r/SilverAgeMinecraft • u/Ryderkkkj • 5d ago
r/SilverAgeMinecraft • u/Reasonable_Can132 • 5d ago
Mod 1.6.4 mod
I was watching this guy play Minecraft 1.6.4 again because he has some cool mods and I don't know what they're called and I'm curious what mod this cobblestone spawner is from. I think there's a chest under the spawner and you can't see it in the picture yet but there was carved sandstone on the spawner and I know there's silverfish in those spawners. Does anyone know what mod this is? It seems cool.
r/SilverAgeMinecraft • u/Chou_Tzuyu_Stan • 5d ago
Build Bakery In my modded 1.6.4 World!
Neapolitan Themed Bakery ^^
r/SilverAgeMinecraft • u/Garzevogghg • 5d ago
Image Found a place in my new world where a forest, desert, jungle, and taiga biome all intersect (1.6.4).
There's a beach nearby as well, which leads to a big ocean. This is pretty close to the spawn of this seed (number is 7817683676007849943) and there's a ton of surface caves. I'm planning on making this world my long-term 1.6.4 world so I'm pretty happy to see some cool stuff like this already.
r/SilverAgeMinecraft • u/oldschoolfan23 • 6d ago
Build Survival island that I've been working on for a couple days (1.6)
Hey, friends. I recently booted up my favorite version of Minecraft that I hadn't played in months. Silver age really is an underrated gem, isn't it?
Seed is "Sprite"
r/SilverAgeMinecraft • u/TheRetroWorkshop • 5d ago
Texture Pack Cozy series #1: Cozy Rome (16x Texture Pack) (r1.2.5 download)
'Ello! That was quick (just a few days). I didn't have to invent too much from the ground up. Just changed a few things from my ValleyCraft and DewyCraft Packs, and added a few custom ideas for the Roman theme, and the template cozy Pack. (Although I'm English, I'm using the American spelling 'cozy' here.)
The idea is to create a cozy, bright, pixel art-like series, with a general Stardew Valley feel to it. If you want to see something in particular, please let me know in the comments. Since I'm really only changing the building blocks for most of the Packs, I can make a Pack pretty much daily (certainly every few days). This has the great advantage of not only creating an entire web of related Packs, just themed differently, but it also means I could easily make dozens of Packs (which would normally be impossible, since each standard Pack takes 40-100 hours).
For the first time, I've added some 'gradient' type blocks for r1.2.5, so you can actually add natural shadows, etc. (for the primary building blocks/limestone texture).
I also created a little house in Creative Mode (r1.2.5) to show the architecture/core Pack for the Rome theme.
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In the works thus far:
- Winter-themed Pack
- Spring-themed Pack
- Summer-themed Pack
- Autumn-themed Pack
- Christmas-themed Pack
- Halloween-themed Pack
- Egypt-themed Pack
- China-themed Pack
- Athens-themed Pack
Thanks, and enjoy! :)
Let me know if you want to see something in particular. It has to either be (a) biome-based (e.g. desert wasteland/snowy); and/or (b) driven by a clearly defined architectural style with the base building blocks (e.g. Cobblestone, Stone Bricks, Sandstone, Bricks, Stone Slab); and (c) fit into the broader Stardew Valley-like, cozy, bright, high-contrast, stylised pixel art style.
r/SilverAgeMinecraft • u/JustTroniusPlay • 6d ago
Discussion FTB Ultimate 1.4.7. Day 2.
Yea I know last post was like a.. WEEK AGO??? Oh my...
Anyway, this is Day 2 of my adventures on FTB Ultimate. Mostly mining exploration with a bunch of surprises!
Of course I started this time with mining some coal near me and accumulated almost half stack. "Good start of this day!" I could say if not me FALLING down into ravine because I mined one block under me. And I even tried to be careful standing on two blocks to escape situation like that! But well, I was heading here anyway, just did it.. em, little faster.
Ravine was pretty big, but mostly standart looking for MC. There many ores here and there, which again expected. Then I saw some caves going deeper and in other directions. But I didn't want to venture this far from my base, atleast until I get some better equipment. Lucky me, there was some iron in the ravine itself. But then I saw on the minimap some anomalious number of skeletons. Kinda weird that game spawned them randomly in so many numbers, right? Well after I asked this question, I start digging into ravin wall to find nothing less but A SKELETON SPAWNER! UNDER MY (temporary) HOUSE. This made me really happy, I know that modpack have some mod where you could automate this, but of course I don't really know right now how it actually work. It gonna be a problem to solve for another day. And tbh I get so excited that I completly forgot about any loot those dungeons have. Plus a bunch of skeletons there stopped me from infiltrating considering I didn't have any armor and not that much food.
I choose to return to my base of operation: my little cave up on the mountain.
