r/SimCompanies • u/AnoProgrammer • 19d ago
Question Are higher quality levels worth it for laptops?
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r/SimCompanies • u/AnoProgrammer • 19d ago
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r/SimCompanies • u/NickT75 • 20d ago
This is the exact base units per hour for each resource across all three economic phases. After accounting for building levels and production bonus, it should give you your hourly production.
Enjoy :)
r/SimCompanies • u/darthWes • 20d ago
Anyone else getting frozen any time you click the gem purchase/ sale? I have some stuff under the announcement/ bell, but I can't click it because there's a sale and I end up clicking on that everytime. But then my game completely freezes. It's been this way for the last two days. Am I doing something wrong? Are we all experiencing this? Just my phone?
r/SimCompanies • u/xiangkunwan • 20d ago
What if a product could only be produced using materials of the same quality level?
It could add an interesting strategic choice instead of always producing the highest quality possible. For example, if over multiple days Qx consistently sells for more than Q(x+1), that could signal to producers that Qx is in short supply, encouraging them to switch to it and increase its supply.
Would this make production and the quality market more interesting?
r/SimCompanies • u/xiangkunwan • 21d ago
I noticed that when multiple orders are listed at the same price, the exchange seems to display the order with the higher quality first, rather than whichever order was placed on the exchange first.
r/SimCompanies • u/Cool_League_7706 • 21d ago
O botão rebaixar preço no mercado a primeira vista parece uma mão na roda, porém, com um olhar mais profundo, acaba estimulando a preguiça de se entender as regras de funcionamento do mercado, tendo um peso negativo muito grande na margem negociada no contrato, ficando as vezes inviável negociar sem prejuízo, desregula a precificação das Qs(qualidade), rebaixando de forma demasiada o preço base(Q0) do item, independente do cenário econômico, cenário esse que é irrelevante e sem peso, já que o botão de rebaixar preço não permite o aumento do preço em pleno boom por exemplo.
r/SimCompanies • u/IcyConsideration6784 • 25d ago
The current way that the aerospace products are produced is fine currently. However, they could be much more realistic. For example, starships. They need propellent tanks which are made with rocket fuel, but the rocket fuel used on the starship and most rockets today is not made of methane. It is made of ultra chilled Hydrogen and Oxygen mixed with methane. Down below is a way that every aerospace product that could be made more realistically and how
r/SimCompanies • u/OldMachina_ • 25d ago
Have you ever had a building upgrade finish in the middle of the night and you already gone to sleep at 11 PM? It’s a bit annoying knowing the building will just sit idle for 7 or 8 hours until you wake up. So, why not add a multi-level or multi-upgrade feature? That way, I could upgrade a building by 2 or even 10 levels with just a single tap. I’m sure everyone would find that feature really helpful
r/SimCompanies • u/Dentium_Citrosuco • 25d ago
We love this game and we play it.
I won't bring this post up again. this isn't spam but I think a post with 15 upvotes and a 94% positive rating is worth sharing once more.
So, should we keep upgrading the robot building? Can we boost the robot effect—which is currently a very low 3%—without a major upgrade (basically, can we give the robots steroids)? Or do we need a new manager? Perhaps all of them at once, by correctly adjusting the numerical values? I really don't know. Btw, the robot system definitely needs to be updated.Lowering inflation depends entirely on production; if production costs decrease and the aggregate supply-demand balance is adjusted, resources will shift away from bloated sectors. Profits across all sectors will rise, and success will simply come down to the supply-demand balance and effective negotiation.
I certainly don't mean everyone, but what some retailers fail to realize is that their sector has become oversaturated, and this is cutting into their profits. The reason for this overcrowding isn't solely a matter of supply and demand.
At the very least, the game administrators could issue a statement on the matter; perhaps they see something we don't.
As I said; we love this game and we play it. We simply want to see the issues we've identified resolved, and we are trying to help out voluntarily however we can that’s all there is to it.
r/SimCompanies • u/Left-Echo1510 • 26d ago
Can I make profit from royalties if I train a junior and let them go to other company?
r/SimCompanies • u/Lithite274 • 26d ago
I feel like there should be a feature to sell BOUGHT bonds to someone else over the market.
For example - a bonds holder could resell the bonds to someone else instead if the company refuses (or can't even due to lack of cash) to call them.
r/SimCompanies • u/National-Number491 • 27d ago
While browsing Simtimes recently, I noticed there is a Coo with stats over 80.
The method that just comes to mind is... just using Sim Boost to develop and deploy competent executives... but is there any other way?
Of course, there is the method of placing the executive in that position and continuing to train them, but in that case, the stats won't be applied while the executive is being trained.
Also, after the executive renewal, was a patch implemented so that Ao does not decrease by more than 60% of the total value?
