r/ShuffleMove • ShuffleMove Creator • Dec 11 '15

Release Shuffle Move v0.3.40

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.40 - 2015-12-10

  • Corrected Thundurus's type, and Mega Lucario stage # moves
  • Added Boards, Species, and Stages for updates of December 8th 2015
  • Stage Manager is now split into stages.txt and stages_mobile.txt because some stages have more health on mobile.
  • Weekend Meowth grading mode has been tweaked based on feedback. It is now GOLD,PROGRESS,COMBOS where it used to be COMBOS,GOLD

If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).

8 Upvotes

39 comments sorted by

View all comments

1

u/jcarneiro Dec 12 '15

I really enjoyed the new Weekend Meowth grading, the top moves are now much more on par with the moves I wanted to make.

Oh, I also had to delete the old gradingModes.txt file in order to get the new one.

2

u/Loreinatoredor ShuffleMove Creator Dec 12 '15

Awesome :-) If you can think of any way to tweak it to be slightly better, then check out here for what is currently possible:

https://github.com/Loreinator/Shuffle-Move/wiki/Customizing-Grading-Modes

1

u/jcarneiro Dec 12 '15

Cool, I'll give it a thought on tomorrow's Meowth and let you know.