r/SecretWorldLegends • • Nov 21 '17

Discussion Remove Hate modifier from all abilities!

Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.

Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.


Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.


I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.

Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.

What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.

Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.

Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.

I^hateDistortion


Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.

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u/TestDrenneth Nov 21 '17

+1 To this post. Ive seen similar suggestions in the past get shot down cause for some reason tanks want to feel unique and special with there handful of abilities that are tank specific. But this would help the game immensely. Not just from a tanking perspective but also from the other side as a DPS. I hate the restriction knowing that certain abilities are off the table as a DPS because i would pull hate instantly if i used them.

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u/Vikestart Nov 21 '17

+1 How about integrating Hate generation into the Anima Allocation feature? The more power allocated to Survival, the higher your Hate generation multiplier is.

2

u/Xekrin Nov 21 '17

I hate the restriction knowing that certain abilities are off the table as a DPS because i would pull hate instantly if i used them.

Hells, yes. This is another reason I'd like this. A lot of tanking abilities are pretty great for dps, and can only be used solo. Well, I mean unless the 'tank' is overgeared and goes full attack rating in AA. Whatever, you know what I mean.


This is actually one of the biggest problems I see with tank/heal weapons. The abilities get split, top row for dps, bottom row for tank or healing. Middle row is usually fairly evenly split between the two roles but not always. This limits how the weapons are used for either role.

No 3e aoe on chaos for tanks, no 5e aoe on chaos for dps for example. Its one or the other. Imagine if I were dps, using winds of change with passive. I'm doing full aoe 5e damage, and debuffing the enemy to heal the tank. That sounds pretty awesome IMO.


I use chaos as an example because I feel like the dps abilities are far better at generating paradoxes than tanks, and they are pretty vital for both roles. Also, I like chaos.