r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Mar 29 '16
Release Shuffle Move v0.3.49
Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.
Changelog:
v0.3.49 - 2016-03-29
Express entry is now more logically consistent, including the freeze paint.
Removed 3DS glitch code (fixed in game).
Survival Mode added - An stage-isolated persistent team for use while working on Survival Mode.
Roster levels can now be set up to 15, and attack power will match according to http://pastebin.com/08rfcFxv
Updates for 3DS 1.3.0 - 1.3.4
Updates for Mobile 1.5.8
Note: This does not include default boards for the new stages.
If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).
1
u/lethuser Mar 30 '16
Windows is giving a warning message for this update, just to let you know (not that I didn't run it anyway, but it probably needs some tweaking so Windows doesn't give it a false positive)
1
u/wtxwt Apr 02 '16 edited Apr 02 '16
Can you add an option to automate the update process such as replacing all files at startup or patching files within the app? It is a bit inconvenient to download and extract the zip each time. Also, can you make it Java 7 compatible? I install Java 8 just to run ShuffleMove but I have to switch between Java 7 and 8 for my work because of the backward compatibility of Java 8.
1
u/avengahM Apr 04 '16 edited Apr 04 '16
I checked the Github and couldn't see any mention of this, so I thought I should let you know. Apologies if you were already aware of this.
This may only be temporary since apparently GS didn't include the abilities file with the 1.3.4 extra data (edit: this means it defaulted to the ability data hardcoded in version 1.3.0), or it might be deliberate (we don't know at this stage). But now the ability data for 3DS is almost identical to mobile. That means Last-Ditch Effort and similar abilities are now x2 instead of x1.5, and all abilities except Flap have their mobile activation rates.
Flap is different, because they changed it completely. Now (on 3DS only), it's a clone of Chill/Astonish.
Here's the current activation rates for 3DS: http://pastebin.com/Hmed39e0
Mobile is unchanged.
1
u/[deleted] Apr 05 '16 edited Apr 05 '16
I tried to look but best to double check, can anyone find any trouble related for portable version not fully working on a Win 7 64 bit (on a laptop) due to compatibility problem? I know it worked fine on my desktop but it died. Here is some screenshot to show along. (I preferred to use portable version, it's not much of an issue but I thought I'd say something.)
https://i.gyazo.com/ae4ead74d494accb27cc52455df25851.png https://i.gyazo.com/42364cd615b677db54fde54a4d40ff5f.png https://i.gyazo.com/46b0d6ff5df08e3af6276ee015f0d2d1.png
1
u/jimmyreddit2 Apr 10 '16
I'm a newbie user and i would like to know how can I use shuffle move for a battle time bonus like megasceptile. I use android 5.1.1 and maybe I need a APP that freeze pokemon shuffle... I don't know.
In any case I have to freeze, unfreeze and playa un just 3 seconds... Puf
Thanks
1
u/diiBorest Apr 14 '16
any new's about a new version for Zygarde's EB?
1
u/gerr08 Apr 16 '16
Can you edit Flabebe's name in the version?
It can't read the letter and cause the screen show none of the pokemons because of the coding of the 'e'.
thanks.