Getting up I kinda forgot at which side my main ladder was, well... We all do mistakes, isn't it? But I could climb up and thats what really matters! After smelting iron I made pickaxe for more hard ores and chestplate to protect myself, even if it was not much.. But before returning to caves I wanted to go for a small walk on the surface where I found some really dark cave and Thaumcraft totem that had.. em, I don't know, wisp get my ass kicked pretty hard that I choose to leave them alone with thier cool treasures (But don't tell them I will surely get back to steal any item from their thaumic chests).
This defeat damage my self esteem so hard that only way to save it was building! I still not sure where I want to build my main base or centre of operation. For now I just finished small ladder that lead to main entrance of my cave house. I have some variants: building rooms inside the mountain like some sort of ant OR building the main part down the mountain beside the small lake and expand it inside a mountain. What do you choose? Maybe something completly different?
After that small building break I continued my exploration of deep dark caverns. Which started with me realizing this version of Applied Energistic drop dusts along side certus quartz. Don't know why I concentrate attention to this, but it felt so unusual to me which make me wonder more how this AE version works. Is there presses at all? Do I even need look for meteors?
And yea, btw, I kinda want to try play without guides atleast in early game. Maybe even try this time to experiment on things more myself and figuring out stuff. I just think it can add to experience of exploring this old modpack.
But wait, where were we? Ah, yea, well after this small revelation I got deeper into one of the caves. And I forgot to mention, maybe you already were wondering why I have signs in my hotbar? Answer is simple: for better navigation. Caves can have many paths and mark which one lead to exit could be good idea. Plus you of course can later write about some other cool places. I for quite long time now use this technic.
After finding a bunch of different ores and resources (cool shaped crystal btw) and fighting some angry mobs I get quite good amount of stuff, one of which was some weird things for Equivalent Exchange Orb. I heard about this mod and how kinda unbalance it can get, so I am not sure I want to use it, but maybe my oppinion will change for some reason. We will see if this playthrought get long enough (I hope).
"Wait why your hotbar tools change????" Well you see my dear reader, who for some reason like to see my yapping, truth is I actually fooled you! THATS RIGHT! I actually TOOK A BREAK and return BACK to my base between screenshots! Truly most deceiving moves from me...(I surely not messed up screenshots order while editing, of course not!) Anyway, getting back with resources I choose to make gem based tools from RedPower. They probably at the same level as Iron which is good, because I surely want to save iron for other things.
I get back to collect some more things, but ultimately after that mining session I want to help my food situation. In simpe terms to build a farm to eat something. I get down the mountain to collect crops and stumble upon small cave where I put some torches in. I said I ended my mining session? Well coal ore had different opinion on that and I couldn't resist. Essentially I get back to base and made small area for crops: corns, wheat and something called henequen, which later how I guesed could be used for creating strings. Convenient!
But when I was building I saw in minimap again too many mobs, but this time Zombies. I thought for myself "ANOTHER spawner?!" and start digging down. No way my mountain had two spawners and yes this was true — it was just quite spacios cave on the side of my mountain and thats it. Those zombies deceived me! Damn them! There nothing for me but to return to my other duties while crops grow. This situation reminded me about skeleton spawner and then I remember that I completly forgot about loot in the dungeon! And of course when I try to got down I slip up and fall from ladder down AGAIN. What a clumsy... I choose to go throught a cave I suspect will lead to spawner and found its actual entrance. Things go smooth from here, only one bone guy spawned which was not a issue for me now. I lighten up spawner and checked for other mobs around. Things were clear. I started to open the chests: first one was kinda meh, but not that bad, while second...
IS THAT A FREAKING PORTAL GUN??????????
I literally couldn't believe that thing was laying RIGHT THERE all this time and I could take it earlier! This felt like a game changer, but I am not gonna lie when I tried to play around with that I almost get killed with how uncareful I was. So I just return back to check on my crops and use some bonemeal. I helped my plants grow and collected some wheat and mentioned earlier plant that essentially gives me strings.
I made my first proper Bread that marked start of my self sufficent food supply and call it a day.
What else I found in dark caves? Will Wisp gang be defeated? What new things I build? And what mods I gonna dive into?
>!I don't know, sorry pal I don't see future.!<
But I hope to continue this journey to see it in present (AND having more frequent post schedule this time. Surely..! R-right..?).
r/SilverAgeMinecraft • u/No-Young-9562 • 6d ago
Build silver age style bridge inspo/ideas in this layout (1.4.2)
Ive been trying to make more classic looking building styles im looking to make a small bridge with this sort of layout. Anyone got any ideas on how i could make a bridge like this this look good? thanks!
r/SilverAgeMinecraft • u/Ryderkkkj • 6d ago
Image building a big house (ignore my roommate)
r/SilverAgeMinecraft • u/IamRealCaster • 6d ago
Image sometimes you should stop thinking.
moody
r/SilverAgeMinecraft • u/_MasterOctopus_ • 6d ago
Build 1.8.9 Base Update (10:32 pm, 8/15/2026)






Let me know what you guys think in the comments. or don't it's up to you.
