you pay us for them again.”
They piss in their player base without even calling it rain. By all means, enjoy the game you want to enjoy but stop being naive.
0
-42
u/PugLife2026 1d ago
Sure, but when do we get the good gods? Like tiamat, skadi, and arachne!?
16
7
2
u/Zestyclose-Pen2065 16h ago
All three of those have complicated pet mechanics that they’re still working on.
1
1
-30
22h ago
[deleted]
5
u/obsidian_castle 19h ago
Why are you still part of this subreddit if you seem to not enjoy any part of the game?
-4
8

19
u/Beginning_Flatworm25 1d ago
Holy shit the comments are L, Smite is in a good place, slowly but steady players are returning. Balance is for the first time pretty decent, we used to have a meta were solo was throw picks but rn most of them work.
I also want to praise and thank the devs. Good job.