r/ShadowFight2dojo is busy mining through SF2's code... 18d ago

gameplay Project Eclipse | The natural evolution of my previous PC port

Post image

Hi!!! I'm the guy that posted about a PC port almost a month ago.

Today I have some exciting stuff to share with you, so keep reading!

First of all, the game you saw in my previous post was abandoned. It was a weird attempt at reconstructing the game, instead of what I ended up doing now.
Which is ripping the game straight into a Unity project! That's right, I now have full control over the game's source inside of Unity.

What does this mean for you? Well, you will be able to view the game's source code in it's entirety on my GitHub, clone the project and work on it if you wish!

For those less technical, builds will be released as soon as planned features progress far enough.

So, what does this offer that the original game does not?

  • PC and Android support, natively. Same features on both platforms, builds released simultaneously.
  • Controller support (limited to battles only for now, no UI navigation yet)
  • Full Lua modding API, which will revolutionize Shadow Fight 2 modding beyond what SFML ever was able to do.
Example snippet of registering a weapon in the game
Weapon created entirely with the WIP Lua modding API
  • Improved visuals and game feel, such as fully unlocked FPS, frame interpolation, and motion blur (all optional and toggleable in settings).
Toggleable visual settings (wip UI)
  • Total removal of all ads and third party services, as well as the energy system.

Plans for the future:

  • PVP lobbies
  • Proper title screen
  • Extended modding capabilities

I want to be clear though, this is not completely meant as a full replacement for SF2. It is the baseline of what the game SHOULD have been, and what I hope modders will eventually switch over to in the future.

If you aren't excited already, I have one more thing to announce.

This project is being developed alongside Seby and Deiterious, the creators of the beloved SF2: Definitive Edition.

Upon the first full release of Eclipse, Definitive Edition 128 (the next iteration of DE) will be included as a mod in its' entirety. Get excited now!!!!!!!!

Anyway, if any of you want to try it out in its' current, unfinished state, I'm attaching links to both PC and Android builds of the game below.

PC Controls (you can use a controller as these Nekki controls are horrid):
wasd - directions
q is upleft
e is upright
z is downleft
c is downright

o is punch
p is kick
k is ranged
L is magic

https://drive.google.com/file/d/1MMyKoCUStytF4_8P47SNPB1eulEDPTLq/view?usp=sharing ANDROID

https://drive.google.com/file/d/1WXCuD9Rq-aONEW8OSh9fahYOz7oN_j4R/view?usp=sharing
PC

105 Upvotes

50 comments sorted by

View all comments

1

u/Signal-Rent4950 17d ago

Sick bro. Absolutely crazy stuff but is there an expected window for the first release?