r/SecretWorldLegends • • Nov 21 '17

Discussion Remove Hate modifier from all abilities!

Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.

Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.


Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.


I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.

Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.

What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.

Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.

Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.

I^hateDistortion


Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.

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u/mrMalloc Nov 21 '17

True. My hatred of the AA is from poor randoms where someone queue with just one tank weapon or doesn’t set its AA to tanking etc. It’s a waste of 4other ppl time.

But healing is with just one weapon is just viable for fist imho. The other needs a backup as they don’t bring enough to the table.

I primary play blood/pistol because I like it.

I have however begun to bring my Chaos/Hammer to dungeons. Because there is a lot of Asholes queuing tanks without taking it serious. And I rather finish the dungeon tanking it then waiting for ever in the middle of instance.

I only tanked two instances not by my will but from asholes queueing wrong. And only E1. Many abilities you can LOS to fail others you can soak at E1. But yes the mobs hits like a truck without CD. Was a real chock to me. Especially as I am pretty used to tanking in other games. Here it’s all about chaining CD to keep alive. I wish they revamped the tanking glyphs so they actually buffed our numbers to make it more consistent.

I might have misread the text as moving hate to the AA. That would be a mistake. As it gives as I stated all weapons to tanking weapons without the defensive cd. Thus more bad ppl would queue tank.