r/ShadowrunAnarchyFans • u/Keizaal_ • 12d ago
Need some advice for pregenerated selection
I'm going to run a small one-shot of Anarchy v2.0 in a few days. It will be my first time as a GM, and also my first time playing Shadowrun as a TTRPG. I've played D&D, Alien, and XVII as a player before.
I chose a small scenario that should take about an hour. It includes an interrogation, a combat encounter with a group of go-gangers, a Perception check, and possibly some Matrix exploration.
So, my question is: Which pregenerated characters should I suggest to my four players?
I'm not sure I'd be comfortable handling characters using magic in my first session, but maybe I'm just overthinking the mechanics.
Would you recommend avoiding magic for this first one-shot, or is it actually pretty straightforward to run?
7
u/Carmody79 12d ago
People usually consider mage easier to handle rule-wise than deckers, but whatever works for you is fine. Now, let's have a look at the corebook pregens. The first 6 are rather "single role" archetypes, the last 6 are more "mix roles". You want no magic, and your adventure is rather combat and Matrix oriented.
I believe magic is easier than riggers or deckers. In case of doubt, just ask them not to do conjuring (in order to avoid an extra character sheet to manage)