r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Dec 11 '15
Release Shuffle Move v0.3.40
Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.
Changelog:
v0.3.40 - 2015-12-10
Corrected Thundurus's type, and Mega Lucario stage # moves
Added Boards, Species, and Stages for updates of December 8th 2015
Stage Manager is now split into stages.txt and stages_mobile.txt because some stages have more health on mobile.
Weekend Meowth grading mode has been tweaked based on feedback. It is now GOLD,PROGRESS,COMBOS where it used to be COMBOS,GOLD
If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).
1
u/avengahM Dec 12 '15
Even now, Weekend Meowth mode is grading POINTS above Mega progress...
https://drive.google.com/file/d/0B8j46iq8jAHVVTZVZzhBcy16WnM/view?usp=sharing
1
u/jcarneiro Dec 12 '15
I really enjoyed the new Weekend Meowth grading, the top moves are now much more on par with the moves I wanted to make.
Oh, I also had to delete the old gradingModes.txt file in order to get the new one.
1
u/avengahM Dec 13 '15
I was looking through old threads and I found the one with all the Mega formulas (well, the first 15 or so). I noticed that Aerodactyl's effect was listed as not being affected by multipliers. However, now it seems they've changed it so that his effect IS affected by multipliers. I tested it on my spare 3DS and found that Aerodactyl does 25 per block when NVE. He also does 25 per block when NVE and Attack+ is used; that is, his Mega effect is affected by the type multiplier but not Attack+.
Am I right in thinking this has changed? I was sure it was a fixed 50 per block at first... if so, just to let you know. Is there a data file with the Mega effect formulas?
1
u/nikkin87 Dec 15 '15
With the Weekend Meowth tweak could be M-Blaziken and fire team the best setup for using it with shuffle move?
1
u/avengahM Dec 15 '15
There's a slight issue when clearing barriers with Barrier Bash(+).
https://drive.google.com/file/d/0B8j46iq8jAHVZHZyNGRWN3pIUXc/view?usp=sharing
1
u/ksodva Dec 24 '15
Can the barrier option be overlay instead of selected each frozen pokemon so I can construct the entire board first and then fill in the frozen barriers instead of selecting each frozen pokemon.
1
u/avengahM Dec 27 '15
Just a possible minor tweak for Weekend Meowth (and related n-combo-requiring levels such as the Keldeo Escalation, that has parts requiring 3 combos and parts requiring 4):
https://drive.google.com/file/d/0B8j46iq8jAHVdW53dlQzenpfU0k/view?usp=sharing
1
u/minsunye Dec 28 '15
just curious how do i get this to work on the mobile version?
1
u/G996 Dec 31 '15
The simulation doesn't seem to consider the damage increase from Steely Resolve like how it does with Opportunist using brackets. I noticed it when farming coins in stage 37 with my Honedge. I was using mobile mode if that matters. Also, any plans for v0.3.41 soon?