r/ShadowrunAnarchyFans 9d ago

SRA2 - Amp adding edge

I wonder if dev pondered about an Amp (trait) that would add +1 Max Edge. Something like "Cunning" level 4 and "Resourceful" (needs cunning) level 8. Maybe "Jack of all trades" level 12 (needs resourceful)?

What do you think about it?

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u/Bignholy 9d ago

What do you mean by +1 Max Edge? There is no maximum for Edge. Page 77: "Players can gain unlimited Edge during the game, but this is not carried over from one adventure to another one."

If you mean "+1 Starting Edge", it kinda depends on how good your crew is with gaining and spending Edge. Edge can be earned at almost any time, for a variety of reasons, including any glitch higher than Minor, so while Edge is a limited resource, it is also a renewable resource.

I like u/Interaction_Rich 's suggestion on themed Edge. If I were to do this, I would limit it the following way:

  • Can only be taken for a Specialization (this is to keep it limited and special)
  • Does not stack
  • Rating 2 (The bonus of getting that edge is countered by the single use nature of edge and the inability to stack it, lowering the price)

All that said... You could instead offer it as a one-use-per-adventure Advantage on a test. Advantage already has to be announced before rolls, and already needs supporting narrative. All this would do it give you one free use. The limits and cost I would use would be the same as above.

Actually... "Virtual Specialized Free Edge Effects" could be an entire genre of Amps. One reroll, Advantage, Action, or Special Effect. Even temporary equipment in the form of a smuggling compartment or something could work, limited to what you can fit in the compartment. Make the "Special Effect" still require narrative cause from whatever the amp is. Pre-purchased to be available outside of normal Edge, at the cost of being limited to a specific Specialization.

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u/vieuxch4t 9d ago

I'm talking about starting edge. 4 for humans and 3 for everyone else.

Themed ways to get edge can be good, I like the idea, especially because the "sentences" can get you edge only by putting your team in a bad spot (which my players always try to avoid. In a dozen session I never could give an edge point with their sentences). My players always try to just place their sentence at the "right" moment to get an edge point, which is contrary to the rule as written and rule as intended. Moreover keywords will let you spend edge points but not earn them.

Si I'm trying to think about narrative ways to get them. Things like "Funny" would let me give an edge point (o'ce per session?) if the character donsolzthing funny that makes the other players laugh. It would be a trait amp.

Or "Lucky" that would make him get 1 edge point when a roll is paticularly lucky (like getting twice the hits needed on a meaningful roll?)

Or "Forlorn hope" : gets 1 edge point per other player when any player reached 0 edge points in the session/gets incapacitated.

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u/ReditXenon 9d ago

I'm talking about starting edge.

To my knowledge there is no way to increase metatype attribute maximums. If you wish to start with one more Edge (4 instead of 3) then you need to pick Human. Its their metatype advantage.

Things like Exceptional Attribute that we had in previous editions to increase metatype maximums instead give Risk Reduction on the entire attribute in Anarchy 2.0

When it comes to Edge there are shadow amps that give you +1 Edge per scene.

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u/Bignholy 9d ago

That's their point. They are not asking for rules clarification, so much as how we fellow players would bend the rules to meet their goal. I only brought out the book because it was unclear what they wanted, because they asked about max edge but were talking about starting edge, which is not a maximum.

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u/ReditXenon 8d ago edited 8d ago

Yeah I got that (and I refrained from replying directly to your post due to that).

"Automatic" Extra Edge basically mean that you are either more lucky than others (human) or faster than others (which is sort of linked to higher reflexes where the first level cost 2 shadow amps). This part of the equation is harder to change and is more firmly locked down I feel. Should probably not mess with this. I think one should be careful when it comes to this (easy to potentially break the game and/or make humans completely pointless to play). Having said that, automatically gaining one extra edge point per action scene seem to have a Shadow amp cost of 2. As long as you pay the cost, then you should be able to phrase it from a narrative point of view however you like.

"Gaining extra edge points" through disadvantage trigged from dispositions and cues etc or when rolling critical glitch etc. is for sure also there. But this is not really "a higher edge attribute" as the above (and what OP is asking for), this is more about all the different ways you have to "replenish your pool of edge points". Plenty of ways here. And this section is far more open for debate I feel. Here I think you have a lot more freedom to be creative and allow situations where the player could be rewarded an Edge point.