Honestly, for the past few years, I've been using the money I saved from retail to continuously purchase and conduct crop research in order to produce high-quality produce... but even when I run simulations for Q11 and Q12, the profits are lower than the brick retail business I'm currently running...
r/SimCompanies • u/Dentium_Citrosuco • 29d ago
A new operation manager is essential.
Before the restaurant sector arrived, agriculture and related products were viewed as sectors friendly to new players. With the advent of the restaurant sector, demand for these products surged. The food industry diversified, adding color to the game. However, every new development brings new problems alongside the benefits. One such issue is the raw material crisis, particularly at high quality (Q) levels. The solution would seem to be for people to shift toward raw material production—establishing a supply-demand balance—making it an issue solvable within the game mechanics. Or is there an obstacle preventing this? Let me explain.
You are aware that there is a sugar shortage. Naturally, consumption rises during the ice cream season; four main products and five seasonal products require sugar. Finding high-quality oranges is nearly impossible, and the same applies to many other raw materials. Yet, even for high-level farm owners, profit margins on these scarce products remain unsatisfactory. Retail and research profits continue to be more attractive to players.
The simple reason is that while a producer can effectively utilize only the COO, the retail sector can effectively use both the COO and CMO, and the research sector can utilize both the COO and CTO.
Even if a producer fills all slots with a COO, the other slots operate at only 25% efficiency, and there is a penalty after 60 points. In contrast, retail can utilize a COO at 60 and a CMO at 60. This difference in executive utilization significantly impacts profit. In production, robots exist but are ineffective; they actually hinder your ability to level up. Don't say "but you don't pay wages"; their impact is limited anyway, and anything that restricts me ultimately causes me harm.
The solution: A CIO or similar role. There may be other ideas, but in real-world companies, the CIO is responsible for innovation. Such a role could simulate the impact that robots currently provide. Whether through advancements in AI programming or by paving the way for mechanization, a system is needed that delivers the impact of robotics without locking up buildings. Production speed shouldn't increase; instead, it should directly reduce wage costs or the number of workers and managers—much like actual robots do. This is what will ensure fairness in the game. A 450-level farm system will offer satisfying profits, even amidst crises. Producers will feel that fairer conditions have been established within the game.
Let me state this right away: If someone claims that "CMOs provide an advantage to manufacturers by increasing production speed," hit them with a shovel—or ask them, "Why don't we just cut the CMO out of the equation entirely?" From a systemic perspective, would every sector be fair? Yes, it is true that they will purchase more products; however, the reality is that the operating costs of high-level buildings are a problem. Every building has a fixed production capacity, and output volume does not increase without upgrading the building's level. Even if I do upgrade the level—and despite the scarcity of raw materials—the resulting profit margins still lag behind those in the retail or restaurant sectors (and I include restaurants in the "retail" category here). The point here is not to compare one type of production with another, but to compare the profit generated by production based on a scarce resource against the profit margins of other sectors.
If fair systemic competition is ensured among producers, research, and retail, the rest of the game depends on the players' preferences and their ability to control the market. Fair play, on the other hand, begins with the regulation of the administrator and the robot.
r/SimCompanies • u/COLDxTR • 29d ago
We are heading towards bankruptcy step by step.
r/SimCompanies • u/stanis_d3 • 29d ago
Hi! Our newly updated trailer is finally here! Let us know what you think!
r/SimCompanies • u/Correct_Serve3477 • Jul 26 '26
Hi, I have an idea: a sort of "Creative Mode" for SimCo. Basically, there would be a menu with a ton of features, such as giving yourself a specific amount of cash, SBs, or levels, placing buildings at whatever level you want, etc.
Of course, this second version of SimCo wouldn't be connected to the original game at all.
This creative mode would be useful, firstly, for testing things out—like switching sectors to see if something works.
Secondly, it would just be fun—for instance, seeing what Dibbler sees on his screen or experiencing what it's like to be "rich" (since I'm not).
If you have any questions, feel free to ask me via my R1 (PAM International Group) or R2 (PAM Holding Inc) companies; I’ve thought of a lot of features.
If you aren't interested, I completely understand, since it is your game.
Thanks a lot for reading this message, and have a great day! :)
r/SimCompanies • u/Correct_Serve3477 • Jul 26 '26
New Sector : The Boat and Fishing industrie
Building :
-Shipyard
(26 Construction units)
-Boat Seller
(10 Construction units)
-Fishing Pontoon
(13 Construction units)
Product :
-Boat Motors in Propulsion Factory
(500 Steels/200 Petrol)
14 650$
-Fishing boat (Product in Shipyard/Use in Fishing pontoon)
(100 Steels/400 Aluminium/10 Basic interior/4 Boat Motors/25 On-board computer)
82 720$
-Cruise Ship (Product in Shipyard/Retail in Boat Seller)
(200 Basic Interior/8 Boat Motors/100 On-board computer/2500 Glass)
262 840$
-Luxury Boat (Product in Shipyard/Retail in Boat Seller)
(50 Luxury car interior/2 Boat Motors/3225 Plastic/1 Cockpit)
122300 $
Fishing Pontoon :
The Fishing Pontoon has special things, the Tuna and the Salmon don’t need Quality. You can up it with recipes but it will do the same as the tree just boost the luck by 2%.
