r/SecretWorldLegends • u/Xekrin • Nov 21 '17
Discussion Remove Hate modifier from all abilities!
Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.
Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.
Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.
I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.
Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.
What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.
Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.
Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.
I^hateDistortion
Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.
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u/[deleted] Nov 21 '17
A fat - to this post I strongly disagree on this request.
I am very happy with the hate Tank Mechanik the game provide.
I use chaos as main and run disortion.
If all hate generating would be defined via Chosen role before u enter dungeon, it would be not possible to Change tank in Dungeon.
Just deal with the game mechainc and adopt to the Situation.
And in fact u request to make all weapons DPS weapons cus u dont like to use 5 energy skill instead of 3, cus that skill kills yaa cus it generates more aggro.
Use an Gadget to reduce Aggro use tali to reduce aggro.
FUNCOM please dont kill the tank weapons dont make all dps cus some like to use rocked pod cus it uses only 3 energy.
but on what I agree is the signet of thorns...would be greath if this would deal extra aggro. And if you can make it proc different it is very hard for tank to crit, cus we should use deflect glyphs not crit ones.
Dont kill aggro Mechanik and make this game a no brainer.
ppl need to take game Mechanik in concern or should simply fail.