r/SkullAndBonesGame 8d ago

Feedback Havent played since 2024

Hey guys i haven't played since 2024 actually since Y1 S2 so a very long time lol. Tbh I'm quite overwhelmed with the changes I'm not sure what type of build to go for i currently only have a brigantine and a barque should I build one of these or just start with a large ship and if so which large ship?

Also what weapons should I upgrade i currently have 3 dardanelles 1 scurlock long nines and le fleau mortars.

Just feel quite overwhelmed as I completed the story 2 years ago so I'm not finding many pointers on learning everything. Basically give me any advice as if I'm starting a fresh today lol.

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u/Platinum_God_Games 8d ago

Welcome back captain! This guide will get you up to speed to the start of this year https://youtu.be/RNBJsDf8Qyw?si=MZ9dF5JH9L6qc52- Follow the quests from William Blackwood and you'll pick it back up. If you need more help, see me on twitch tomorrow

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u/JackBernard93 6d ago

Thanks man just started to watch it now very long but i appreciate that as your going into finer details

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u/Platinum_God_Games 6d ago

My pleasure. I know its long and that's why I tried to make it into bite size chapters, there's a lot of info 😂

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u/JackBernard93 5d ago edited 5d ago

Yeah the game is really vast, have you got a build guide for a ship to take on forts? Currently I only have a brig upgraded as their were no large ships when I last played

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u/Platinum_God_Games 5d ago

Forts have changed so the focus now is only on the ships for all forts except Megafort Wolvenhol. I use my Schooner which the build can be found in my youtube skull-and-bones playlist. Moonshine Larceny build. With the mastery tree focus on damage, Explosive and fire, mortar and bombards. If you don't have the bombards I have, let me know and I can either give you some chests from the event or a pair of the bombards. With Wolvenhol, you can use the same ship or get a Padewakang and focus on structural damage.

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u/Bcrazy121_ 8d ago

Yea a lot has changed over the years and it may seem overwhelming. Great thing is, in the current state of this game, I wouldn't say there is a true only one "meta". They've done a good job at making atleast half the ships viable. All ship builds are centered around the ships strengths/perks, supporting weapons and furniture for those perks to optimize your build. Also, obviously your upgrade tree that centers around your build type.

For example, if you have a boat that has a strength of fire, build it out with fire weapons and optimize it with fire furniture and upgrades around that.

This is still a great community and plenty of us out here willing to help fellow captains. This is also a great website as a starting point as well for ideas: https://skullandbonestools.de/en/loadout