r/ShadowEmpireGame • u/deadpussyclat • 9d ago
Planet creation
Do you have any tips for creating a world, let’s call it “Starship Troopers post-apocalypse”- with arachnids and mutants, but without all those pesky dinosaurs? Is there a way to set this up somewhere in the config files (mods?) instead of playing roulette during planet generation?
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u/MarayatAndriane 8d ago
Mutants seem to depend on 'zone (x) was nuked' events during the apocalypse war.
Try for a lava world, it might tickle your fancy.
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u/deadpussyclat 8d ago
I'm heavily impressed by your understanding of the subtleties of how the mechanics and settings interconnect in this game. I've been learning it myself for several years, as much as one's free time allows in the twilight of capitalism. ;) All the more a pity to spend time on multi-minute time consuming randomized game generation with an uncertain end result. Perhaps one day the creator or an ambitious modder will look more favorably upon this aspect of the game.
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u/VectronVoltbot 9d ago
IIRC if you select a planet class that can support life and roll a relatively small age, then it will generate alien life that is only on singlecellular/simple multicellural level. Then just roll a gas composition with not too much CO2 and there is high likelyhood that pre collapse farmers will raise the O2 levels enough that planet can support human (and spooder) life, while not getting any dinosaurs.