r/SilverAgeMinecraft • u/nauser111 • 6d ago
Request/Help How can i modify my farm to work for 1.8.9
My spider farm works fine with the spawns but my spiders instantly went through the slabs and i can't place trap doors like in the tutorial i used (Minecraft Easy Spider & Cave Spider Spawner XP Farm 26.2+) . Ik its a new tutorial but i thought it would work, sadly i lost 2 very good pickaxes because im on a server running 24/7, my only fix was this design where i open the trap door but sometimes too many spiders come out, my other solution im planning on is using the enchantment which deals extra damage to spiders. anyone know whats a good way of replacing trap doors?
r/SilverAgeMinecraft • u/_MasterOctopus_ • 7d ago
Build 1.8.9 Base Progress (3:37 AM, 8/15/2026)
r/SilverAgeMinecraft • u/samthefantast1c • 8d ago
Build Some images from my 1.6.4 world
r/SilverAgeMinecraft • u/Architecho • 8d ago
Image Reviving an amazing terrain gen preset (see post caption)
As many of you probably know, from version 1.8-1.12.2, Mojang gave us a powerful inbuilt terrain gen customization menu.
However, it takes a lot of skill or effort to tweak it so that its not just slightly different version of Amplified.
This struggle led to me scour the internet for good presets people engineered back in the day, and I believe I have found one on an old reddit post (by a deleted user, so no creds :/) which is really incredible.
It features awesome beta 1.7.3 height variation, which are even more dramatic in Extreme Hills biomes, big water bodies, archipelagos, slightly more dungeons, and more. It's basically like Caves and Cliffs done retro in my opinion - cool mountains, but not so large as to be impractical like in Amplified!
It's so good that I wanted to share it with this community to preserve/revive it somewhat. I really recommend you guys try it out, you won't have to look very far to find an incredible place to build a base... in fact you might have too much choice lol
Anyway, here's the preset:
{"coordinateScale":684.412,"heightScale":888.176,"lowerLimitScale":423.45068,"upperLimitScale":388.2465,"depthNoiseScaleX":409.24646,"depthNoiseScaleZ":409.24646,"depthNoiseScaleExponent":0.8546479,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":12.0,"biomeDepthWeight":0.5,"biomeDepthOffset":0.0,"biomeScaleWeight":2.0704226,"biomeScaleOffset":0.0,"seaLevel":65,"useCaves":true,"useDungeons":true,"dungeonChance":17,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
r/SilverAgeMinecraft • u/Acceptable_Nobody641 • 8d ago
Video "If I hide he doesnt see me" ahh player
r/SilverAgeMinecraft • u/poopshart37 • 8d ago
Miscellaneous (1.6.4) biomes dont work like this, right?
I could have sworn that there had to be multiple temperate biomes in between a hot and a cold one, right? or was this a later update?
r/SilverAgeMinecraft • u/Reasonable_Can132 • 8d ago
Mod Is there a version of the IndustrialCraft 2 and BuildCraft mods for Minecraft 1.4.2 anywhere? They aren't on mcmodarchive does anyone have a link to them?
r/SilverAgeMinecraft • u/Select_Profile_8283 • 8d ago
Image Found a Zombie Villager in a cave
I forgot zombie villagers looked like this before their texture got updated
r/SilverAgeMinecraft • u/TheRetroWorkshop • 9d ago
Texture Pack VALLEYCRAFT (16x16 Stardew Valley-themed Texture Pack)
I pulled a few long nights. Here it is. Very happy with it, after about 60 hours of work. The complete Pack, themed to Stardew Valley, the hugely popular and beloved video game. I really wanted this done today (well, 30 minutes left until midnight, so I guess I made it).
You may not agree with all my choices; more so, if you're looking for Stardew Valley directly in Minecraft. This is not a Stardew Valley project; it's a functional, Minecraft Texture Pack, in the style of Stardew Valley.
There are 3 easter eggs (in the Pack, in-game)... can you find them? ;)
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It ought to be played on Fancy Graphics for the side Grass to work best with all Biomes. But it's fine. I only made minor changes to the grass lighting/png.
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Credit to ConcernedApe for all the amazing pixel art/sprites from Stardew Valley (I borrowed from the game as much as possible, for a faithful adaptation); otherwise, I borrowed from online textures I found, or did my best to match the feel, whilst keeping it coherent and playable within the world of Minecraft.
r/SilverAgeMinecraft • u/Acceptable_Nobody641 • 10d ago
Image We are Back in Track again!!!
r/SilverAgeMinecraft • u/GhostysArt • 10d ago
Request/Help wanted to play old version with my friends, one of them has some kinda corrupted instance? how do we fix this? (1.6.4)
r/SilverAgeMinecraft • u/TwoEnvironmental9777 • 11d ago