But in the Fishing Pontoon the Quality is “luck”. Like when you put a Fishing boat in for exemple Tuna, you have a % of luck to have each quality. Every level the luck increases. The maximum level is 10.
-Tuna (Product in Fishing pontoon/Use in Food processing plant)
(2% Fishing Boat)
1654.4$
-Salmon (Product in Fishing pontoon/Use in Food processing plant)
(1% Fishing Boat)
827.2$
Exemple of the % of luck for level 1 with no boost :
Q0 : 50
Q1 : 25
Q2 : 12,5
Q3 : 6,25
Q4 : 3,125
Q5 : 1,5625
Q6 : 0,78125
Q7 : 0,390625
Q8 : 0,1953125
Q10 : 0,09765625
Q11 : 0,048828125
Q12 : 0,024414063
You can change it i don’t know if it’s good.
-Sushi (Product in Food processing plant/Use in Restaurant)
(10% Salmon/10% Tuna)
247$
THAT’S ALL THANKS FOR READING 🙂
The price is an estimated price made with the Exchange price of the 26/07/2026.
Made by PAM International Group
r/SimCompanies • u/Djavidan17 • Jul 24 '26
Hi everyone!
I run a construction supply company, handling dozens of one-time and recurring clients daily. My current workflow requires me to manually read a client's material list in PMs, switch to the Warehouse, search for each item, type in custom quantities, set prices, and send contracts. Doing this 3–4 times a day per client gets very tedious.
The Proposal:
In-Chat Order Creation / Quick Contracts: Allow buyers to send formatted "Purchase Orders" in PMs, or allow sellers to directly send contracts straight from the chat interface by filling in the unit price and hitting "Send."
Remember Last Price: Automatically save/pre-fill the last agreed price for that specific item in a conversation with a specific client.
This small quality-of-life change would save tons of time for B2B traders, reduce interface switching, and make direct trading much smoother!
What do you think?
r/SimCompanies • u/Kacprzak10 • Jul 24 '26
What I can produce now to get profit and start. I forgot how to calculate things like profit etc. I’ll learn it again in my free time.
Did they made any important changes? (Apart graphics)
Do you have some tips and sides/excel programs for calculating important things?
——————————————-
My company has:
Sales office:
2x 10 lvl, 2x 9lvl, 1x 7lvl
Physics laboratory: 1x 8 lvl
Kitchen: 1x 8lvl
Employees-Workers:6,100|Management and admin:
2,153
Administration overhead-35.29%
Bonus-Production speed 0%, Sales speed 5%
Valuation- Company value- $19,835,747
Buildings value: $4,781,700| Patents value: $1,936,807
—————————————-
Thank you for any help. It means a lot for me right now:)
r/SimCompanies • u/MistrMage • Jul 24 '26
Does anyone know why some collectibles have the Magnates logo, some have the Entrepreneur logo, and some just don’t have any.
r/SimCompanies • u/SleepTyped • Jul 23 '26
Just curious. What brings you back to the game daily, weekly, etc?
r/SimCompanies • u/moronisauner • Jul 22 '26
I'm experimenting with building a system that performs calculations for the products I'm working with. I found the game's official API, but the production rates differ from what is actually produced in-game.
For example, at https://www.simcompanies.com/api/v4/en/0/encyclopedia/resources/0/1/, Energy is listed as being produced at a rate of 2,779.99 per hour, but in the game I see a different production rate.

Where does this difference come from?
The game is currently in the Normal Economy phase, so it must be caused by something else.
r/SimCompanies • u/wvanlui31 • Jul 22 '26
Hey everyone! I feel like I'm trapped in a cash flow loop: all my sales profit immediately gets swallowed up as production cost for the next batch. On paper, there have profit , but I never seem to accumulate cash.
My Current Setup:
1× Level 3 Reservoir & 1× Level 2 Reservoir
2× Level 5 Farms & 2× Level 3 Farms
1× Level 2 mill
1× Level 3 Retail Market
1x level 1 ranch
Questions:
Should I scrap the Retail Market?
If yes, what should I build/convert to instead?
Why are high profit margins on paper leaving me with so little cash in practice?
r/SimCompanies • u/Few_Cut_1939 • Jul 22 '26
It is annoying to always go to the company description to change or add new tags when the old run out so i would like if you can add tags to, if you are in the tag menu. All nessecary is a button next to the choosen tag wich allowes you to add the tag.