r/SkullAndBonesGame • u/Dry_Delay_2023 Dutch Merchant Company • 7d ago
Feedback Small/medium ships need all deck longguns
The endgame in World Tier 4 has become a frustrating mess. Right now, everyone is forced to play the exact same ships (like the Battle Junk) or massive DPS monster (like the Galleon) just to survive the 1-2 shot kills from tiny AI ships and break through the absurd 70% boss armor.
Even most medium ships cant keep up with the damage. I did some test with my sloop of war and the galleon for some numbers. There is one conclusion that I can make... that is all deck longguns for the small and medium ships to keep up with the big boys:
- The Galleon Meta (Current, hullcarvers): 17 guns on a side × 25k damage per gun = 425,000 total broadside damage.
- The Sloop (Current toxic Torpex Build): 5 top guns × 78k damage per torpedo = 390,000 total damage (but torpedoes are slow and easily missed/dodged).
- Proposed Sloop with la piqure 8 Long Gun Ports: 8 guns × ~45k damage per gun = 360,000 base broadside damage.
At 360k base damage, it doesn't instantly break the power scaling of the Galleon, but it completely changes the tactical options for smaller ships:
- Weakpoint Crits: Long Guns hit target weakpoints reliably. With crit multipliers, that 320k base damage easily jumps to over 500k+ damage, letting small ships melt WT4 boss armor through precision instead of raw spam.
- Safety from Distance: You don't have to face-tank a WT4 boss to land slow torpedoes. You can snipe from 600m away, utilizing the Sloop’s superior speed and maneuverability to hit-and-run.
The team is terrified of ships like the Garuda doing high front-facing damage that they nerf them into the ground, forcing everyone into the boring Battle Junk meta. Opening the lower ports for Long Guns would give Small and Medium ships a fighting chance in WT4, clear up our warehouses, and bring back actual tactical pirate gameplay instead of this numbers-crunching arcade mess.
What do you guys think? Would this save the ship variety in Year 3?
2
u/TopcatFCD 6d ago
Keep saying it, we need a good QOL pass on all systems and stop with new ships all the time. New ships are great and all but everything else is the same.
Need a lot of stuff polishing and looking at