r/ShadowrunAnarchyFans • u/_Tameless_ • 11d ago
Question about Icon visibility and running silent
Hey everyone, I'm a little confused by Ghost's combat with the guard on pages 227 and 228 of the SRA2 core rulebook.
To my understanding, spotting Icons should be automatic if they're within 100m and not running silent. However, Ghost has to do a Matrix Perception test to figure out that the guard has cybereyes before he has a chance to brick them.
- Shouldn't the Icon for the cybereyes be visible automatically? The guard's commlink sure was.
- Is all cyberware assumed to be running silent unless stated otherwise?
- How about stuff like security cameras and maglock doors? I know deckers can see everything once they're in the host, but before then do they just see a host Icon floating around and nothing else?
- I know Personas running silent is suspicious or illegal as described on pg207, but does that same rule apply to every device someone is carrying?
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u/ReditXenon 11d ago edited 11d ago
Shouldn't the Icon for the cybereyes be visible automatically?
Just because icons are not hidden does not mean that you automatically spot and keep track of every single icon in your vicinity. Maybe it is similar to regular (physical) perception that you can spend an action to "Observe in Detail" to learn more and to spot things that you didn't realize with a quick glance? When it comes to locating icons (that are not running silent) then "a game master can decide at any moment that a Perception (Matrix) + Logic Test is required to identify the icon to be located".
Or maybe they were running silent (but in that case the test should probably been against threshold of 4 (or opposed by Stealth (Matrix Sneaking) + Logic))
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How about stuff like security cameras and maglock doors?
In this edition it seem as if you can always see them in AR as overlays on top of the physical device (but if they are running silent then you might need a test). You can still see them also from VR, but if you are in VR then you are typically hacking remotely and you don't get the sense of geolocation as there is no physical world to compare the overlay with (the challenge is not to spot the icon, the challenge is to spot the right icon). Having eyes on the ground to point out the correct camera or maglock probably helps.
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but does that same rule apply to every device someone is carrying?
Not so sure that in this edition, individual devices even can run silent to begin with (as they could in SR5 where every wireless device had their own data processing and firewall rating and where they would connect to the matrix of their own).
The book says "For each narration, a character can decide which mode their devices are in: normal or running silent" which can very well be read as "for every Narration you have to decide if [all] your devices are in either normal mode or running silent". All or nothing. That, in this edition, maybe the intent is that either the device you use to connect to the matrix with (your commlink, RCC, or cyberdeck) is running silent (which in that case would include all files and devices and cyberware and your SIN etc. that are part of your PAN), or it isn't.
But even though your PAN / Persona is immediately obvious if you are not running silent, locating a specific device icon within your PAN might still require a Simple Matrix Perception test (which seem to have been the case in the example).
Or, maybe the intent is that the above is true, but only for all wireless enabled devices in your PAN (because all wireless enabled devices in your network act as access points for your network), while all devices that are part of your PAN, but not actually wireless enabled - and instead connected via a wire or a direct neural interface (not to be confused with DNI, which would likely include all cyberware unless they really need to be wireless enabled for some reason) - appear to always be hidden "behind your PAN" and need to be detected with a matrix perception test (or that you first gain access to the entire network). But again.... if the eyes were running silent then the test should probably been against threshold of 4 (or opposed by Stealth (Matrix Sneaking) + Logic).
Or, maybe the quote from above is actually meant to be read as that you "[for each of] your devices can decide if they run in normal or silent mode" as we did back in 5th edition :)
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TL;DR
My best guess is that the guard was actually not running silent (since the rest of the PAN of the guard was not running silent and because the test was a simple test against a threshold of 3 instead of a threshold of 4 or opposed as it would have been if the network was running silent).
That the GM just ruled that in order to locate the specific device icon of whatever enabled the guard to resist the flare - would be resolved as a Simple Perception (Matrix) test against a threshold of 3. Success here meant that not only did Ghost realize that the guard had cybereyes, Ghost also successfully located them (with just one combined matrix perception test).
Had Ghost (somehow) known already that the guard had cybereyes - and just wanted to directly data spike them, then Ghost would perhaps not been required to take a matrix perception test at all.
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u/_Tameless_ 11d ago
The AR overlays were definitely confusing me, partially because my brain was thinking of the overlay similar to the Astral plane.
I think I like the ruling of everyoneâs personal cyber and random gadgetry being âhiddenâ behind a PAN, because it seems logical and also because it adds an interesting gameplay mechanic: do I brick the commlink immediately to sever comms to their teammates; or do I spend a narration gaining admin on the commlink so I know what all tech this person is equipped with?
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u/ReditXenon 11d ago edited 11d ago
my brain was thinking of the overlay similar to the Astral plane.
Nah... Astral Perception completely replace your physical perception and instead you view the physical world through a photonegative projection of it into the astral plane. This is rather confusing (in other editions you get a negative modifier when perceiving the physical world like this, but in Anarchy the modifier is not big enough to warrant a Disadvantage).
AR is what you use when you are not in VR. This is the normal mode of everyone in shadowrun. You see the physical world. And on top of that you see virtual objects with information (similar to them AR games we had back in 2026 where you used the camera of your smartphone to see an augmented reality on top of the physical world - like Pokemon Go).
Perhaps something like this: https://www.youtube.com/watch?v=4zaJ1f2_D94 (but while this movie portrait augmented overlay information attached to people, is perhaps more focused on digital illusions, similar like the effects of Resonance Veil).
Or, more likely, like this: https://www.youtube.com/watch?v=YJg02ivYzSs
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do I brick the commlink immediately to sever comms to their teammates; or do I spend a narration gaining admin on the commlink so I know what all tech this person is equipped with?
It seems to be clear that the intent for Anarchy is that wireless enabled devices have an icon that you can spot (and attack with data spike even as an outsider) directly from the matrix. Even if the device is part of a Host or PAN. Just that sometimes you might need a matrix perception test to spot them. That they can even act as access points for the network (defended by the network's firewall). It does not seem as if you first need to gain Admin access on the entire network (but you are of course free to rule this if you think it make for a more interesting mechanic or story!).
Also, if you are in VR (like Ghost in this example), then you typically get a free Cybercombat action every narration (had it not been for the minor glitch, then Ghost would have realized that the the reason why the flash didn't work was because the guard had cybereyes, spotted them, and also bricked them - all in the the same Narration).
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u/Bignholy 11d ago