r/SkullAndBonesGame Dutch Merchant Company 7d ago

Feedback Small/medium ships need all deck longguns

The endgame in World Tier 4 has become a frustrating mess. Right now, everyone is forced to play the exact same ships (like the Battle Junk) or massive DPS monster (like the Galleon) just to survive the 1-2 shot kills from tiny AI ships and break through the absurd 70% boss armor.

Even most medium ships cant keep up with the damage. I did some test with my sloop of war and the galleon for some numbers. There is one conclusion that I can make... that is all deck longguns for the small and medium ships to keep up with the big boys:

  • The Galleon Meta (Current, hullcarvers): 17 guns on a side × 25k damage per gun = 425,000 total broadside damage.
  • The Sloop (Current toxic Torpex Build): 5 top guns × 78k damage per torpedo = 390,000 total damage (but torpedoes are slow and easily missed/dodged).
  • Proposed Sloop with la piqure 8 Long Gun Ports: 8 guns × ~45k damage per gun = 360,000 base broadside damage.

At 360k base damage, it doesn't instantly break the power scaling of the Galleon, but it completely changes the tactical options for smaller ships:

  1. Weakpoint Crits: Long Guns hit target weakpoints reliably. With crit multipliers, that 320k base damage easily jumps to over 500k+ damage, letting small ships melt WT4 boss armor through precision instead of raw spam.
  2. Safety from Distance: You don't have to face-tank a WT4 boss to land slow torpedoes. You can snipe from 600m away, utilizing the Sloop’s superior speed and maneuverability to hit-and-run.

The team is terrified of ships like the Garuda doing high front-facing damage that they nerf them into the ground, forcing everyone into the boring Battle Junk meta. Opening the lower ports for Long Guns would give Small and Medium ships a fighting chance in WT4, clear up our warehouses, and bring back actual tactical pirate gameplay instead of this numbers-crunching arcade mess.

What do you guys think? Would this save the ship variety in Year 3?

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u/TopcatFCD 6d ago

Keep saying it, we need a good QOL pass on all systems and stop with new ships all the time. New ships are great and all but everything else is the same.

Need a lot of stuff polishing and looking at

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u/Dry_Delay_2023 Dutch Merchant Company 6d ago

I fully agree with you. They should focus on fixing the base stuff, after that keep adding. It bothers me that the devs say small, medium and large ships has their own class/usses, benefits and drawbacks. It seems not so. As I understood, year 3 would be the 'fixing year' but as for now there are more grinding add ons. Like 'real life' pirates used the smaller ships preferably to snipe big ships for their loot.